Basic ODF Editing

Started by aeria., September 13, 2009, 12:24:00 PM

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Quote from: ggctuk on November 03, 2009, 09:13:47 AM
Here's my Mace Windu ODF to give you a rough guide.

[GameObjectClass]
ClassLabel             = "soldier"

GeometryName          = "rep_inf_macewindu.msh"

UnitType            = "assault"

AnimationName          = "all_inf_snowtrooper"

WeaponName1          = "rep_weap_lightsaber"

WeaponName2          = "rep_weap_inf_forcepush"

WeaponName3          = "rep_weap_inf_forcepull"
[/quote]


thank you ggctuk, these are the bits i will be looking into seeing how and where i couldnt get right.

November 03, 2009, 04:22:59 PM #31 Last Edit: November 03, 2009, 04:27:46 PM by MileHighGuy
Quote from: keenmike on November 02, 2009, 03:53:37 PM
i can use the lightsaber animation and i get the melee attact. i would like to have the force choke or the push.

to get the forcepush animation use this line: FireAnim = "2"
with this line: AnimationBank = "lightsabre"

same with the grenade throw animation (but with AnimationBank = "grenade").

you could have learned that from looking at the force push odf in the stock assests

and there is no force choke animation as far as i know

is it possible to do this on a mac?
and are all of those odf and msh things located in modding tools?
i have no pcs but i would still like to make mods

You can develop but not munge (compile) mods on a Mac. You'll need someone with a PC to munge it for you.


#TYBG

Quote from: ag on November 03, 2009, 04:40:24 PM
You can develop but not munge (compile) mods on a Mac. You'll need someone with a PC to munge it for you.
tga skinning is i bet easy on a mac. but some other changes you make might not work and it is good to munge along the way to know what works. i know as for me when i tried to set up different mesh characters i worked on one troop at a time. and would munge to see if i got each character just right.

what is more important? playing swbf1 or modding the troops like i say in the topic rebel line up running in my mine?

ummmmmmm
ive never made a mod before so i dont know anything about munge or ZE or tga or whatever taht stuff is :confused:

i can help on a mic in ventrilo or teamseak or even thru xfire.

ummmmm
ok ill make an xfire on the weekend

Here's all the ODF types I pulled from the exe. Not sure, but I think they're all in the ODF guide included with the documentation.

explosion   
fatray 
emitterordnance
grapplinghook   
towcable   
missile
bolt   
laser   
haywire
beacon 
sticky 
grenade
shell   
bullet 
beam   
grapplinghookweapon
towcableweapon 
catapult   
melee   
binoculars 
shield 
repair 
launcher   
remote 
detonator   
dispenser   
disguise   
destruct   
cannon 
weapon 
effectprop 
rumbleeffect   
hologram   
light   
godray 
leafpatch   
grasspatch 
cloudcluster   
dusteffect 
mine   
powerupitem
powerupstation 
vehiclepad 
vehiclespawn   
commandwalker   
commandhover   
commandarmedanimatedbuilding   
commandarmedbuilding   
commandpost
SoundAmbienceStreaming 
SoundAmbienceStatic
treaded
hover   
carrier
flyer   
walkerdroid
walker 
droid   
soldier
trap   
door   
armedbuildingdynamic
armedbuilding   
armedanimatedbuilding   
animatedbuilding   
destructablebuilding   
animatedprop   
building   
prop
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Im confused.
No modding for me, just playing the mods  :D

This here's a moddign tutorial. If you're not a modder, it's useless to you ;)
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

where do i find odfs and what do i need to open them

ODFs are found in folders called ODF, eithre inside your world folder, or inside the sides files. You can open them in Notepad.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

i founde them i tride editing them but it said that it could onaly be read

Right-click the entire BFBuilder folder and uncheck "Read only". If a box comes up, tell it to apply to all subfolders and files, then click Apply and they should work.


(•̪●)=ε/̵͇̿̿/'̿'̿ ̿ ̿̿ ̿ ̿"" (-_-*)