SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Black Water on March 02, 2013, 06:39:03 PM

Title: Lagger
Post by: Black Water on March 02, 2013, 06:39:03 PM
Is it possible for someone who lags shots and is a so called "lagger" to bring lag to the server and make it bad? I've recently been banned from a server for that, then the person said he will ask Deagle to ban me too, but I enjoy Deagle's servers. So is it possible? This person says it is and that I'm a danger to servers...
Title: Re: Lagger
Post by: Led on March 02, 2013, 06:42:21 PM
Quote from: Erudite on March 02, 2013, 06:39:03 PM
Is it possible for someone who lags shots and is a so called "lagger" to bring lag to the server and make it bad? I've recently been banned from a server for that, then the person said he will ask Deagle to ban me too, but I enjoy Deagle's servers. So is it possible? This person says it is and that I'm a danger to servers...

People say that.  But I don't believe it is true.  They just get annoyed when their shots don't register.

Title: Re: Lagger
Post by: Black Water on March 02, 2013, 06:45:57 PM
Ah, yeah it gets annoying when the same person says lagger like 15 times...what do they want me to do move...? :I
Title: Re: Lagger
Post by: BlackScorpion on March 02, 2013, 07:29:45 PM
Quote from: Buckler on March 02, 2013, 06:42:21 PM
People say that.  But I don't believe it is true.  They just get annoyed when their shots don't register.

The natural next question is, what causes shots to not register?

Is it the connection between shooter and server (which would explain why, occasionally, an AI will not register a shot)?
Does it have something to do with the connection of the player being shot?
Does it have something to do with frames per second?
Or is it a problem caused by the .exe?
Or is it combination?  Other things?
Title: Re: Lagger
Post by: Ltin on March 02, 2013, 07:33:20 PM
Quote from: BlackScorpion on March 02, 2013, 07:29:45 PM
The natural next question is, what causes shots to not register?

Is it the connection between shooter and server (which would explain why, occasionally, an AI will not register a shot)?
Does it have something to do with the connection of the player being shot?
Does it have something to do with frames per second?
Or is it a problem caused by the .exe?
Or is it combination?  Other things?
thats the issue wiith these kinds of things. You can never truly know why
Title: Re: Lagger
Post by: Black Water on March 02, 2013, 07:40:05 PM
There's like 2000 trees around my house. That could be why.
Title: Re: Lagger
Post by: Led on March 02, 2013, 07:42:05 PM
Quote from: BlackScorpion on March 02, 2013, 07:29:45 PM
The natural next question is, what causes shots to not register?

Is it the connection between shooter and server (which would explain why, occasionally, an AI will not register a shot)?
Does it have something to do with the connection of the player being shot?
Does it have something to do with frames per second?
Or is it a problem caused by the .exe?
Or is it combination?  Other things?

All of the above.   And there is something else called "ticks per second" which is the server synchronizing with the players.  PLA servers are set at 30 ticks per second, but I have played around with as much as 60 tps.  Framerate can be controlled by the players, but ticks isset by the host.

Just for fun, try SWBF in single player again some day.   You might be amazed how nice it is.
Title: Re: Lagger
Post by: SleepKiller on March 02, 2013, 07:43:15 PM
Here's a fun theory. (Okay maybe not really but a theory none the less.)

We have two players A and B. A is running towards B. B fires at A but just before B fired A had already began moving away from where B  had shot at. The shot on B's screen displays as having hit but the server does not register the hit since A had already moved away from where B had shot.

Just a fun little theory for you to think over.
Title: Re: Lagger
Post by: Black Water on March 02, 2013, 07:48:59 PM
Ah, so I'm a great dodger? lol :D
Title: Re: Lagger
Post by: RepComm on March 02, 2013, 08:08:51 PM
Or the other guy is a terrible aimer.. (Not really, the screen is "playing tricks" on him)
Title: Re: Lagger
Post by: Dark_Phantom on March 02, 2013, 08:41:13 PM
I thought the days of "getting rid of laggers" in BF1 was over. Still happens in other games, sadly.  Most people have no control over this.
I play on dialup internet and always have (with a couple exceptions).  Though my ping would get up in the 300-400 range back in 2006 when I started playing, I would still play fairly well.  Some people complained a little that lag got worse when I joined (a valid complaint), but would really complain when I got kills, and then proceed to boot me. 
The last couple years this has rarely been a problem though as far as I knew.
Title: Re: Lagger
Post by: Kit Fisto on March 02, 2013, 09:44:16 PM
Quote from: SleepKiller on March 02, 2013, 07:43:15 PM
Here's a fun theory. (Okay maybe not really but a theory none the less.)

We have two players A and B. A is running towards B. B fires at A but just before B fired A had already began moving away from where B  had shot at. The shot on B's screen displays as having hit but the server does not register the hit since A had already moved away from where B had shot.

Just a fun little theory for you to think over.
I thouht that is how SWBFI online always worked. The better the ping, the less this happens.  :shrug:
Title: Re: Lagger
Post by: Anyder on March 03, 2013, 01:37:07 AM
I found in a forum that its possible bcuz of the upload inet speed.
Idk if I saved it as favourites on the bookmarks, but ill check it.
Also my servers have 32 fps
U were called lagger MANY times in FC servers (maybe u wanna say u dont lag ?) so maybe u think u lag less on euro servers ?
Title: Re: Lagger
Post by: Led on March 03, 2013, 03:28:51 AM
Quote from: {U.E.F}Anyder on March 03, 2013, 01:37:07 AM
I found in a forum that its possible bcuz of the upload inet speed.


The truth is that no SWBF game has ever crashed because someone has a high ping.
Title: Re: Lagger
Post by: Anyder on March 03, 2013, 03:38:20 AM
Im not talking about crashing, im talking about extreme laggers
Title: Re: Lagger
Post by: Carbon27 on March 03, 2013, 04:52:22 AM
What ping would make someone an extreme lagger? Mine is usually 180-250 but one time it was 2000  :blink:
Title: Re: Lagger
Post by: Anyder on March 03, 2013, 05:12:05 AM
Over 200
140-175 aint so laggers, but still laggers
Title: Re: Lagger
Post by: Black Water on March 03, 2013, 05:51:06 AM
So if you move alot you are a lagger? Also the last time I played in a public FC server was months ago. If I were to stand still your shots would register.
Title: Re: Lagger
Post by: Led on March 03, 2013, 06:00:29 AM
Quote from: {U.E.F}Anyder on March 03, 2013, 03:38:20 AM
Im not talking about crashing, im talking about extreme laggers

The thread was started by someone that said other players told him he "was a danger to the servers".
He will not endanger the servers.

We are not talking about whining about shots not registering, or at least we we not initially talking about that, and if you want to talk about that, then you can make your own thread  ;)
Title: Re: Lagger
Post by: Anyder on March 03, 2013, 06:39:02 AM
I dont need to say other thing than the one I posted: I found that if someone has very bad inet, he lags server.
Title: Re: Lagger
Post by: Black Water on March 03, 2013, 07:06:06 AM
Quote from: {U.E.F}Anyder on March 03, 2013, 06:39:02 AM
I dont need to say other thing than the one I posted: I found that if someone has very bad inet, he lags server.
Ever heard of citing your sources?
Title: Re: Lagger
Post by: Anyder on March 03, 2013, 07:43:15 AM
have u ever learnt to hdf ?
Title: Re: Lagger
Post by: -=(212) Nixo=- on March 03, 2013, 09:34:10 AM
Quote from: Erudite on March 03, 2013, 07:06:06 AM
Ever heard of citing your sources?
Quote from: {U.E.F}Anyder on March 03, 2013, 07:43:15 AM
have u ever learnt to hdf ?
:facepalm:
I always have 160+ ping on American servers. Even though my internet is reliable if I use an ethenet cable. I very rarely lagg shots on PLA server, but I seem to notice some people that lagg mine. Is that just me or..?
Title: Re: Lagger
Post by: {PLA}gdh92 on March 03, 2013, 10:31:46 AM
I'm lucky that I have good internet now but when I used to play with high ping some people would say I 'sponged' etc. I can assure you it's a much bigger disadvatage for the person with lag :) (and I can't see any way it could affect the server - it never did with me anyway).
To me lag is part of the game and plenty of people play with 250-300 ping, it's only rifles that are ruined by lag, you can beat most people who have high ping with a well thrown grenade. :)
Title: Re: Lagger
Post by: Anyder on March 03, 2013, 12:34:16 PM
Quote from: {PLA}gdh92 on March 03, 2013, 10:31:46 AM
I'm lucky that I have good internet now but when I used to play with high ping some people would say I 'sponged' etc. I can assure you it's a much bigger disadvatage for the person with lag :) (and I can't see any way it could affect the server - it never did with me anyway).
To me lag is part of the game and plenty of people play with 250-300 ping, it's only rifles that are ruined by lag, you can beat most people who have high ping with a well thrown grenade. :)
U mean by a bugnade ?
Also it didnt affect u bcuz u were the lagger x)
Ah Led, in BF2, servers crash by laggers. In a funwar one guy had 560 (about this)
then server shuts down (it had to be restarted)
Title: Re: Lagger
Post by: Led on March 03, 2013, 12:51:21 PM
Quote from: {U.E.F}Anyder on March 03, 2013, 12:34:16 PM
U mean by a bugnade ?
Also it didnt affect u bcuz u were the lagger x)
Ah Led, in BF2, servers crash by laggers. In a funwar one guy had 560 (about this)
then server shuts down (it had to be restarted)

We are not talking about SWBF2, and never were.  SWBF2 has an option to boot high ping players.  If they don't know how to use it, it is their fault.  And, I bet there was really something else that caused the server to crash anyway...for example, I knew someone that made a program to crash SWBF servers...

Title: Re: Lagger
Post by: Anyder on March 03, 2013, 01:02:53 PM
Quote from: Buckler on March 03, 2013, 03:28:51 AM
The truth is that no SWBF game has ever crashed because someone has a high ping.


Quote from: Buckler on March 03, 2013, 12:51:21 PM
We are not talking about SWBF2, and never were.  SWBF2 has an option to boot high ping players.  If they don't know how to use it, it is their fault.  And, I bet there was really something else that caused the server to crash anyway...for example, I knew someone that made a program to crash SWBF servers...

Also:
Ive always put autoboot lagger 300 so I know what that is.
I never saw a crasher for BF2 (Dunno if u ever user the F5-F12 commands there)
Title: Re: Lagger
Post by: RepComm on March 03, 2013, 01:44:10 PM
Why would you create a program to crash servers? Aren't there enough problems already?!

Some people just don't know how to use technology properly..
Title: Re: Lagger
Post by: Anyder on March 03, 2013, 01:54:20 PM
same to IP Changers :)
Title: Re: Lagger
Post by: Roxas on March 03, 2013, 05:13:20 PM
Don't players with lots of mods cause servers to lag occasionally? Would that be a client-side lag or a server-side lag?
Title: Re: Lagger
Post by: Black Water on March 03, 2013, 05:48:44 PM
I don't think so. I play with a modded Side, Common, Shell, Core, nick changer, skin changers all the time.
Title: Re: Lagger
Post by: Kit Fisto on March 03, 2013, 06:54:47 PM
Servers are independent of the person/people using it. People can't affect the server's speed because they aren't using the same internet as the server/host. For example if you host a server from your house and you are also downloading a large file the server will be slow for you and for everyone else. The server can only be affected from the source.
Title: Re: Lagger
Post by: -=(212) Nixo=- on March 04, 2013, 08:33:24 AM
Quote from: Kit Fisto on March 03, 2013, 06:54:47 PM
Servers are independent of the person/people using it. People can't affect the server's speed because they aren't using the same internet as the server/host. For example if you host a server from your house and you are also downloading a large file the server will be slow for you and for everyone else. The server can only be affected from the source.
Thanks for summing this up :D
Title: Re: Lagger
Post by: {212}FrenchFryZ on March 07, 2013, 01:37:17 PM
Quote from: -RepublicCommando- on March 03, 2013, 01:44:10 PM
Why would you create a program to crash servers? Aren't there enough problems already?!

Some people just don't know how to use technology properly..
If I am not mistaken someone has a program that can do this  *COUGH COUGH* RC *COUGH COUGH*

On another note, I don't have great internet in fact I have about 10-12 things always running on my wifi and I always have less than 100 ping on almost every server. Yet I can still lag sometimes? I think that it is more of a connection error on the shooters falt due to his PC not seeing what the "avoider" and server have already seen, plus, sometimes if there are massive lag complants then the owner/admin of the server will boot/ban you because of your complaints not just because you are the so called "lagger".
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