{TUT} making new ground textures

Started by Bamdur, September 06, 2010, 12:03:27 PM

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September 06, 2010, 12:03:27 PM Last Edit: September 07, 2010, 07:09:29 PM by BAMDUDR123
To make a Tga for use in your mod map your picture needs to be in one of the following sizes

64x64
128x128
256x256
521x512
1024x1024
2048x2048

64x128
128x256
256x512
512x1024
1024x2048

they also need to be non RLE compressed

If u dont have any software to make TGA'S u can get GIMP  www.gimp.org or another software

Derp!

Layoff the caps.  Everything you said is already known and you didn't really give any information at all.  There is more to texturing than just photosourcing too.

Textures need to be .tga non RLE compressed.

64x64
128x128
256x256
521x512
1024x1024
2048x2048

64x128
128x256
256x512
512x1024
1024x2048

those the the valid resolutions supported in SWBF2.

Quote from: vf501 on September 06, 2010, 03:35:12 PM
Everything you said is already known and you didn't really give any information at all.

This.

If you can add proper information and fix the formatting (fix the font size ffs) then I'll be sure to add it to the tutorial section. It's basic, however useful for beginners.


#TYBG