Started by Red04 (CC-4398), April 06, 2018, 07:14:18 AM
Quote from: xyifer12 on May 17, 2018, 10:18:50 AMA promising pack almost ready for release.I've been playing both factions in both wars on these maps, and while it's usually a good experience, some areas have major issues. Polis Massa allows humans and wookiees to traverse the outside asteroid, without taking damage as they should. AI does not function properly here either, they all clump in a few areas, leaving most of the facility empty. While i did not encounter any borked collision here, i fell through the ground multiple times in multiple areas on multiple other battlefields. Tantive IV was great to fight in, it brings about an experience no other battlefield can, and it is my favorite conversion by far.
Quote from: Unit 33 on November 29, 2014, 03:44:44 AM'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.
Quote from: 411Remnant on October 20, 2018, 06:41:19 PMJust played these, so far my favorite conversions right next to sereja's versions. I like that its a simple conversion, im sure your working on more animated features but right now I can faithfully say these are the best conversions for swbf2 maps thus far.
Quote from: Anthony_b on October 21, 2018, 01:34:47 AMThis mod pack is awesome but there are a few issues I found + I have suggestions...Issues:AI don't seem to be using the entire planning in the Death Star map. The AI spawning in the small hangar seem to only travel to the big hangar.In the engine room on the Tantive map, the white circular barrels are displaying shadows on the floor that is below the floor the barrels are on.Suggestions:Need more AI. There were many boring moments where nothing was happening.The radar texture on Tantive needs to be enlarged.
Quote from: Red04 (CC-4398) on October 21, 2018, 10:11:18 AMI may also need to increase the value of units on each side on this particular map.
Quote from: Giftheck on November 01, 2018, 06:49:50 AM-I might suggest whipping up a quick 'skin swap' for the REP/ALL sides so that the Phase 2 clones and the Tantive IV Troopers show up appropriately.
Quote from: Giftheck on November 01, 2018, 06:49:50 AM-Custom sounds for the objects/doors on each map.
Quote from: Giftheck on November 01, 2018, 06:49:50 AM-I'd love to know how you solved the lighting problem on Mustafar on the east side of the map.
Quote from: Giftheck on November 01, 2018, 06:49:50 AM-Any plans on doing your own conversion of Kashyyyk?
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