Could we move that forward 30 minutes11:00 is when I get home from work.
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#1952
SWBF 1 and 2 Tournaments / Re: Sniper Tournament Bracket
April 28, 2011, 01:22:04 PMQuote from: ^snippers^ on April 27, 2011, 04:47:38 PM
Ok let's
Make our round at 6pm pacific, 8pm central, 9pm eastern Friday night. Sound good?
Could you convert that into my time I live in New Zealand GMT+12 but the past two times I converted timezones it failed me .
#1953
SWBF 1 and 2 Tournaments / Re: Sniper Tournament Bracket
April 26, 2011, 08:38:52 PM
Hey the Bracket's changed But anyway ^snippers^ and it appears to be Snake and Schtick an ideal time for me would be 6PM to 7PM Pacific Stranded Time. Does it work for anyone?
#1954
SWBF 1 and 2 Tournaments / Re: Sniper Tournament Bracket
April 25, 2011, 07:39:22 PM
Okay cool. ^snippers^ what timezone are you in?
#1955
SWBF 1 and 2 Tournaments / Re: Sniper Tournament Bracket
April 25, 2011, 06:39:24 PM
So basically we just work among the four us what would be a good time to pop on to the sever then we come back here and post who won the battle?
PS Are their any files we need to download?
PS Are their any files we need to download?
#1956
SWBF1 Modding Tutorials / Re: Snake's Tutorial on Addon Meshes in SWBF1
April 24, 2011, 03:25:15 AM
Yeah I thought I made it clear it I thought it was for props/lights to.
#1957
SWBF1 Modding Tutorials / Re: Snake's Tutorial on Addon Meshes in SWBF1
April 23, 2011, 08:56:38 PM
Another method is using these ODF commands.
I've never tested them but I've seen them in ODF files for BFI.
AttachOdf = "rep_prop_pistol"
AttachToHardPoint = "bone_l_hand"
I don't know if you could use it to actuarially add another weapon to the model but idk.
Please give me a little credit in your readme if you use the idea of these odf commands.
I've never tested them but I've seen them in ODF files for BFI.
AttachOdf = "rep_prop_pistol"
AttachToHardPoint = "bone_l_hand"
I don't know if you could use it to actuarially add another weapon to the model but idk.
Please give me a little credit in your readme if you use the idea of these odf commands.
#1958
SWBF 1 and 2 Tournaments / Re: Individual Player Tournament 4/23
April 23, 2011, 03:38:28 PM
I'm in
#1959
SWBF 1 and 2 Tournaments / Re: 2-player Sniper Team Tournament, starts 4/24
April 21, 2011, 08:17:22 PMQuote from: ^snippers^ on April 21, 2011, 06:13:16 PM
I'll need a partner too. If anyone would like to participate with me, I would be happy to accept!
Well since we both need parters may as well be each others if you want to.
#1960
Star Wars Battlefront (2004 Original) / SWBFGamers Online Name List
April 20, 2011, 12:45:47 AM
What is your online SWBF gamer name?
List of names.
(ME) - =AaTc=MaS~.SleepKiller
Snake - =AaTc=HAlor.~Snake
{TcF}Dr.Penguin - {TcF}=Dr.Penguin{G}(11)
^snippers^ - WUSILeaderSnippers
MARCUS - {OFSR}CPL.MARCS
Missile - {FD} Knight: ~> { Missile } <~
Please post yours and I'll add it to the list
List of names.
(ME) - =AaTc=MaS~.SleepKiller
Snake - =AaTc=HAlor.~Snake
{TcF}Dr.Penguin - {TcF}=Dr.Penguin{G}(11)
^snippers^ - WUSILeaderSnippers
MARCUS - {OFSR}CPL.MARCS
Missile - {FD} Knight: ~> { Missile } <~
Please post yours and I'll add it to the list
#1961
Released Maps and Mods / Re: Alien Side Mods 3.1
April 19, 2011, 10:19:42 PM
Hehehe whampa with a gun
#1962
SWBF1 Modding / Re: [HELP] 1 unit
April 19, 2011, 10:14:39 PM
Find these lines in your LUA
AddUnitClass(REP, "rep_inf_clone_trooper",11) -- Change it's value to 1
AddUnitClass(REP, "rep_inf_arc_trooper",3) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_pilot",4) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_sharpshooter",4) -- Remove this line
AddUnitClass(REP, "rep_inf_jet_trooper",3) -- Remove this line
Then find this line in the lua(Presuming the republic is the attacker)
SetUnitCount(ATT, 25) -- Change to 1
Or if I misunderstood you do this with the same lines
AddUnitClass(REP, "rep_inf_clone_trooper",11) -- Change it's value to 25
AddUnitClass(REP, "rep_inf_arc_trooper",3) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_pilot",4) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_sharpshooter",4) -- Remove this line
AddUnitClass(REP, "rep_inf_jet_trooper",3) -- Remove this line
This is just what I think would work and it should.
AddUnitClass(REP, "rep_inf_clone_trooper",11) -- Change it's value to 1
AddUnitClass(REP, "rep_inf_arc_trooper",3) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_pilot",4) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_sharpshooter",4) -- Remove this line
AddUnitClass(REP, "rep_inf_jet_trooper",3) -- Remove this line
Then find this line in the lua(Presuming the republic is the attacker)
SetUnitCount(ATT, 25) -- Change to 1
Or if I misunderstood you do this with the same lines
AddUnitClass(REP, "rep_inf_clone_trooper",11) -- Change it's value to 25
AddUnitClass(REP, "rep_inf_arc_trooper",3) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_pilot",4) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_sharpshooter",4) -- Remove this line
AddUnitClass(REP, "rep_inf_jet_trooper",3) -- Remove this line
This is just what I think would work and it should.
#1963
Welcome Center / Re: I AM VOLDEMORT
April 19, 2011, 09:25:01 PM
Welcome Just a heads up warning your sleep is about to be killed.
#1964
SWBF 1 and 2 Tournaments / Re: 2-player Sniper Team Tournament, starts 4/24
April 16, 2011, 09:18:13 PM
I need a partner any one want to be mine?
#1965
SWBF 1 and 2 Tournaments / Re: 2-player Sniper Team Tournament, starts 4/24
April 14, 2011, 10:58:25 PM
I'll try make it.