"Drivable" Sofas

Started by Snake, February 28, 2013, 02:30:53 PM

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I remember doing this a long time ago, where you give a sofa some kind of vehicle property that lets you sit in it but I can't remember how.. Does anyone know?
=AaTc= Forever

SALLY....

-Retired Modder

com_weap_turret is what they used to make the sofas, but you'd need a model.

i think they were on the gcw 2 cantina, idk if you can look at those or whatever to figure it out.
(thats my high tech help right there)
Peace is a lie, there is only passion          -Fear leads to anger
Through passion, I gain strength              -Anger leads to hate
Through strength, I gain power                -Hate leads to suffering
Through power, I gain victory
Through victory, my chains are broken
The Force shall free me

February 28, 2013, 04:34:54 PM #3 Last Edit: February 28, 2013, 04:37:12 PM by -RepublicCommando-
I donot recall seeing the model or the actually sofa on GCW cantina, but whoever built Earth Russia had those in one of the bigger mansions with the sink and toilet models.

Edit: And the sofa model had a node where the person was suppost to appear, which is why it works in the turret, but if you don't want the guy to be standing in the couch, I suggest you use the pilot sitting animation like the one in Gunships :P

Quote from: -RepublicCommando- on February 28, 2013, 04:34:54 PM
I donot recall seeing the model or the actually sofa on GCW cantina, but whoever built Earth Russia had those

same guy made both, mr froggy
and the couches were in the cantinas facing the bars. I always figured they were just speeders that you couldnt move.
Peace is a lie, there is only passion          -Fear leads to anger
Through passion, I gain strength              -Anger leads to hate
Through strength, I gain power                -Hate leads to suffering
Through power, I gain victory
Through victory, my chains are broken
The Force shall free me

Yeah they were in the GGW Cantina. Froggy is the one that showed me how to do it way back in the day. But thanks RC, I think I can just figure it out from using the turret .odf!
=AaTc= Forever

SALLY....

-Retired Modder

Quote from: «ΙΞ¢KØ» on February 28, 2013, 05:10:32 PM
I always figured they were just speeders that you couldnt move.

Gee, that would be the hardest way to make a chair I've ever heard of

March 01, 2013, 08:44:29 PM #7 Last Edit: March 01, 2013, 08:46:48 PM by Snake
I made a usable chair! Here's some pics:

http://screenshot.xfire.com/s/127456902-3.jpg
http://screenshot.xfire.com/s/127456901-3.jpg

Here's my .odf for those who want to do it:
[spoiler][GameObjectClass]
ClassLabel      = "armedbuilding"
GeometryName        = "edsat_prop_armchair.msh"

[Properties]

BUILDINGSECTION     = "BODY"

Label           = "Minigun Turret"
MapTexture      = "turret_icon"
\\IconTexture       = "HUD_all_lascannon_icon"
MapScale        = "1.2"

HealthTexture       = "HUD_enclosedturret_icon"

GeometryName        = "edsat_prop_armchair"
ExplosionName       = "com_bldg_gunturret_exp"


MaxHealth       = "300.0"

BUILDINGSECTION     = "TURRET1"
TurretNodeName      = "main_cylinder"

PitchLimits     = "-45.0 45.0"
YawLimits       = "-180.0 180.0"

PitchTurnFactor     = "0.0"

EyePointOffset      = "0.0 1.5 1"
TrackCenter     = "0.0 1.5 -2.0"
TrackOffset         = "0.0 0.5 1.5"
TiltValue       = "5"

PilotPosition       = "hp_active"
Pilot9Pose      = "drive"
//Pilot9Pose      = "rifle_prone_idle_emote"

TURRETSECTION       = "TURRET1"
FirstPerson             = "com\comgntrt;com_1st_weap_gunturret"

//EyePointOffset        = "0.0 0.0 0.0"

AimerNodeName       = "turret_main"
MaxTurnSpeed        = "2.85"
MaxPitchSpeed       = "0.75"
AimerPitchLimits        = "-45.0 45.0"
AimerYawLimits      = "-5.0 5.0"

FirePointName       = "hp_fire"


TurretYawSound         = "turret_whir_yaw_lp defer"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp defer"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip defer"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""[/spoiler]

Now I just can't figure out how to get a double seater couch like Froggy made.. I guess you'd have to add another turret to the .odf

P.S. I'm making a bed you can lay on by using this .odf and making the pilot animation Pilot9Pose      = "rifle_prone_idle_emote"
=AaTc= Forever

SALLY....

-Retired Modder

March 02, 2013, 06:47:06 AM #8 Last Edit: March 02, 2013, 07:06:00 AM by UNIT 33

It's a secret  ;)
=AaTc= Forever

SALLY....

-Retired Modder


Quote from: Snake on March 01, 2013, 08:44:29 PM
I made a usable chair! Here's some pics:

http://screenshot.xfire.com/s/127456902-3.jpg
http://screenshot.xfire.com/s/127456901-3.jpg

Here's my .odf for those who want to do it:
[spoiler][GameObjectClass]
ClassLabel      = "armedbuilding"
GeometryName        = "edsat_prop_armchair.msh"

[Properties]

BUILDINGSECTION     = "BODY"

Label           = "Minigun Turret"
MapTexture      = "turret_icon"
\\IconTexture       = "HUD_all_lascannon_icon"
MapScale        = "1.2"

HealthTexture       = "HUD_enclosedturret_icon"

GeometryName        = "edsat_prop_armchair"
ExplosionName       = "com_bldg_gunturret_exp"


MaxHealth       = "300.0"

BUILDINGSECTION     = "TURRET1"
TurretNodeName      = "main_cylinder"

PitchLimits     = "-45.0 45.0"
YawLimits       = "-180.0 180.0"

PitchTurnFactor     = "0.0"

EyePointOffset      = "0.0 1.5 1"
TrackCenter     = "0.0 1.5 -2.0"
TrackOffset         = "0.0 0.5 1.5"
TiltValue       = "5"

PilotPosition       = "hp_active"
Pilot9Pose      = "drive"
//Pilot9Pose      = "rifle_prone_idle_emote"

TURRETSECTION       = "TURRET1"
FirstPerson             = "com\comgntrt;com_1st_weap_gunturret"

//EyePointOffset        = "0.0 0.0 0.0"

AimerNodeName       = "turret_main"
MaxTurnSpeed        = "2.85"
MaxPitchSpeed       = "0.75"
AimerPitchLimits        = "-45.0 45.0"
AimerYawLimits      = "-5.0 5.0"

FirePointName       = "hp_fire"


TurretYawSound         = "turret_whir_yaw_lp defer"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp defer"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip defer"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""[/spoiler]

Now I just can't figure out how to get a double seater couch like Froggy made.. I guess you'd have to add another turret to the .odf

P.S. I'm making a bed you can lay on by using this .odf and making the pilot animation Pilot9Pose      = "rifle_prone_idle_emote"

If you are going to create a double seated couch, I would make sure the couch model has more than 1 node, that way you don't put 2 people in the same spot of the couch :P

And the bed sounds cool! (Might get some weird videos from of that map though)

Btw, are there any links to couch models you know of?

There's a sofa and the armchair in the picture in these assets: http://www.mediafire.com/download.php?5gcy3mc97eb36v8
=AaTc= Forever

SALLY....

-Retired Modder

I got the sofa to work where one person can sit on it but now I just need to figure out how to let another person sit there.. It's hard to do.

http://screenshot.xfire.com/s/127467794-4.jpg
=AaTc= Forever

SALLY....

-Retired Modder

I'm posting in this topic, because I know a map that could help you out on figuring out more stuff with it. I think the person also included a Readme with the map, if I remember correctly, so you could maybe ask that person for more help if you wanted to, and also if there's not enough instructions in the readme. Anyways the maps name is Armchair Assault.

I found the map a while back, a few years ago actually when I was not on swbf as much, and I was more of a modmap collector addict, I still am. I get the maps, try them, rate them myself, make backups, and then tried to make a link site for me to come back to so I know where to get it at again when I need it, unfortunately I never finished the link site yet so I don't have the link sorry, but another place I would check would be on swbfgamers, and on filefront.

Glad to see you made it this far though, and the pictures look sweet.