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Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: KommissarReb on August 05, 2020, 01:04:15 PM

Title: Is it possible to create a texture map after putting textures on a model in XSI?
Post by: KommissarReb on August 05, 2020, 01:04:15 PM
I'm making a playermodel for a humanoid unit in Softimage 7.5 and the way I've been butting textures on him was taking .tga files I've been making and putting them on him. I've read that it's possible to use an "unfold" feature to take the textures off of him and turn them into a texture map, but I've been unable to find such a feature. Is this (https://sites.google.com/site/swbf2modtoolsdocumentation/basic-modeling-in-xsi) method of adding textures the only way to do it? Or can I take the textures I have on my model and make a texture map out of them somehow?
Title: Re: Is it possible to create a texture map after putting textures on a model in XSI?
Post by: Sereja on August 06, 2020, 03:03:41 AM
I do not know if such function exist in XSI, but I getting texture map by using SchMEe.exe
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