Why don't snipers use the orbital strike weapon?

Started by tirpider, March 07, 2013, 09:33:27 PM

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Why don't snipers use the orbital strike weapon?

Are they hard wired not to use it, or is it just not convienient for them?

It seems to me that if they could use it, AI snipers would own any battle field.

Any of AI unit, can use orbital strike weapon, if it is correct adjusted. Still, in my practice, it overload game memory (even when I reduce count of such unit to 2, and give this weapon to jedi), so, after few successfull orbital strike attack, the game is usualy crash. :(
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Thats weird^^
I doubt it could be hardwired, if you just made a new ODF and called it through the soldier weapons, could you not by-pass that? If not, the problem is alot deeper.

I think I'm actually a little glad the bots can't use it O.o, we'd all be toast... :robots:

If you wish, you may check it by yourself. Here is my edited odf:
all_weap_inf_orbital_attack2.odf
[spoiler][WeaponClass]
ClassLabel = "launcher"

[Properties]
AnimationBank = "grenade"
GeometryName = "com_weap_inf_binoculars"
HighResGeometry         = ""

//***********************************************
//************* TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "0"

MinRange = "6"
OptimalRange = "75"
MaxRange = "150"

LockOnRange = "175.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"

ZoomMin = "2.0"
ZoomMax = "8.0"
ZoomRate = "2.0"

PitchSpread = "0.0"
YawSpread = "0.0"

SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "0"
ReloadTime = "4.0"
ShotDelay = "0.0"
TriggerSingle = "1"
MaxPressedTime = "4.0"

HeatPerShot = "1.01"
HeatRecoverRate = "0.05"
HeatThreshold = "0.01"

SalvoCount = "1"
SalvoDelay = "0.25"
InitialSalvoDelay = "0.25"
SalvoTime = "0.0"

OrdnanceName = "all_weap_inf_orbital_attack2_ord"
FirePointName = "hp_fire"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture = "HUD_orbital_strike_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_rocket"

ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"

FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

ChargeRateLight         = "0.0"
MaxChargeStrengthLight  = "0.0"
ChargeDelayLight        = "0.0"
ChargeRateHeavy         = "0.0"
MaxChargeStrengthHeavy  = "0.0"
ChargeDelayHeavy        = "0.0"

RecoilLengthHeavy       = "1.5"
RecoilStrengthHeavy     = "1"
RecoilDecayHeavy        = "0.75"

//******************************************************
//*************** SOUND ****************
//******************************************************

FireSound           = "com_weap_throw_fire"
FireEmptySound      = "com_weap_inf_ammo_empty"
FireLoopSound       = ""
ReloadSound         = "all_weap_inf_reload_lg"
ChargeSound         = "all_weap_inf_tracking_unit"
ChargeSoundPitch    = "0.0"
ChangeModeSound = "all_weap_inf_equip_lg"
WeaponChangeSound = "all_weap_inf_equip_lg"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "all_weap_inf_torpedo_mvt_jump"
LandSound           = "all_weap_inf_torpedo_mvt_land"
RollSound           = "all_weap_inf_torpedo_mvt_roll"
ProneSound          = "all_weap_inf_torpedo_mvt_squat"
SquatSound          = "all_weap_inf_torpedo_mvt_lie"
StandSound          = "all_weap_inf_torpedo_mvt_getup"

[/spoiler]

all_weap_inf_orbital_attack2_ord.odf
[spoiler][OrdnanceClass]
ClassLabel = "beacon"

[Properties]
ImpactEffectWater = "watersplash_sm"

LightColor              = "123 132 249 150"
LightRadius             = "4.0"

GeometryName            = "com_weap_inf_grenadethermal_ord"
OrdnanceEffect      = "thermal_detonator"
//TrailEffect = "smoketrail_gold"

OrdnanceName        = "all_weap_inf_orbital_attack_salvo_ord"
LifeSpan        = "3.0"
Velocity        = "150.0"
Gravity         = "0.0"
Rebound         = "0.0"
Friction        = "1.0"

WaverRate = "0.5"
WaverTurn = "0.5"

Damage = "700"

VehicleScale = "1.08"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.25"
AnimalScale = "1.0"

AimAzimuth      = "0.0"
AimElevation        = "70.0"
AimDistance     = "600.0"

SalvoCount      = "3"
SalvoDelay      = "0.5"

ScatterDistance     = "15.0"

NEXTCHARGE          = "0.25"
LifeSpan        = "2.0"
Velocity        = "400.0"
Gravity         = "0.0"
Rebound         = "0.0"
Friction        = "1.0"

MaxDamage       = "0.0"

AimAzimuth      = "0.0"
AimElevation        = "70.0"
AimDistance     = "600.0"

//SalvoCount        = "6"
SalvoDelay      = "0.4"

ScatterDistance     = "10.0"

OrdnanceName        = "all_weap_inf_orbital_attack_salvo_ord"
NEXTCHARGE          = "0.5"
LifeSpan        = "2.0"
Velocity        = "400.0"
Gravity         = "0.0"
Rebound         = "0.0"
Friction        = "1.0"

MaxDamage       = "0.0"

AimAzimuth      = "0.0"
AimElevation        = "70.0"
AimDistance     = "600.0"

//SalvoCount        = "8"
SalvoDelay      = "0.3"

ScatterDistance     = "5.0"

OrdnanceName        = "all_weap_inf_orbital_attack_salvo_ord"
NEXTCHARGE          = "0.75"

LifeSpan        = "2.0"
Velocity        = "400.0"
Gravity         = "0.0"
Rebound         = "0.0"
Friction        = "1.0"

MaxDamage       = "0.0"

AimAzimuth      = "0.0"
AimElevation        = "70.0"
AimDistance     = "600.0"

//SalvoCount        = "9"
SalvoDelay      = "0.3"

ScatterDistance     = "2.5"

OrdnanceName        = "all_weap_inf_orbital_attack_salvo_ord"
NEXTCHARGE          = "1.0"
LifeSpan        = "2.0"
Velocity        = "400.0"
Gravity         = "0.0"
Rebound         = "0.0"
Friction        = "1.0"

MaxDamage       = "0.0"

AimAzimuth      = "0.0"
AimElevation        = "70.0"
AimDistance     = "600.0"

//SalvoCount        = "10"
SalvoDelay      = "0.2"

ScatterDistance     = "0.5"

OrdnanceName        = "all_weap_inf_orbital_attack_salvo_ord"

OrdnanceSound  = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"

//OrdnanceSound = "com_weap_inf_ord_hum_rocket"


[/spoiler]

I guess everything else, maybe stock.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Cool.
Thanks for the example ODF's, Sereja.
I'm going to play with an idea....