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Messages - Ande

#16
3D-Modeling, Animation and Texturing / Re: XSI ZETools
October 03, 2012, 11:44:38 AM
I don't think bumping this is a problem. Any bugs/problems should be posted here, too so I can check them out.

And while we're at it: The last release now supports importing animations. Geometry won't be imported but all objects will be represented as nulls with animations.
#17
Hmm, OK. I'll try to get an animation into SWBF1 later today or tomorrow. Just have to refresh my modding-memory a bit... :D
#18
And if you munge it with the SWBF2 animation folder it crashes, too?
EDIT: I think zenasset.exe needs at least one material to work. So add a small primitive(eg a cube)to the scene(you can hide it) then try again. Pandemic used a cube as root for the celldoor.
#19
So the animation works for SWBF2 but not for SWBF1?
You could try using the parameters from Jabba's Palace munge_animation.bat.

BFBuilder\Assets\Shipped Add On\DataTAT3\Common\Animations\munge_animation.bat
@REM called from $\Animations\subfolder\
@REM   all params are passed to zenasset
@REM   if there are more than 9 parameters to pass, you can enclose all params in double quotes

@setlocal
@set PATH="%CD%"\..\..\..\..\ToolsFL\Bin;%PATH%

zenasset /multimsh %~1

binmunge -inputfile *.zaa -chunkid zaa_ -ext zaabin -outputdir %2\munged\
binmunge -inputfile *.zaf -chunkid zaf_ -ext zafbin -outputdir %2\munged\

del *.zaa
del *.zaf

@endlocal

The zenasset ... line is different from the zenasset line in the SWBF2 munge_animation.bat.
#20
3D-Modeling, Animation and Texturing / Re: XSI ZETools
September 02, 2012, 09:30:44 AM
Thanks. :)
I totally forgot about the templates. The template packs are uploaded on the google sites page, too. You can either 'install' them through the Expansion Manager(in XSI: ZE Tools>General Tools>Expansion Manager) or just import them as dotXSI. Installing let's you import them via the ZE Tools>ZETools... window.

I have added a small tutorial on how to export animations(the example is similar to a door) to the guidelines:
https://sites.google.com/site/andescp/zet_m
#21
3D-Modeling, Animation and Texturing / XSI ZETools
September 01, 2012, 04:27:24 AM
edit by Led:  Here is a video about how to install them
https://youtu.be/NvDMErhwm9Y

and here is the download (large) that includes softimage, ZETools, and software needed to run ZETools.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1371


XSI ZETools is a plugin(biggest part written in python) for XSI 6.0+.
It should do pretty much everything the Pandemic exporter could.

I update the gametoast topic with every new release, so that's the best place to get the newest download/info/support:
Gametoast topic
Here's the 'homepage':
http://schlechtwetterfront.github.io/xsizetools/
The latest version is maintained at github:
https://github.com/Schlechtwetterfront/xsizetools/