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Messages - Led

#5446
General / MegaUpload shut down
January 19, 2012, 05:30:13 PM
#5447
Let me check the names of the death regions.


These are the only death regions that I can find that are defined in the mission.lvl file for rhn2.lvl

AddDeathRegion("FalltoDeath");
AddDeathRegion("DeathGlitchRegion1");

and are the ones I put in the LUA scripts.

Take a look inside mission.lvl and see if you can find anything else.


I suspect he just did not cover all the glitches.


#5448
Released Maps and Mods / modified CPs for Kam1 Rhn2 LVL
January 18, 2012, 06:38:10 PM
modified CPs for Kam1 Rhn2 LVL

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=421





Byte offsets for CPS, these are from BattleBelk's Deathregion (AntiGlitch)
server side files.  The recontructed ant-glitch map LUA scripts are required.
These can be found on SWBFgamers.com

All CPS can be captured in this release.




Rhn2.lvl
Rebels are team 1

CP1   Team 1 owns it already      62FDD8   
CP5   Team 0 changed to Team 1   63A494
CP6   Team 0 changed to Team 1   6369A4

CP4   Team 0 owns it already

CP2   Team 0 changed to Team 2   633C5C
CP3   Team 2 owns it already      6314EC
CP7   Team 0 changed to Team 2   62D99C

-----------------

kam1.lvl
CIS are team 1


CP5   Team 1 changed to Team 0   50EFA0
CP12   Team 2 changed to Team 0   50FF88

CP4   Team 0 changed to Team 2   511CAC
CP13    Team 0 changed to Team 2   51323C

CP2   Team 0 changed to Team 1   50CFE4
CP10   Team 0 changed to Team 1   50E42C
CP11   Team 0 changed to Team 1   512DA8



Hexedit Mod made by {PLA} Led


Released on 1/18/2012.




Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.


Visit SWBFgamers.com!




#5449
SWBF1 Modding / Re: Board purpose
January 17, 2012, 06:53:40 PM
Go ahead and discuss it for now.  If it is determined that we should not, then I will have to remove the topic.

I am not sure what is involved it doing such a thing.
#5450
Requests / Re: Original Endor Map
January 17, 2012, 05:56:55 PM
find me on xfire!
#5451
Welcome Center / Re: Hello Everyone!
January 17, 2012, 05:54:15 PM
Good to see you--welcome to the forums.

We have a lot of information for mod makers, but we could use some more active discussion about playing the game.  If you have any questions, just ask!

:cheers:
#5452
SWBF1 Modding / Board purpose for direct memory mods
January 17, 2012, 02:57:21 PM
The purpose of this board is to discuss ways that mods/hacks can be made using direct memory access, e.g. by cheat engine.

Note that discussions about avoiding copy protection schemes or no-CD modifications are not allowed.


edit:  not enough activity to warrant its own board--moved into mod factory
#5453
Quote from: Dbiz 1617 on January 17, 2012, 12:10:03 PM
oops.  sorry,  I opened it with wordpad but it looks funny.  How do I open it with Windows?  I tried by right clicking and going to:  open with,  choose program,  browse.   

Windows is a big folder with lots in it. 

I says its a PHP file.  perhaps I lack the program to read a PHP file.

I have had this trouble when I use firefox.  The documents attached to posts download as a PHP file.  When that happens, I use MS Interner Explorer, and it downloads fine.

Dbiz, I will send you the file by xfire tonight when I am able to be on.

Buckler
#5454
mmm, lets call it

maplist.txt


BTW, here is a link to the GUI dedi server from Lucas Arts if you want to take a look at it:
http://www.lucasfiles.com/index.php?s=&action=category&id=105

(chose 1.2 version)
#5455
that would be nice :)

Otherwise, I have to open the file of descriptions
#5456
Quote from: Darth Tyllo on January 16, 2012, 05:25:05 PM
I'll get started now, but I can't see xfire video, if you could take a screenshot, that would be great.

EDIT:  Wait, I know what you're talking about.  Do you want all the values to be the same as the standard ones? (like bots 0-32, max players 2-50, etc.)  Also, I have finals tomorrow through thursday, so I can do a little tonight and more starting friday or saturday.  Last thing, will it need to run mod maps or just stock ones?

Yes, study first please :)

some of the values may be tweaked.

Ideally, I would give you a text listing of the map names that you could read (non standard) let me show you the format that I am using:

dashes
map designation
map description

If your program could read that, then it would be really cool.  If not, I can give you a pretty much final list in a couple of months.

There should also be a little text box we can add more switches too just in case  :)

Thanks   :cheers:





------
L0030x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid
------
L0031x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid1
------
L0032x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid2
------
L0033x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid3
------
L0034x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid4
------
L0035x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid5
------
L0036x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid6
------
L0037x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid7








#5457
Hi Tyllo,

It would just be something really simple that creates the Command Prompt Command based on the selected map.

The command would look like this:
battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30 /gamename Led-CloudCity-TKoff-antiGlitch /playerlimit 16 /playercount 1 /bots 2 /difficulty 2 /throttle 2048 /spawn 5 bes2r 400 400 bes2a 400 400


where battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound
is required and the rest are options that could be select by buttons or sliders (like bots could be 0-32).

you can find the Pandemic GUI in this video:
http://www.xfire.com/video/122a57/





#5458
Welcome Center / Re: I'VE ARRIVED!
January 16, 2012, 07:45:06 AM
#5459
Welcome Center / Re: Happy to join
January 15, 2012, 05:50:03 PM
Hi Bigbad,

Good to see you here!  I've seen you on the servers.  Any questions, just ask  :cheers:
#5460
Welcome Center / Re: I'VE ARRIVED!
January 15, 2012, 05:37:49 PM
Welcome to SWBFgamers.com

What is your trouble with mod maps?