SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Breakdown on February 08, 2009, 03:34:51 PM

Title: Ideas - Theta Squad Objective Two
Post by: Breakdown on February 08, 2009, 03:34:51 PM
Hey MPCG,

I've been thinking of starting on Objective Two, and I was wondering, is there any improvements from the first one you would like to see? Unit wise, because I will be choosing the map itself.

Thanks :)

-Breakdown
Title: Re: Ideas - Theta Squad Objective Two
Post by: Darth Verik on February 08, 2009, 11:01:06 PM
well maybe some more wookies because every time i want to play (on the wookie side) i loose :( (this NEVER happens so)
and give the wookies a bow or something like that (so they can shoot)
well i hoped it was a map you needed the skills so you might end all alone again 5 other or something like that
Title: Re: Ideas - Theta Squad Objective Two
Post by: Mac on February 09, 2009, 03:29:21 AM
Quote from: "Master Verik"well maybe some more wookies because every time i want to play (on the wookie side) i loose :( (this NEVER happens so)
and give the wookies a bow or something like that (so they can shoot)
well i hoped it was a map you needed the skills so you might end all alone again 5 other or something like that

A Wookiee would be nice, but not a bow and arrow. Let me pull out the Theta Squad myself and play it. I'll need a download since I wiped my HD a while back.
Title: Re: Ideas - Theta Squad Objective Two
Post by: Breakdown on February 09, 2009, 06:28:33 AM
Theta Squad Objective Two will not have wookies, as it will be on a different planet. (Which has been chosen)

I need usggestions how to make Theta Squad a bit less overpowered.
Title: Re: Ideas - Theta Squad Objective Two
Post by: Darth Verik on February 09, 2009, 07:34:34 AM
well in that case  
no healing there self
you can do normal shotguns or something like that instead of the power guns make them cool by adding a cape :D
or like types on there costume (like red by black)
and NO havy wapons or recons
Title: Re: Ideas - Theta Squad Objective Two
Post by: Hardcore on February 09, 2009, 09:36:37 AM
The Theta Squad as a Single player level is perfect, its very even. if you play it Co-op style you are a bit over powered, unless fighting human Wookiees aswell, so my suggestions would be:

Lower range of the shotgun and remove the zoom ability, shotguns just don't need it.
For the unit with the Special Carbine (Rifle) the Model and Texture needs updating :P - along with first person (arms) for the Theta Squad


Other then that- its all in the planning of the units fighting against the Theta Squad that chooses whats "fair" weapon wise
Title: Re: Ideas - Theta Squad Objective Two
Post by: vf501 on February 09, 2009, 12:26:16 PM
Make Clone Wars Era the SP version, with 4 troops vs ALL, then make a Balanced MP version for GCW Era, you can setup custom sides to reduced the final size of the mod, and call everything you need for CW in GCW with the mission.lua.

I did pretty much the same thing with my old RC Geonosis mod (which has been lost and never found as far as I know), but not all that successfully.

Also, new commando model in my assets thread, and if you search through the stuff I have on filefront, you'll find a dc-17m weapons system there.
Title: Re: Ideas - Theta Squad Objective Two
Post by: El Chupacabra on February 18, 2009, 08:21:49 PM
Instead of dumbing down Theta Squad, why not beef up their enemies? Howabout it's Theta Squad vs. Rebel Commandos? You could make the sides roughly analogous in strength and weapons. The Rebel Commandos are the Rebellion's elite fighters.Give them a map with 6 or something CPs and let them loose? Also some vehicles might make the non-Theta-Squad-side a little more up to the fight.
Title: Re: Ideas - Theta Squad Objective Two
Post by: Mac on February 18, 2009, 08:35:34 PM
Quote from: "El Chupacabra"Instead of dumbing down Theta Squad, why not beef up their enemies? Howabout it's Theta Squad vs. Rebel Commandos? You could make the sides roughly analogous in strength and weapons. The Rebel Commandos are the Rebellion's elite fighters.Give them a map with 6 or something CPs and let them loose? Also some vehicles might make the non-Theta-Squad-side a little more up to the fight.

While vehicles do make it more realistic, they make it unfair in multiplayer.
Title: Re: Ideas - Theta Squad Objective Two
Post by: Hardcore on February 23, 2009, 02:11:41 PM
**bump** The Mine Launching (i've managed to launch from back beach house CP to lower beach Cp) of the jet troop unit makes a rather well armed "anti" vhic unit if needed IMO along with the flash nades and so on of the other Theta units. Tho i should say the wookies would have had the upper hand if they were to take out one with the nade launchers, sticky recons, and rocket launchers :P

In any case, i think more so if you make another it should be more based on optimizing, pulling everything for more realism and then making a vs team.

If you wanted to take the idea of El Chupacabra's for the GCW era (Even MP era) you could make those MP units a (Rebel Spec Ops, there are no true Rebel Commandos) and say the story goes as they came to save the people you were fighting or to hold the planet ect ect whatever your story may be, brings the MP version into the story aswel, along with making the sides able to be even, however this would make it harder to keep the units even, and a good deal more work for you. so it would be up to you.
Title: Re: Ideas - Theta Squad Objective Two
Post by: CommanderChristian on October 18, 2009, 02:53:05 PM
One thing I noticed in  Objective One is that the Commandos when they run often glitch and look like they are running with their bottoms on the ground but they are still standing. Is there any way you can fix that? I really like Objective One!
Title: Re: Ideas - Theta Squad Objective Two
Post by: Jedikiller on October 18, 2009, 03:19:10 PM
Hey,

We generally try not to post in topics over 30 days old here unless we have something of importance to add. Make sure you check the date of the last post before you post.

In this case, it would be best to PM BD by clicking on the little speech bubble below his avatar.

Thanks!

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