Beta Conversion Fix BF1
BetaConversionFixBF1.exe
This program is a very niche use-case program which allows BF1 beta model files (March 12th, 2004, and possibly earlier) to be read correctly as a retail Xbox file.
They should then be able to be unmunged/converted to whatever version is needed. I used it to experimentally unmunge some unit models.
The overall size field in hex (right after UCFB) probably needs changed as well, I didn't program it in, if you try to use the file as is. Simply put, read the 4 bytes after ucfb as an int, take the size of the new file, subtract 8, and then put it in the field. Simple, right?
All it does is fix the INFO fields on models to add 4 empty bytes. The reverse flag is to attempt to move retail files back to beta by removing the same flags in INFO, which mostly seems to work.
BEWARE:
For maps, this does not make some of them usable. Part of the process involved removing incompatible water layers and replacing detail maps, which this program does not do.
Credits:
Dark_Phantom - creator
Sleepkiller - beta discussions/program help
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1607
BetaConversionFixBF1.exe
This program is a very niche use-case program which allows BF1 beta model files (March 12th, 2004, and possibly earlier) to be read correctly as a retail Xbox file.
They should then be able to be unmunged/converted to whatever version is needed. I used it to experimentally unmunge some unit models.
The overall size field in hex (right after UCFB) probably needs changed as well, I didn't program it in, if you try to use the file as is. Simply put, read the 4 bytes after ucfb as an int, take the size of the new file, subtract 8, and then put it in the field. Simple, right?
All it does is fix the INFO fields on models to add 4 empty bytes. The reverse flag is to attempt to move retail files back to beta by removing the same flags in INFO, which mostly seems to work.
BEWARE:
For maps, this does not make some of them usable. Part of the process involved removing incompatible water layers and replacing detail maps, which this program does not do.
Credits:
Dark_Phantom - creator
Sleepkiller - beta discussions/program help
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1607