How to make fussioncutter use ammo?

Started by Ginev, December 09, 2020, 11:11:49 AM

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The title explain it all.My project is doomed if i cannot find a way to do it.If someone make it please post the odf files here so i can see it.Thanks in advance!

Quote from: Ginev on December 09, 2020, 11:11:49 AM
The title explain it all.My project is doomed if i cannot find a way to do it.If someone make it please post the odf files here so i can see it.Thanks in advance!
I believe you can use the sniper rifle (for instance) as a model and substitute the weapon settings for the fusion cutter:

In sides>Common>odf:

com_weap_inf_fusioncutter

RoundsPerClip           = "8"
Optional: ReloadTime              = "2.0"

Then go to the class using the fusion cutter (e.g. all_inf_default_engineer)


WEAPONSECTION = 2
WeaponName         = "all_weap_inf_fusioncutter"
WeaponAmmo         = 7 (multiply the rounds per clip by this number for total ammo)
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or just try adding the weapon ammo line followed by number per clip.
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