May 15, 2021, 11:03:37 AM

Recent posts

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2
SWBF1 Modding / Re: Droideka Skins?
Last post by Anyder - May 14, 2021, 02:22:01 PM
Have you searched the downloads?  :)
3
SWBF1 Modding / Droideka Skins?
Last post by dsaf - May 14, 2021, 12:50:42 PM
Is there any droideka skins? That I can use to mod?
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SWBF1 Modding / Re: Unofficial Star Wars: Batt...
Last post by wsa30h - May 13, 2021, 02:29:23 PM
very awesome however am not fond of the han solo style animation for the pistol but that is just a personal preference great work.
5
Requests / Re: Texture for jump pack?
Last post by GabrielG - May 12, 2021, 08:26:37 PM
Thanks  :D
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SWBF2 Modding / Count Dooku & Palpatine are wa...
Last post by kal - May 12, 2021, 05:30:25 PM
I would enjoy BF2 again if I was able to change their lightsaber swing speeds, it seems that the guys from BF2 Conversion Pack did it when they modded Yoda-like jedi (Kotor era). I tried almost every modding tool from you fellas and nothing woorks :(  :(
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SWBF1 Modding / Re: Additional layers for exis...
Last post by AnthonyBF2 - May 12, 2021, 12:51:37 PM
The method I've used several times is to take a copy of Mos Eisley, toggle terrain off, erase the sky dome block of code from the SKY file, clear out all the regions, paths, props, etc then re-add what I need in any of the layers, then load that after my real world was loaded.
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SWBF1 Modding / Re: Additional layers for exis...
Last post by Dark_Phantom - May 12, 2021, 08:33:32 AM
This is the method I use for CP randomization on my server.  It can work the same for new vehicles as Giftheck has seen.

Copy the design layer of a stock map and rename it to a .wld file (should have all the CPs + droids and stuff).
Remove all the sky/terrain stuff from the file.
Remove all CPs from the design layer using a text editor or ZE.
Create new req, .rgn, .bar, and .hnt files that are named the same as your new wld file.  I think these can all be blank.
When loading, call the base world first, load the CP .lvl file.

You should be able to munge and have two world files now, and can use the template you created to make new layouts/items/etc.
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SWBF1 Modding / Re: Unofficial Star Wars: Batt...
Last post by Giftheck - May 12, 2021, 07:23:28 AM
We have a video of the First Order! Not final.

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Requests / Re: Texture for jump pack?
Last post by Giftheck - May 12, 2021, 02:49:58 AM
Good job on these! I daresay these beat my own earlier attempts at texturing them!
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