SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: SleepKiller on June 15, 2012, 05:15:24 AM

Title: Neon Cloud City
Post by: SleepKiller on June 15, 2012, 05:15:24 AM
I have worked for some time to make a mod like BattleBelk did in his chameleon one with the changing sun colour. Now that I finally done it my mind simply will not rest until I show it to someone!
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F57ffc8-4.jpg&hash=acba86a30f957dbf33a8a865bd566d02c4e1f4ac) (http://www.xfire.com/video/57ffc8/)

Thoughts? Flames for being an arrogant show off?
Title: Re: Neon Cloud City
Post by: Unit 33 on June 15, 2012, 05:29:08 AM
Disco Mod! Yeaw!
Title: Re: Neon Cloud City
Post by: Sereja on June 15, 2012, 08:09:52 AM
Impressive! If you made some tool for this, please don't forget to release it.
Title: Re: Neon Cloud City
Post by: Phobos on June 15, 2012, 01:24:27 PM
Quote from: SleepKiller on June 15, 2012, 05:15:24 AM
I have worked for some time to make a mod like BattleBelk did in his chameleon one with the changing sun color. Now that I finally done it my mind simply will not rest until I show it to someone!
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F57ffc8-4.jpg&hash=acba86a30f957dbf33a8a865bd566d02c4e1f4ac) (http://www.xfire.com/video/57ffc8/)

Thoughts? Flames for being an arrogant show off?

Nice work, hopefully one day we can have a chameleon effect toggler for units, buildings, etc.
I notice in your video, you have a customized ifs_fakeconsole. Did you somehow get the LUA for this, or reconstruct it? Also I see you had cheat engine running at the end of video, is chameleon/neon effect done through a memory hack used in conjunction with a modified sky file? If it's still too early for you to share such knowledge I understand.

In battlebelk's video, only the dark trooper skin changes color, and with yours it's just building textures. I find it unlikely you both used the same exact method. Or perhaps, the same method but applied differently.  8)
Title: Re: Neon Cloud City
Post by: jdee-barc on June 15, 2012, 03:07:47 PM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fweknowmemes.com%2Fwp-content%2Fuploads%2F2012%2F01%2Fpuking-rainbows.jpg&hash=65bd91550e04be48349a15b1faf27eb383f62ab4)

This is just too groovy...and trippy.
Title: Re: Neon Cloud City
Post by: Phobos on June 15, 2012, 03:16:57 PM
I will be trying very hard to figure this out, there is a lot of potential for epic mods with this kind of discovery. Imagine this effect on Jabba goes party lol

These lights constantly changing colors would be so dope
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123965708-4.jpg&hash=f59da529768e87c550ae8af55922c11801bc8e1d)
Title: Re: Neon Cloud City
Post by: tirpider on June 15, 2012, 03:47:23 PM
hmm
A slow fade from light red to really really red, then back to light red, for a lava environment?
Title: Re: Neon Cloud City
Post by: Unit 33 on June 15, 2012, 04:00:54 PM
Quote from: tirpider on June 15, 2012, 03:47:23 PM
hmm
A slow fade from light red to really really red, then back to light red, for a lava environment?
Oh oh!

Ideas:
.Security "Alarm" Flashing
.Slow tonal change for a relaxing atmosphere...
.Lighting effects which relate to the skybox (For instance if the sky box contains a Space Battle, flashing would give the impression of explosions overhead)
.As tirpider said, slow fading to give the impression of temperature, reds for Heat, blues for the cold
Title: Re: Neon Cloud City
Post by: Sereja on June 15, 2012, 04:05:15 PM
In my vision, it may be usefull for some crystal maps, like Ilum: Crystal Canyon, by Snake. If it may be possible, to decrease speed, and intensivity of colors, it cud be nice spectacular effect...
Title: Re: Neon Cloud City
Post by: Phobos on June 15, 2012, 04:36:42 PM
I saw this while poking around through some swbf2 LUA scripts

startdelay = math.random() * 0.25,
I wonder if this could *somehow* be used to randomly cycle through textures, or sky/color configs, thru LUA?
Title: Re: Neon Cloud City
Post by: SleepKiller on June 16, 2012, 03:04:58 AM
Better video.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F580731-4.jpg&hash=9d1763980096ce64666ab5ff7c2ab91219385698) (http://www.xfire.com/video/580731/)
Title: Re: Neon Cloud City
Post by: Phobos on June 16, 2012, 03:36:45 AM
Quote from: SleepKiller on June 16, 2012, 03:04:58 AM
Better video.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F580731-4.jpg&hash=9d1763980096ce64666ab5ff7c2ab91219385698) (http://www.xfire.com/video/580731/)
amazing awesome trippy
Title: Re: Neon Cloud City
Post by: Sereja on June 16, 2012, 07:10:35 AM
It is realy confuse me: each object reflecting different color light in same time! How it's cud be?
Well, it is cud be great, if it may works only for some special for this map, but if it moded entire SWBF1, for all maps, without exception - it's may be fun, but for overall, it is may stay unusefull...
Title: Re: Neon Cloud City
Post by: Joseph on June 16, 2012, 04:26:41 PM
you should put this over the chamber entrance
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fionlywatch18s.files.wordpress.com%2F2011%2F01%2Fenterthevoidbig.jpg&hash=ec73e8746595f1a661f464199a8faf2de646b44b)
Title: Re: Neon Cloud City
Post by: Viathan on January 19, 2014, 09:46:39 AM
My version (http://www.youtube.com/watch?v=meXwAqh3oAw&feature=youtu.be)
(I'll add more colors :D)

And I will post my "(SunColor)PartyTool" (in progress) & the source (addresses) in my thread (http://www.swbfgamers.com/index.php?topic=7477.0)  :cheers:
Title: Re: Neon Cloud City
Post by: 411Remnant on January 19, 2014, 10:03:59 AM
Quote from: Vîathan on January 19, 2014, 09:46:39 AM
My version (http://www.youtube.com/watch?v=meXwAqh3oAw&feature=youtu.be)
(I'll add more colors :D)

And I will post my "(SunColor)PartyTool" (in progress) & the source (addresses) in my thread (http://www.swbfgamers.com/index.php?topic=7477.0)  :cheers:
You know that could make a good simulation map. Like how clones had simulation chambers to practice thier combat on.
Title: Re: Neon Cloud City
Post by: SleepKiller on January 19, 2014, 01:22:47 PM
For those who don't know I actually did release the source to do this, both for SPTest and the normal Battlefront executable. You can find it here http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=680 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=680).
Title: Re: Neon Cloud City
Post by: Ltin on January 21, 2014, 01:53:03 PM
Thoughts? Flames for being an arrogant show off?
[/quote]
u arrogent show of f

very fancy
Title: Re: Neon Cloud City
Post by: Ginev on January 22, 2014, 01:35:16 AM
Hey sleepkiller and viethan.Could you guys try to make only 2 lights to swith but with decreased speed.We can make a day to night map what you think guys?Here is example:
You enter a map in day light.But let say after 5-6 minutes everything become darker and darker and finally full night.Can you guys make this?That will be epic if you can make it :)    Also some sort of tool in the end will be cool to be released :D
Title: Re: Neon Cloud City
Post by: Viathan on January 22, 2014, 01:41:58 AM
Quote from: Ginev on January 22, 2014, 01:35:16 AM
Hey sleepkiller and viethan.Could you guys try to make only 2 lights to swith but with decreased speed.We can make a day to night map what you think guys?Here is example:
You enter a map in day light.But let say after 5-6 minutes everything become darker and darker and finally full night.Can you guys make this?That will be epic if you can make it :)    Also some sort of tool in the end will be cool to be released :D
Yes of course, thanks for idea  :cheers:
Should not be a huge thing  :)
Title: Re: Neon Cloud City
Post by: Ginev on January 22, 2014, 01:49:25 AM
If you make it show us a video or pictures :D   (If that is possible my map will be amazing with the day to night battles :P )
Title: Re: Neon Cloud City
Post by: Viathan on January 22, 2014, 02:01:42 AM
Quote from: Ginev on January 22, 2014, 01:49:25 AM
If you make it show us a video or pictures :D   (If that is possible my map will be amazing with the day to night battles :P )
Yes, but it's not THAT darkness. Theres only "no light", you have shadows etc. Maybe I find a solution. We will see  :happy:
Title: Re: Neon Cloud City
Post by: Led on January 22, 2014, 04:40:03 AM
SK made a night cloud city with glowing lamps, fires in the corners, etc.

Our idea at the time was to have consecutive CC maps that went dusk/day/dawn/night.

With SK's lua coding tools and the mission.lvl random sequence mod that I made, it should be possible to run the maps in sequence now, as it can check to see what map was just played.
Title: Re: Neon Cloud City
Post by: Ginev on January 22, 2014, 08:37:52 AM
I think this is a little OFFTOPIC but could someone tell me is it possible to spawn a dust effect or cloud when i destroy a armedbuilding.Cuz i want after i destroy a building to spawn a big dust effect like in Battlefield 4 when you destroy the big skyscraper :D If you guys know my map i have one big building and without dest after the explosion dont look so cool after all :D
Title: Re: Neon Cloud City
Post by: Viathan on January 22, 2014, 11:24:29 AM
Well, if needed or not, i'm working on my new project "Lux' - LightHack" (Tool)  :P
:happy:[spoiler=First Screen of interface]
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdarkshapearts.de%2FSWBF%2FPics%2FLUX_Screen1.png&hash=f25f3e77cf51f29b569efceca56fa92e0a859f5f)[/spoiler]

I'll modify the button and maybe some other things.  :wave:
Title: Re: Neon Cloud City
Post by: RepComm on January 22, 2014, 11:40:52 AM
T'would be neat if you used some thing other than the windows API, I know xfire skins windows, I don't know if that is possible in auto it or not (well, it is, but without loading up a billion dlls..)
Title: Re: Neon Cloud City
Post by: Viathan on January 22, 2014, 11:52:25 AM
Quote from: -RepublicCommando- on January 22, 2014, 11:40:52 AM
T'would be neat if you used some thing other than the windows API, I know xfire skins windows, I don't know if that is possible in auto it or not (well, it is, but without loading up a billion dlls..)

Who said this is AutoIT? There are also other programming languages in the world  :XD: :P
Title: Re: Neon Cloud City
Post by: RepComm on January 22, 2014, 01:07:18 PM
I assumed it was since it is a very capable language of doing what you are doing. And by the interface build, which can be done with ease as well.

I don't suppose it was "Cheat engine" was it? I didn't know you could build GUIs with that.. It's been a while since I've touched all that fun stuff :P
Title: Re: Neon Cloud City
Post by: Viathan on January 22, 2014, 11:19:43 PM
CheatEngine has an option to build your own trainer (lua as far as i know)
And that's not programming. And the interface is just an picture which I edited in photoshop and set it as background in GUI.
My tools are programmed btw ;)
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