MSH shows up in SWBF viewer, but not in zeroeditor or ingame.

Started by schumachergab2@gmail.com, November 17, 2020, 09:06:04 PM

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Hey it's me again. I have created an object in blender, and imported it to wings3D. Then I've exported that to a VRML file to be saved in SWBF viewer. The model shows up in the viewer with the texture and everything. But when I save it as a .msh and create the .odf, it doesn't show in game or zeroeditor.

I've gone through the steps to edit the .msh texture path to just be the TGA and not the pathway. I am also using a BF1 texture, so it should be scaled and formatted for BF.

I'm not sure what I need to change.

(I should also clarify what I mean by "not showing up". I can put the object in zero editor, but it has no texture. Ingame you can't even tell its there)

Check to make sure your skin is saved in "uncompressed" format.  It is not usually the default, but SWBF needs it to be uncompressed.
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Thanks! That worked. I really appreciate the help because I'm brand new at this.