cloud city at night
http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=72 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=72)
cloud city with night sky and textures. chamber is white.
this mod it made by hissil
unique way he made it, i have the story and its funny.
Is it compatible online?
It would be quite fun to be able to play this mod and maybe the 501st skinmod or one of cull's mods online without other people having it.
yes, very online compatible. one problem might be that enemy mines will blend in the floor in places. it is a fun modded shipped map. also the map comes with the height limit taken off and the out of bounds has no death.
Quote from: Jon415 on November 18, 2009, 04:38:45 PM
501st skinmod
cant be downloaded.
I have an old skinmod of the 501st- a little different but it makes the game load like 10 times slower-i might have deleted it :(
it also came with compatible rebel bf2 sides
Quoteone problem might be that enemy mines will blend in the floor in places
If this is true, what about the little red dots in the middle of the mines? Anyway, if the enemy mines blend in, then the friendly mines will also blend in, which means its all about whos more observant and who places better mines.
passion easy to escalate. cool to have this mod. for a battle one would need the original bespin or for a cleaner bespin try the bespin file in the RCC mod map.
whats the rrc file?
inside this mod map is a bes2.lvl file. you can replace it for the bes2.lvl game file to have a clean bespin cloud city. the file is 17,885 KB and is almost half in size. (http://starwarsbattlefront.filefront.com/file/RLcT_CLOUDCITY_Beta;88940)
So it will still work online?
I hpe it doesnt repair the glitches, i like those :)
my goal is not glitches, i am purley into the look of the city. if there is something to look at under the city then a glitch is a door way to get there.
then you know the glitch with the hole in the bottom of the map?
while this cloud city at night is a very cool glitch on its own, make a topic on what you want to talk about and i will be there.
Ah, nevermind. you probly already know it.
glitching is fun especially in a map like this for the purpose of fun and to get to places never before imagined. this map has unlimited height and no death out of bounds. others will benefit from this without crash.
Where is the closest place you can get to a CP? I once played a map that had capture reigons hex edited out (i think) but then captain rex somehow found a way to capture them and wouldnt tell us >.<
moved the cps to a different location? can you tell where they are?
who is he?
the person that made the map, who is he?
Check the original post in the releases section
Quote from: xshat on December 04, 2009, 12:22:45 PM
The cps aren't capture regions. Regions are invisible (visible in zeroeditor) squares/spheres which control game functions. You can move them under the map, a secret location, anywhere and not effect the game online as in make it crash so there's no telling where he put them,
this is who i ask who he is?
does any one know who made the map with no cp?
does anyone know who made the map with no cps that rex found where the cps are?
Captain Rex doesn't mod or map as far as I know, so it couldn't have been him
This was made by Fang AFAIK. Does this clear up the confusion?
i am going around in circles trying to say the same thing. i was friends with a cool group of people that know how to do things. fang knows how to do things. xshat knows how to do things. breakdown and many more mpcgamers know how to do things. i will keep looking for that one friend that will say mike, i will make a cloud city (http://i725.photobucket.com/albums/ww253/keenmike/fa2.jpg) for you. and guess what mike, the best (http://i725.photobucket.com/albums/ww253/keenmike/faa.jpg) part is, its (http://i725.photobucket.com/albums/ww253/keenmike/faa3.jpg) gonna be online (http://i725.photobucket.com/albums/ww253/keenmike/faa4.jpg) compatible (http://i725.photobucket.com/albums/ww253/keenmike/faa5.jpg).