I would enjoy BF2 again if I was able to change their lightsaber swing speeds, it seems that the guys from BF2 Conversion Pack did it when they modded Yoda-like jedi (Kotor era). I tried almost every modding tool from you fellas and nothing woorks
Last post by AnthonyBF2 - May 12, 2021, 12:51:37 PM
The method I've used several times is to take a copy of Mos Eisley, toggle terrain off, erase the sky dome block of code from the SKY file, clear out all the regions, paths, props, etc then re-add what I need in any of the layers, then load that after my real world was loaded.
This is the method I use for CP randomization on my server. It can work the same for new vehicles as Giftheck has seen.
Copy the design layer of a stock map and rename it to a .wld file (should have all the CPs + droids and stuff). Remove all the sky/terrain stuff from the file. Remove all CPs from the design layer using a text editor or ZE. Create new req, .rgn, .bar, and .hnt files that are named the same as your new wld file. I think these can all be blank. When loading, call the base world first, load the CP .lvl file.
You should be able to munge and have two world files now, and can use the template you created to make new layouts/items/etc.