odd that jabba works and another mod map would not...I assume it is still in addon for the steam version
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#76
Star Wars Battlefront (2004 Original) / Re: Steam Deck SWBF error with mod map: 'Could not open mission.lvl'
October 28, 2022, 12:46:38 PM #77
Star Wars Battlefront (2004 Original) / Re: Steam Deck SWBF error with mod map: 'Could not open mission.lvl'
October 28, 2022, 04:08:13 AMQuote from: Unit 33 on October 28, 2022, 02:06:23 AMUpon trying to play Giftheck's new map 'Dune Sea Exchange' I was presented with a fatal error which read 'Could not open mission.lvl'.
I have not encountered this kinda error before, is this a known issue with the Steam version of SWBF?
Does Jabba's Palace work OK?
#78
Star Wars Battlefront (2004 Original) / Re: Possible to play Steam version of SWBF1 networked with DVD version of SWBF1?
October 11, 2022, 07:36:55 PM
and it is no-cd needed
#79
SWBF1 Modding / Re: SWBF Tools
October 08, 2022, 08:05:08 AM
It looks great
The audience is small, though, so make sure it is something *you* want to do.
The audience is small, though, so make sure it is something *you* want to do.
#80
Released Maps and Mods / Re: Polis Massa: Dark Lord Rising (mission map)
October 06, 2022, 03:26:10 AM
Since this post was from 2009 and the file was not hosted here originally, that is not surprising that the link is dead.
However, we do the best we can to capture all things SWBF 2004, so check our downloads area.
If it is not there, make a new post requesting what you want, rather than using such an old post.
However, we do the best we can to capture all things SWBF 2004, so check our downloads area.
If it is not there, make a new post requesting what you want, rather than using such an old post.
#81
SWBF1 Modding / Re: How to edit units
September 20, 2022, 06:31:01 PM
oh. i forgot...let me see what i can do soon.
#82
SWBF2 Modding / Re: Possible "replay" mod?
September 18, 2022, 07:34:54 AMQuote from: Bluetothestars on September 17, 2022, 08:56:48 PMYeah it does, though I think it would be easier to somehow bind the freecam to a character so it follows them, since the death cam doesn't follow the killer up close.
changing the follow time is just a hex edit once you know the location of the value
binding it to another character would be nearly impossible
#83
SWBF2 Modding / Re: Possible "replay" mod?
September 17, 2022, 09:10:33 AM
Doesn't SWBF2 have a death cam? Where it follow the killer for a short while? Maybe there is a way to extend that time, idk.
#84
SWBF2 Modding / Re: Possible "replay" mod?
September 15, 2022, 04:45:18 PM
although there are such things in windows. It might work.
https://www.aiseesoft.com/resource/mouse-recorder.html
idk
https://www.aiseesoft.com/resource/mouse-recorder.html
idk
#85
SWBF1 Modding / Re: How to edit units
August 31, 2022, 07:16:12 PM
What version of windows are you using? I can make a video next week with windows 10 or 7.
#86
Star Wars Battlefront 2 (2005 Original) / Re: I found a new BF2 limit: 16 camera shots
August 30, 2022, 06:45:59 PM
nice find
#87
SWBF1 Modding / Re: How to edit units
August 30, 2022, 06:44:02 PMQuote from: drbob76 on August 30, 2022, 05:48:25 AMOkay, I edited the scripts, but then when I clicked the munge.bat, nothing happened except for the black screen which tells me "no such file or directory". Am I missing something?Well, did you uncompress the download and place it in a folder? (use a folder name with no spaces such as C:\mbuilder)
#88
SWBF1 Modding / Re: How to edit units
August 29, 2022, 06:08:24 PM
This can be easiest done through the "mission mod tool"
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319
It is a subset of the full mod tools.
Change the text in the LUA, munge, replace the mission.lvl file.
It gets more complicated from there if you want to use units that are not already loaded. But that will get you started.
This guide will also help
http://www.swbfgamers.com/index.php?topic=8.0
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319
It is a subset of the full mod tools.
Change the text in the LUA, munge, replace the mission.lvl file.
It gets more complicated from there if you want to use units that are not already loaded. But that will get you started.
This guide will also help
http://www.swbfgamers.com/index.php?topic=8.0
#89
Star Wars Battlefront (2004 Original) / Re: Is it easier to modify a mod map from one of the vanilla maps or make a new map?
August 27, 2022, 07:08:26 PM
For new modders, I suggest starting with the parts that are easiest to edit first--like mission lua . Just a few text edits here and there. That will get you used to working with the mod tools. The maps later.
But do as you like
But do as you like
#90
Star Wars Battlefront 2 (2005 Original) / Re: Why don't Jedi's fall over when killed?
August 27, 2022, 07:13:10 AMQuote from: Bluetothestars on August 27, 2022, 05:05:10 AMOkay, so I've tested Tatooine heroes vs villains and it works there, the heroes drop dead like normal infantry, but when I do normal conquest, they kneel, any ideas?Here is an idea...maybe they are normal infantry with a Jedi skin.