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Messages - Javier

#1
I did everything right but the sixth unit of team 2 won't let me choose it, it's weird, team 1 does let me select it. some help?  ???
#2
it must be a problem of the 'lua file of the map that you have the problem, if you delete' local 3, local 4 you have to pass it to 3, I suppose it must be that. :P
#3
Requests / I need a Alliance Jet Soldier BF1
November 26, 2019, 09:29:18 PM
Hi everyone, does anyone have a link from a rebel soldier who has Jetpack? because I can't find any place and I'm creating wars with flying soldiers, thanks
#4
Requests / SPTest in win10
June 06, 2019, 04:16:41 PM
Hello community I hope you can understand me why I use a translator. someone can help me because when I run the SPTest it does not open and in the BFront.log it says;

Opened logfile BFront.log  2019-06-06 1931
Message Severity: 3
.\source\GameState.cpp(1074)
Could not open common.lvl

the strange thing is that I have all the normal files without modifications and in their respective place. thank you I hope your help. And also forgive me if the section that I'm asking for your help is the wrong one.
Win10 64bits i use  ::)
#5
SWBF2 Modding / Re: a query
October 01, 2017, 01:00:20 PM
Quote from: Anyder on September 27, 2017, 05:52:14 AM
Did u edit anything from the lua ?
Or ure talking about the game without edits ??
yes, the game without edits, Since in swbf1 the AI is very intelligent in its way of attacking and in swbf2 not. always looking for the player (or me) and ignores my friends, I wanted to know if that can be managed within the odf or did the game come? and sorry for using the google translate.  :tu:
#6
SWBF2 Modding / a query
September 26, 2017, 08:23:04 PM
Because when I enter battle in swbf2 the "AI" shoots me? I realized that I enter into battle and directly attack me alone and my allies ignore it, is there any ODF code or is this factory coded? in swbf1 AI is very good.
I'm sorry if you did not understand the google translator I use.
#7
SWBF2 Modding / Re: Weapon Sound Issue
September 25, 2017, 02:01:03 AM
Well the AT-TE sounds are on two maps, obviously on Geonosis ("sound \\ geo.lvl; geo1cw") and Rhen Var ("sound \ rhn.lvl; rhn1cw") if you try to do it on another map the sounds will move, or you can create another "sound.lvl" and add the missing sounds, or delete the line of your map (in LUA) and add one of the ones that I mentioned. Sorry for the bad written use of the google translator.
#8
SWBF1 Modding / I need help
September 25, 2017, 12:51:30 AM
Hello, I'm new to the forum and I do not know if it's okay to post this here but hey, I'm at the moment with the google translator since my speech is not English, Spanish is my language but I installed the star wars battlefront 1 pc and when I fly with "gunship" the ship becomes unmanageable in flight, pressing accelerate and bend at the same time the ship is leaving the map very fast and I can not stop it. this is a rare species, just like the "aat" and "stap" of the droids when I double start to spin without stopping to explode, it is all very strange, if anyone knows that number or letter must change ODF I will be happy. Thank you and sorry if you did not understand with the translator.  :tu:

And another thing, I'm doing a battle "cis vs imp" the only thing I lack are the radio sounds does anyone know where to download? the other sounds of shots or deaths I already have.

edit: I just finished fixing the theme of the voices of radios in (cis vs imp) and also the AAT (of the cis) and Fightertank (of the clones) It revolved without stopping! I only miss the "STAP". I think I have to investigate a little more as I did with the others.
#9
SWBF1 Modding / Re: Location of laser turrets odfs?
August 07, 2017, 06:32:35 PM
It's weird, I did the same thing and it worked for me without problems 8)