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Messages - tirpider

#31
SWBF1 Modding / Re: [WIP] Kohlma: Moon of the Dead.
February 04, 2015, 04:26:18 PM
It's... it's beautiful, Sereja.
I am glad you like mapping and modding, because I like your work.
#32
Other Games / Re: Star Wars humble bundle!
February 04, 2015, 11:25:10 AM
I already have these from a package I got on Steam a while back, PM me if you want the Steam code for one or both.
(Both are good fun.)



-edit
Better yet, there are the codes. Please post if they work or don't work.
(Steam >> Games >> Activate a Product on Steam... )
#33
Scummies / Re: I'm Done. You are free to go.
December 20, 2014, 12:02:08 AM
Good journey, Ultimo.
I see you bringing a lot of creative energy to your future endeavors.
#34
Forum News and Forum Rules / Re: test newsletter
November 15, 2014, 07:13:58 AM
No newsletter. Only thing in my inbox is an offer for a scholarship.
#35
I get no warnings, but also have sigs and avatars turned off.
#36
Released Assets / Re: Navy Colt Revolver
October 21, 2014, 02:55:04 PM
That is a very good looking gun, man.
#37
Forum News and Forum Rules / Re: SWBF archive project
October 14, 2014, 12:33:50 PM
Quote from: Led on October 13, 2014, 06:44:43 PM
Personally, I think registration and no ads is far better than getting bombarded with spam ads at gamefront (with a bonus of not losing files), but that is just me  ;)

The fact that files disappear from gamefront at all is enough to keep me from using them for anything. If a file is just going to be deleted after x days, why bother uploading it there?
#38
Other Games / Re: Your Top Gaming Picks
September 24, 2014, 08:32:21 PM
Favorites that once I started playing them, I could spend weeks replaying, over and over (and still can.)
In order of preference:
  • 1 Star Wars: X-Wing
  • 2 Star Wars: Tie Fighter
  • 3 Star Wars: Battlefront (Ps2) / Starsiege: Tribes (tied for 3rd)
  • 4 Genghis Khan (NES) / Genghis Khan 2 (SNES)
  • 5 Castlevania: Symphony of the Night (Ps) and the ones like it on GBA/DS
  • 6 Command and Conquer (the first one)
  • 7 Starcraft
Some are kinda old, but that doesn't matter. The in-game experience is fun and compelling in all of them.

X-wing is just flat fun. Tie Fighter is too, but they monkeyed with the controls. If you could combine the content from both, the controls from X-wing, and the graphics from Tie-fighter, then there would only be one entry here. I didn't care much for the rest of the series as the controls became ridiculously simplified.

Tribes and Battlefront really shine in multiplayer environments. In Battlefront, the chatterbox detracts from gameplay, while in tribes, it actually enhanced it.

Genghis Khan is a turn based war game. It's sequel introduced more units and better graphics. It's just as good. I really enjoy the subtle historic accuracy of the units.

Symphony of the Night was the most beautiful platformer I had ever seen when it came out. I'm hooked on them now. If they just recycled the same SotN engine with a slightly different castle in each one, I'd buy them all and thank them for it. Not the 3d versions though. They should have a finger wagged at them over those.

Command and Conquer and Starcraft are crack for me. Just simple fun. Red Alert feels like to much at a time.

There are lots of more modern games that are really swell, but I have found most to be eye candy and they don't hold my attention very long. I'll always return to the above standbys.
#39
Working through stuff. Hope to have it resolved soon so I can get back to "work" :)
#40
Humble Bundle is doing a promotion thing and I ended up with a gift link for a game.

It's for Steam and whoever clicks on it first gets to keep it, forever. You don't even have to like me to take it.
To redeem it, it will ask for your email, and you will also need a Steam account. I have no idea if it's a "good" game or not.

Warlock: Master of the Arcane
https://www.humblebundle.com/?gift=vAqqrnCHY5T7naGw

Also, the promotion wasn't just open to me, so if you want to get in on the Humble Bundle thing (which I highly recommend) and see what they are all about, here is their link:
Homepage: https://www.humblebundle.com/
Store: https://www.humblebundle.com/store (this is where their promotion is detailed.)

If it says the gift is already redeemed, then someone beat you to it. But check out the store. I'm pretty sure anyone can get it without having to mess with gift links and such.

If you do get it, then posting here saying you claimed it would save folks frustration. Not required though.

Merry Full Moon, SWBFGamers.
#41
Requests / Re: Lowrez Needed
June 06, 2014, 04:54:45 PM
I should have said something sooner, I hoped I would be able to get to it but other things have been in the way lately. It's best to assume I won't be able to do this one atm. I am really sorry for the delay I caused here.
#42
SWBFII, now with hassle-to-play-online features!
#43
2 things:


Jaxxon


Skippy the Jedi Droid

(Still better than the young Anakin force ghost at the end of Jedi.)
#44
Requests / Re: Lowrez Needed
April 24, 2014, 08:46:22 AM
Quote from: Shazam on April 23, 2014, 03:01:50 PM
If you're willing to put together a lowrez, here's the original .msh. (below)
The only thing I've changed to it is what .tga it reads and I added specularity using Sereja's code.

Please don't feel like you have to do anything with the .msh, but I would feel much more confident releasing this mod if the lowrez looked nice.  :cheers:

I won't alter the msh at all. I just need it to identify where some of the parts came from so I can go get the lowres versions of those parts and build a lowres.

Working on this and one other model at the moment. Shouldn't take long, but I am a bit rusty. Plan on a week and we'll all be happy if it doesn't take that long.


@RC
Internally, there is nothing special about how a lowres unit is arranged. Just a biped mesh, enveloped to the lowres skeleton instead of the highres skeleton. You can import a lowres with ZETools to see it all or to get a skeleton to use. (only a few are different in size like the wookiee and yoda.) You can still have multiple mesh's, just like the highres models, like detached hands, heads, helmets, ect. All the pieces still go under "dummyroot". The only thing different is the skeleton that it's all enveloped to.

It just seems weird cause the game handles them independently instead of in a sane way (embedded LOD's) like all the other models in the game (and in every other 3D game ever made). It's easier for me to work with them as discrete files, so I guess I can't complain too much.

SchME does a trick. It changes the weights of the bones NOT in the lowres skeleton, to an appropriate bone that is. It's a hack, and different folks have had mixed results with it. But it shows that the animations only care about the weights and the bone names.

As for the texture, it can have it's own, independant texture by simply feeding it a different filename. But you are doubling your work (making 2 TGA's,) and increasing the number of textures that need to load. Some of the stock models have different textures for lowres units. Really unnecessary imo. At best, an independant texture for a lowres should just be a scaled version of the highres tga.

If you are changing the UV's for your lowres, then you are working too hard. It should just be a simplified version of the same model used for the highres. Softimage has a tool to project UV's from one model to another (i forget what it's called atm), Polygon Reduction (Model>Modify>Poly.Mesh>Polygon Reduction) works good if you work on small selections at a time, and just adding/removing edges should be good enough as the lowres is only going to be seen through scopes and at a distance. (just my $0.02)

Does that count as a "jiff"? ;)
#45
Requests / Re: Lowrez Needed
April 22, 2014, 04:42:54 PM
I can't really identify the parts on that model, but it looks like a kitbash.
If all the pieces can be produced, I may be able to cobble together a proper lowres.
(really just need that msh so I can find the model it's based on.)

And as SK mentioned, SchME can make a hacky lowres out of the hi res geometry, but it is a performance hit, and may not go smoothly if there is any weirdness about the original kitbash. (like MODL's not being numbered correctly, no NDXL chunks if it came out of ZETools, ect.)

I haven't set all my tools up and can't test in-game at the moment, but I can still blow models apart and reassemble them :)