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Messages - DEVISS

#32
Quote from: Commander Awesome on May 15, 2016, 10:26:36 AM
I own both games, I've looked though their assets a billion times, there are no scout troopers. Ask anyone on JKHub, they'll tell you the same thing.
cool man :D
#33
Quote from: Commander Awesome on May 14, 2016, 06:49:56 PM
There are no scout troopers in JO or JA. So the head and backpack must have come from somewhere else. Nice skin/model, though.
you are wrong, i can upload scout jka if you wish ;)
#34


HD Kashyyyk Scout Pack 1.0

Details:
Override_texture: enabled
there are 3 versions (different shoulder pad positions), and 1 lowrez version.
i reuved and modified stock kas scout, the stock one used 1 texture for shoulder pads and head top, now i separate them, and did it asymetrical , it kas scout use many parts from my HD clone pack.

Credits:
* Ravensoftware - Helmet and backpack
* Icemember - Mask cilinder, knee pads, boots fixies
#35
Quote from: Phobos on April 23, 2016, 06:25:46 PM
Very nice models, thanks for sharing :cheers:

Kota.msh does not appear to load in msh viewer :confused:
i will try fix it :)


Durge (BF3Cancelled)
#36
Released Assets / UPDATE 22 April 2016
April 22, 2016, 02:32:20 AM
height=465]http://img04.deviantart.net/6537/i/2016/113/7/c/jedi_pack_1_0__jka__by_deviss55-d9zwq16.png[/img]

Jedi Pack 1.0 (JKA)

Credits:
* HapSlash - Jedi's body
* RavenSoftware - Jedi's body
#37



HD Clone Pack 1.0

Information:
HD Repsharpshooter's clone body as base, i modified it years and years.
Hands from 1st person from stock assets

Credits:
* RepSharpShooter - Original HD Body used as base
* Icemember - Arc trooper, AT-RT Driver, Neyo and Gree skins, AT-RT Driver and Cody's Gears model
* B.I.G_Cookie - Commander Keller skin
* NeoMarz - Original Neyo and Keller's Helmets used as base
* DarthDUCK - Clone commander Phase 2 Holsters

edit: local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1376
#38
Quote from: ChadBad on April 02, 2016, 08:35:30 PM
Yes, it should work with no changes necessary.  Odd, I didn't have any trouble with the textures on my end. Nevertheless, I'm glad that you brought this to my attention and I'll be sure to add multiple texture sizes in all future releases. In any event, I'm glad you got it working.  :)
cool thanks again, and great job!!
#39
Quote from: ChadBad on April 01, 2016, 05:35:45 PM
Battlefront 3 IFT - REP and IMP variants included

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1372

The IFT Fighter tank from Battlefront 3, fully converted for use in Battlefront 2.
cool :D, but how about odf and .msh.option configurations ? same parameters?
#40
Released Assets / DEV's Assets UPDATE 18 June 2017
December 28, 2015, 05:06:58 PM
All the following assets are in one pack:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1528

SWBFdepot links have been removed.

Links in black updated with SWBFdepot links



/* CLONES *\

Snailtank (Kashyyyk Version) 1.0
LAAT Gunship 1.0 (Sereja's Version adapted to BF2)
Dwarf Spider Droid 1.0 (SWRH)
Clone Commando Gregor 1.0
ARF Clone Trooper Pack 1.0
HD Clone Pack 327th Legion 1.0
Galactic Marine HD Remapped 1.0
Clones Pack SWRH 1.0
Sergeant Hound 1.0
HD Kashyyyk Scout Pack 1.0
TFU EVO Trooper
TFU Imperial Commando
TFU Clone Trooper Phase II
Clone Boy 1.0 (SWRC)
Boomer 1.0 (HD BF2 - SW Republic Heroes)
Clone Commander Ponds 1.0 (SW Republic Heroes)
Clone Wars Adventures Clone Pack 1.0
HD Clone Pack 1.0
Senate Commando Captain 1.0 (BF2-CWA)
Captain Argyus 1.0 (CWA)
Commander Neyo 1.0 (CWA-BF2)
ARC Heavy Gunner 1.0
212nd AT-RT Driver 1.0
Commander Fordo 0.9 / Captain Fordo Phase II
Sithani Delta Squad 0.8
Commander Bow 1.0
Commander Faie 1.0
DEV-Icemember Firefighter 1.0
ROTS Clone Sniper 1.0
DEV-ICE AT-RT Driver Full 3.5
HD Commander Neyo 1.5


[size=150]/* DROIDS *\[/size]
B1 Battledroid 1.0 (SW Republic Heroes)
Tactical Droid 1.0
Aquadroid 1.0
NeoMarz Magnaguard 1.0

[size=150]/* JEDIS *\[/size]
Jedis Cloaked 1.0
Cin Drallig 1.0
Anakin-Obiwan Hapslash 1.0
Jedi Temple Guard Pack 1.0
Jedi Pack 1.0 (JKA)

[size=150]/* WEAPONS *\[/size]
DC-17m Fordo Pistols 1.0
ARC Weapons Pack 1.0

[size=150]/* OTHERS *\[/size]
Twileks CW 1.0
Durge (BF3 Cancelled)
Weequay 1.5 (JKA-BF2)
Icemember's Deathwatch 1.1
Kaleesh Pack 1.0
Calamaris 1.0
Rodians 1.0
Kel-dors 1.0


Weequay 1.0
#41
SWBF1 Modding / Re: [WIP] Umbara: Shadow Forest
August 25, 2015, 11:10:15 AM
Quote from: -RepubliqueCmdr- on August 24, 2015, 04:01:15 PM
Nope, its done:
http://www.swbfgamers.com/index.php?topic=9597.0
oh thanks sir :D do you know if its same version than released assets from map? (i should ask to the author really?)
#42
SWBF1 Modding / Re: [WIP] Umbara: Shadow Forest
August 24, 2015, 01:47:40 PM
its proyect is working on still?
#43
Quote from: Sereja on August 12, 2015, 02:01:51 PM
Millicreep has no any animation - it's a remote droid. Banshee model isn't animated, but has odf of the stock trooper.
cool so the Banshee use claws like wampa, and dont touch the floor like emperor or imperial sentinel droid :)
#44
i would like see the animation for creep and banshee :D
#45
Released Assets / Re: Serejas Umbaran Walker
March 25, 2015, 02:51:15 AM
Quote from: Sereja on March 21, 2015, 04:11:44 PM
Thank's!  :)

Not a problem at all:

[spoiler][/spoiler]
offtopic: wow, are you working on Umbara map?