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Messages - tirpider

#46
Hey, it's that guy that wasn't an admin but is now.

Good show :)
#47
Requests / Re: Obj to Wrl
April 05, 2014, 06:21:13 PM
Yeah, I rebuilt the mtl file with generic info from wikipedia and still can get any texture references in the viewer.

This could be because of inconsistencies with how the VRML standard is implemented from application to application, or because I simply don't know what I am doing and guessed wrong.

Here's the Snk_bldg_cantina.mtl file I came up with if anyone is curious:
[spoiler]
Code (mtl) Select
newmtl Default_Material
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ks 0.000 0.000 0.000
d 1.0
illum 2

newmtl __Stone_Coursed_Rough__Stone_Coursed_Rough_jpg
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ks 0.000 0.000 0.000
d 1.0
illum 2
map_Ka __Stone_Coursed_Rough__Stone_Coursed_Rough.jpg
map_Kd __Stone_Coursed_Rough__Stone_Coursed_Rough.jpg

newmtl __Stone_Pavers_Flagstone_Gray__Stone_Pavers_Flagstone_Gray_jpg
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ks 0.000 0.000 0.000
d 1.0
illum 2
map_Ka __Stone_Pavers_Flagstone_Gray__Stone_Pavers_Flagstone_Gray.jpg
map_Kd __Stone_Pavers_Flagstone_Gray__Stone_Pavers_Flagstone_Gray.jpg

newmtl __Stone_Vein_Gray__Stone_Vein_Gray_jpg
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ks 0.000 0.000 0.000
d 1.0
illum 2
map_Ka __Stone_Vein_Gray__Stone_Vein_Gray.jpg
map_Kd __Stone_Vein_Gray__Stone_Vein_Gray.jpg

newmtl __Stone_Pavers_Walk__Stone_Pavers_Walk_jpg
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ks 0.000 0.000 0.000
d 1.0
illum 2
map_Ka __Stone_Pavers_Walk__Stone_Pavers_Walk.jpg
map_Kd __Stone_Pavers_Walk__Stone_Pavers_Walk.jpg

newmtl __Tile_Various_Tan__Tile_Various_Tan_jpg
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ks 0.000 0.000 0.000
d 1.0
illum 2
map_Ka __Tile_Various_Tan__Tile_Various_Tan.jpg
map_Kd __Tile_Various_Tan__Tile_Various_Tan.jpg
[/spoiler]

Pretty sure the filenames are wrong, but that's something that could be fixed later. I was just trying to get it to transfer any file name at all so it could be fixed. Didn't work, of course.
#48
Requests / Re: Obj to Wrl
April 05, 2014, 05:37:51 PM
This probably isn't the solution, but, I fed it into 3D Object Converter and saved VRML versions 1 and 2.

The Viewer only loads the 2 version. Also, 3D Object converter killed the textures.

I seem to remember having this trouble before and it required altering the obj in a txt editor before doing the conversion in Wings.

Gonna try again to get the texture references. Kinda important since there are so many on this model.

-edit
Ah, it needs the material file. It has all the usemtl names and list the file as Snk_bldg_cantina.mtl

I'll try to rebuild it, since the names are the same as the filename, but there is a 100% chance that all the color info will be wrong since I'll have to guess.
It should have saved the mtl file in the same folder as the obj.

I think all that was required to get Wings to play nice with it was to change the texture references in the mtl file from absolute to relative path names using a text editor.
for example, change:

C:\some\long\list\of\folder\names\texture.jpg

to

texture.jpg
#49
Quotefan-favorite characters such as Jar-Jar Binks and Wicket the Ewok!

QuotePurchase tons of new exclusive premium items and DLCs at the Xbox Live Marketplace starting at only $19.95!

Welp... I'm out.
#50
That is really spiffy.

I'm looking through old posts for code tags to try it out on :)

-edit
Ah. Turns out I've been using the code tag to display lists with a fixed width font.
I feel like a code exploiter now.

btw, for batch files it uses
[code=dos]

example of something.bat from ages ago:
Code (dos) Select
@echo off
del addme.script
scriptmunge -platform pc -inputfile addme.lua
del scriptmunge.log
#51
Scummies / Re: "Blocade issues"
February 26, 2014, 04:51:27 PM
It's still seems like scary business over there.
Glad you are back.
I hope for the best for you and all around you, man.
#52
General / Re: whats up with that?
February 26, 2014, 12:09:25 PM
Certainly a lot more yellow and orange than blue and violet on that map.
It's just a comparison of norms to a single month though, so not really relevant to anything other than trivia. (nothing to see here folks, move along.)
Highs and lows happen all the time and even though I am not a statistical expert, I am pretty sure they will have to happen somewhere on Earth. It gets exciting when it happens where people are I guess.

Also, the jet stream is a thing.
#53
SWBF1 Modding / Re: Zero editor scripts
February 25, 2014, 02:40:15 PM
I think all those cfg's are for ZeroEdit only.
Affecting ZeroEdit's behavior, not the edited level.
#54
SWBF1 Modding / Re: Zero editor scripts
February 25, 2014, 01:11:45 PM
cfg is just a customary file extension that's been used for years.
Typically it would just be a text config file, with settings and such.
In this case, it looks like they are just definitions for setting up the GUI in ZeroEdit.

As for what language..
I'm going to guess it's a variant of whatever scripting language was part of Zero when they started making it into a level editor.

You could look for other games that used Zero and see if or how they were scripted, but I am going to bet that most everything in our version was built exclusively for it.
The cfg files were probably made by the person in charge of setting up the editor and he probably didn't make a handbook.

You're probably on your own as far as figuring out what everything does or what their extents are.

-edit
Perhaps it's more than just the GUI.
input/input_common_alt.cfg is pretty interesting.
#55
General / Re: Help: Learning how to use Xcode
February 23, 2014, 10:53:15 AM
I know nothing about Xcode.

A good starting point for learning any language is to look for online tutorials or knowledge bases about whatever it is you want to learn.

You may be able to find some books on it at your local library or book store. (Don't forget to check the local college book store as well.)  Find a lesson plan and stick to it. Do the examples, no matter how simplistic they may feel.

Beyond that, have an idea and jump in and start coding. Use the internet as a tool to help find solutions and find a community that uses the language.
#56
Released Maps and Mods / Re: Serejas Polar Express
February 12, 2014, 07:55:38 AM
Awesome looking map.
Again, you are doing things no one else has before.
I look forward to getting killed on your train.

Quote from: Sereja on February 09, 2014, 02:33:37 PMEaster Egg contest: just find my avatar pic, and you win!
Quote from: Dark_Phantom on February 12, 2014, 05:35:56 AMSo what do we get if we win? I never asked that question before.

You win the internet :P
(I've never found one of Mr. Sereja's easter eggs so I don't know.)
#57
Other Games / Re: Flappy Bird
February 12, 2014, 07:11:48 AM
It would be interesting to know if any of those phones are actually selling for those insane prices.

-edit
Just did a search on ebay. The only ones with any bids are priced $55 or lower.
#58
Other Games / Re: Flappy Bird
February 11, 2014, 08:51:00 PM
That's a lot of money.
I understand the author's concern though. I'll trade cash for peace of mind every time.
#59
General / Re: Sistine Chapel Darth Vader
February 09, 2014, 06:40:21 PM
Nice.
Love that he did Nighthawks.
#60
Requests / Re: BF1 boomas Model
February 03, 2014, 09:27:25 PM
Meesa has a booma!

(I hate that I said it like that...)

Also the second zip.
I don't think there is a difference, but they do have different filenames.