SWBFGamers

SWBF: EA Reboot by DICE => Star Wars Battlefront: EA Reboots 1 and 2 => Topic started by: Rayce on September 26, 2016, 10:39:17 PM

Title: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on September 26, 2016, 10:39:17 PM
http://battlefront.wikia.com/wiki/User:Commander_Awesome/My_ideas_for_future_Battlefront_games_and_DLC

This list is far from done. I have many ideas for multiplayer (that I actually came up with), and I hope to expand to future Battlefront games.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: William on September 26, 2016, 11:51:00 PM
1. Make entire game more like SWBF2
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: {Alpha} Kiwi on September 27, 2016, 06:22:59 AM
They need to make some weapons more interesting than a blaster.  :sleep:
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on September 27, 2016, 07:06:23 AM
Quote from: Jean on September 26, 2016, 11:51:00 PM
1. Make entire game more like SWBF2

+10 likes.

Why isn't there a liking system? xD
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Cdt Fox on September 27, 2016, 11:22:05 AM
Quote from: Darth Nyx on September 27, 2016, 07:06:23 AM
+10 likes.

Why isn't there a liking system? xD

There was one, last year if I remember well,but for some reason it was removed
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on September 27, 2016, 11:39:33 AM
Keep general discussion of the game to a minimum, there are other threads for that. Please stay on topic.

Also, my list has been updated with weapon ideas.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: William on September 27, 2016, 12:05:10 PM
Your first mistake was thinking EA actually pays attention to their fan base. We all said we didn't want a Battlefield game with a Star Wars skin and look what we got. Most of us said we didn't want expensive expansion packs and look what we got. I don't mean to be such a downer but seriously, they don't care what fans think. It's like trying to get a crack addict to give up crack by giving friendly advice no offense
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on September 27, 2016, 01:09:19 PM
Quote from: Jean on September 27, 2016, 12:05:10 PM
Your first mistake was thinking EA actually pays attention to their fan base. We all said we didn't want a Battlefield game with a Star Wars skin and look what we got. Most of us said we didn't want expensive expansion packs and look what we got. I don't mean to be such a downer but seriously, they don't care what fans think. It's like trying to get a crack addict to give up crack by giving friendly advice no offense
If EA doesn't listen, why is there skirmish mode? Or Stormtroopers with pauldron colors? Or private matches? Why did they remove helmetless Stormtroopers? Why are they constantly nerfing OP weapons? Why are they adding more modes to the Death Star DLC? EA does listen from time-to-time.  Also, I play Battlefield 4, it is quite different. If anything, the old Battlefronts are a Battlefield game with a Star Wars skin.

Also, I know full well that they'll probably ignore 75-100% of this list, but there is still a small chance that they won't. If no one ever posts feedback for anything, nothing will ever be fixed.

EDIT: 1138th post. Awesome.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: William on September 27, 2016, 01:15:42 PM
Quote from: Commander Awesome on September 27, 2016, 01:09:19 PM
If EA doesn't listen, why is there skirmish mode? Or Stormtroopers with pauldron colors? Or private matches? Why did they remove helmetless Stormtroopers? Why are they constantly nerfing OP weapons? Why are they adding more modes to the Death Star DLC? EA does listen from time-to-time.  Also, I play Battlefield 4, it is quite different. If anything, the old Battlefronts are a Battlefield game with a Star Wars skin.

Also, I know full well that they'll probably ignore 75-100% of this list, but there is still a small chance that they won't. If no one ever posts feedback for anything, nothing will ever be fixed.

Adding more stuff to something you have to buy isn't very generous if you ask me. Most of that stuff they added that the fans asked for wouldn't even cost them any real money. Data changes like weapons or helmets only cost them money to have their game updated on platforms like Xbox and Playstation. Private matches should've been in the game to begin with, and so should have the DLC maps or PUM maps (Pay Us Money) for something you should've already been given. I realize they had to release the game for 60 dollars and that's quite a small amount considering the growing amount of money they have to put in graphics and stuff, but they literally spent more on marketing than actually developing the game, making that area void.

P.S I'm not trying to be hostile
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on September 27, 2016, 02:37:46 PM
Quote from: Jean on September 27, 2016, 01:15:42 PM
Most of that stuff they added that the fans asked for wouldn't even cost them any real money. Data changes like weapons or helmets only cost them money to have their game updated on platforms like Xbox and Playstation.
Most of the stuff I asked for is simple data changes like that. Those that aren't I don't really expect them to add.

Quote from: Jean on September 27, 2016, 01:15:42 PM
Adding more stuff to something you have to buy isn't very generous if you ask me. Private matches should've been in the game to begin with, and so should have the DLC maps or PUM maps (Pay Us Money) for something you should've already been given. I realize they had to release the game for 60 dollars and that's quite a small amount considering the growing amount of money they have to put in graphics and stuff, but they literally spent more on marketing than actually developing the game, making that area void.
I am painfully aware of how crappy EA's business practices can be. In fact, I never would have bought BF4 if it wasn't on sale at the time. Battlefront was an exception because it's Star Wars.

Quote from: Jean on September 27, 2016, 01:15:42 PM
P.S I'm not trying to be hostile
I know.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: TheGangstarTY on September 27, 2016, 02:52:30 PM
Quote from: Commander Awesome on September 27, 2016, 02:37:46 PM
Battlefront was an exception because it's Star Wars.

This is why I'm probably going to end up buying the next Star Wars Battlefront game they release too :XD:

Hopefully next time it'll have replayability equal or higher to Pacman. (Sorry but I've probably played more Pacman on Google at my school during lessons than I have playing EA's Battlefront).
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: William on September 27, 2016, 03:38:52 PM
There are literally smart phone apps with more replay value and competitive merit than SWBF3. I'm not even trying to hate on the game, they had enough money and resources to make a good game. Instead they simply make a cash grab
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on September 27, 2016, 04:24:28 PM
Quote from: Jean on September 27, 2016, 03:38:52 PM
There are literally smart phone apps with more replay value and competitive merit than SWBF3. I'm not even trying to hate on the game, they had enough money and resources to make a good game. Instead they simply make a cash grab
Not everyone has that opinion.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on September 27, 2016, 11:47:29 PM
Most people have that opinion.

And besides, EA's SWBF is invested with hackers. Their anti-hack system is (Clearly they spent little time on it.)

Also, they don't listen to their fans, now if Obsidian got the rights then they would be way better at making a SWBF game that is not like EA's.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on September 28, 2016, 12:48:33 AM
Quote from: Darth Nyx on September 27, 2016, 11:47:29 PM
Most people have that opinion.

And besides, EA's SWBF is invested with hackers. Their anti-hack system is <censored> (Clearly they spent little time on it.)

Also, they don't listen to their fans, now if Obsidian got the rights then they would be way better at making a SWBF game that is not like EA's.
So, you're saying i'm wrong for liking the game? Also, the averages on product reviews for this game tell a different story. The people who make the most noise about something =/= the majority.

Also, Obision makes RPGs, not shooters. Now if they got the rights to make another KotOR game (or something like it)...
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DylanRocket on September 28, 2016, 03:25:22 AM
Quote from: Darth Nyx on September 27, 2016, 11:47:29 PMAlso, they don't listen to their fans

There's been numerous examples of them listening to fans, just because the game doesn't satisfy you doesn't mean they're not listening.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DarthMuffinMix on September 28, 2016, 04:47:21 AM
Thanks for a great list Commander Awesome.  A few other things I would like in the game:

1. Tauntauns on the Hoth maps.

2. Speeder bikes on the Jakku maps.

3. The ability to kill Ewoks on the Endor maps.  Yes they're cute, but I hate the little  :censored:      :)
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: {PLA}gdh92 on September 28, 2016, 05:15:40 AM
I haven't played for ages so maybe some of these ideas have been patched but battlefront 2 I would like...

1. Fixed classes with a bigger variety of weapons.
2. Levelling up only makes cosmetic changes.
3. Private servers
4. Less game modes, just concentrate on a few distinct ones.
5. Spawn in one area, preferably cps to encourage teamplay.
6. Add some indoor maps as well as the open air ones.
7. More maps in the original game, at most 3 DLC packs.
8. Scrap bonuses and jedi in most modes - make it more balanced and not just who is nearest a bonus.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on September 28, 2016, 07:17:15 AM
Quote from: DylanRocket on September 28, 2016, 03:25:22 AM
There's been numerous examples of them listening to fans, just because the game doesn't satisfy you doesn't mean they're not listening.

The fans wanted Obi-Wan.

And we got the  :censored: furry.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: TheGangstarTY on September 28, 2016, 08:47:06 AM
Quote from: Darth Nyx on September 27, 2016, 11:47:29 PM
Also, they don't listen to their fans,

What fans?
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DylanRocket on September 28, 2016, 12:15:35 PM
Quote from: Darth Nyx on September 28, 2016, 07:17:15 AM
The fans wanted Obi-Wan.

And we got the  :censored: furry.

No, if you looked at the Battlefront subreddit, most fans wanted Chewie over Obi Wan. I've also heard that EA was unable to reach an agreement with the Alec Guinness estate for proper compensation for use of his likeness, so they couldn't add him anyway.

And besides, that's only one example. As Commander Awesome stated:

Quote from: Commander AwesomeIf EA doesn't listen, why is there skirmish mode? Or Stormtroopers with pauldron colors? Or private matches? Why did they remove helmetless Stormtroopers? Why are they constantly nerfing OP weapons? Why are they adding more modes to the Death Star DLC?
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on September 28, 2016, 01:28:22 PM
That might be the case, but there is one thing they need to improve.

Active monitoring of the AC-System (Anti-Cheat) as that system is broken af.

It isn't that hard and wouldn't take them that long.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DylanRocket on September 28, 2016, 01:47:29 PM
Quote from: Darth Nyx on September 28, 2016, 01:28:22 PMActive monitoring of the AC-System (Anti-Cheat) as that system is broken af.

That I can agree with.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on September 28, 2016, 04:12:12 PM
Quote from: DylanRocket on September 28, 2016, 01:47:29 PM
That I can agree with.
Same.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 02, 2016, 08:27:28 AM
According to some rumors, they may be adding Zeb's bow rifle. Or whatever it's called, apparently the only way you'll be able to get it is through killing people and picking up the powerup that those people who have the weapon drop.

Then it'll unlock it permanently.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DylanRocket on October 02, 2016, 09:06:41 AM
It was also leaked months ago.

https://www.youtube.com/watch?v=Wr1cdKRDaT4
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 02, 2016, 09:18:20 AM
Quote from: DylanRocket on October 02, 2016, 09:06:41 AM
It was also leaked months ago.

https://www.youtube.com/watch?v=Wr1cdKRDaT4

To me, that looked like it was close to being finished 3 months ago.

I wonder when they'll actually release it.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DylanRocket on October 02, 2016, 09:23:48 AM
lol They're sure taking their time with it. I'm sure they could easily release it right now, if they want to.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 02, 2016, 09:26:22 AM
Quote from: DylanRocket on October 02, 2016, 09:23:48 AM
lol They're sure taking their time with it. I'm sure they could easily release it right now, if they want to.

According to some information I found, apparently the people at Dice would be playing BF with the weapon to get the chain started of spreading it.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DylanRocket on October 02, 2016, 02:08:16 PM
Probably. It might be possible for Uninspired_Zebra to start it as he was able to join an online match with an unreleased skin. Perhaps he could get killed with the BO-Rifle and then it'll be available early for PC players lol.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 02, 2016, 02:11:05 PM
Quote from: DylanRocket on October 02, 2016, 02:08:16 PM
Probably. It might be possible for Uninspired_Zebra to start it as he was able to join an online match with an unreleased skin. Perhaps he could get killed with the BO-Rifle and then it'll be available early for PC players lol.

Are you sure that was a multiplayer server?

It could be one of those unreleased modes that has AI including hero AI?
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: DylanRocket on October 02, 2016, 02:17:49 PM
Quote from: Nyx on October 02, 2016, 02:11:05 PM
Are you sure that was a multiplayer server?

It could be one of those unreleased modes that has AI including hero AI?

It was online, he said so in the comments.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 02, 2016, 02:34:04 PM
Quote from: DylanRocket on October 02, 2016, 02:17:49 PM
It was online, he said so in the comments.

Yeah, but if you think about it. Dice employees could make it so that only they drop it first by having it linked to their accounts, and then once others get it only they can drop it.

That'd make the most sense.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Auggie on October 03, 2016, 09:56:50 AM
Just to forewarn, I believe that everything in the entire game is wrong. Also, I'll probably repeat a bunch of points that others have already said.
1. Fun should trump canon. Just because there aren't laser shotguns in canon doesn't mean it can't be in the game.
2. Make the game less casual. Some argue that SWBF2 was also casual, but I think we can all agree here that it's definitely not.
3. There needs to be an actual class system, not a custom one. It's easier to balance, and it gives players roles on the battlefront.
4. Similar to the fun trumps canon, just because a battle didn't necessarily take place there, that doesn't mean it can't be a map. Mos Eisley and Mustafar anyone? They seem to sort of understand this now after seeing the DLCs.
5. Remove all the gimmicky gamemodes, and just give us conquest and team death match.
6. Give us Clone Wars.
7. Stop trying to remove all attatchment from the old games. Just call it Instant Action. Why call it Skirmish? And place the camera over the head like in the old games, not over the sholder. It really annoys me for some reason.
8. Design the map around fun-ness, not movie accuracy.
9. Space to ground battles. After seeing, alpha footage of Free Radical's SWBF3, it's definitely possible and can be done well.
10. Similar again to fun trumps canon, give us rebel tanks. Imperials having AT-STs on Bespin and Rebels having nothing is unacceptable.
11. Give us better flying controls. The BF4 flying controls are great. Don't fix something that ain't broken.
12. Value gameplay over the player's "Star Wars battle fantasy." Ugh. Once the and wow wears off, theres really nothing left.
13. Focus more on content than graphics. Graphics are another one of the "wows" that wears off very quickly. I'd rather have more maps at launch that picture perfect graphics.

I could probably go on, but I'd be beating a dead horse. And it's ok if you actually like the game, but the drastically diminished player base (at least on PC) proves that most don't.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 03, 2016, 10:36:01 AM
A reply to number 4: The Death Star space flying map is based at Geonosis. The scene that happens at Yavin 4 actually happens at Geonosis in the game.

6: Will never happen as Disney despises the clone wars.

12: EA only values money.

7: They never intended to make the game like the originals, which was a mistake.

1: I agree, but the bow rifle is apparently going to be in the game.

11: Never tried it, but the controls need to be improved. It's like they were only aiming for people to use controllers.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Cdt Fox on October 03, 2016, 10:42:41 AM
Quote from: Nyx on October 03, 2016, 10:36:01 AM
A reply to number 4: The Death Star space flying map is based at Geonosis. The scene that happens at Yavin 4 actually happens at Geonosis in the game.

https://m.youtube.com/watch?v=576F6S3Hgaw ;)
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 03, 2016, 10:52:45 AM
Quote from: Cdt Fox on October 03, 2016, 10:42:41 AM
https://m.youtube.com/watch?v=576F6S3Hgaw ;)

It looks a lot like Geonosis though! xD
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on October 03, 2016, 01:16:42 PM
LOL, I actually intended this thread to just be about my list. But, whatever. :P
Quote from: Auggie on October 03, 2016, 09:56:50 AM
1. Fun should trump canon. Just because there aren't laser shotguns in canon doesn't mean it can't be in the game.
I agree. There's also the fact that everything introduced in the game (except the scenarios) is supposed to be canon anyway.

Quote from: Auggie on October 03, 2016, 09:56:50 AM2. Make the game less casual. Some argue that SWBF2 was also casual, but I think we can all agree here that it's definitely not.
SWBF2 NOT casual? I'm sorry, but the whole series is like the very definition of casual. I actually find DICE's version to be the most challenging out of all of them.

Quote from: Auggie on October 03, 2016, 09:56:50 AM3. There needs to be an actual class system, not a custom one. It's easier to balance, and it gives players roles on the battlefront.
Not necessarily. There have been billions of times i have used classes outside of their typical roles, such as using the engineer to assault the objective. There are also ways to give players roles without classes. Such as an idea of mine I plan to add to the list.

Quote from: Auggie on October 03, 2016, 09:56:50 AM4. Similar to the fun trumps canon, just because a battle didn't necessarily take place there, that doesn't mean it can't be a map. Mos Eisley and Mustafar anyone? They seem to sort of understand this now after seeing the DLCs.
I agree with this.

Quote from: Auggie on October 03, 2016, 09:56:50 AM5. Remove all the gimmicky gamemodes, and just give us conquest and team death match.
Why not have both? I like the "gimmicky" gamemodes.

Quote from: Auggie on October 03, 2016, 09:56:50 AM6. Give us Clone Wars.
Quote from: Nyx on October 03, 2016, 10:36:01 AM
6: Will never happen as Disney despises the clone wars.
Oh really? Then explain to me why there is so much Clone Wars stuff in Rebels, the new comics, books and mobile games?

That said, I don't think they'll add Clone Wars to this game, but I could see it happening in the next one.

Quote from: Auggie on October 03, 2016, 09:56:50 AMJust call it Instant Action. Why call it Skirmish?
Why does it matter? It's the same thing.

Quote from: Auggie on October 03, 2016, 09:56:50 AMAnd place the camera over the head like in the old games, not over the sholder. It really annoys me for some reason.
That can be easily corrected in the FOV options.

Quote from: Auggie on October 03, 2016, 09:56:50 AM8. Design the map around fun-ness, not movie accuracy.
I don't see why a map can't be both fun and movie-accurate. I think a lot of the existing maps are.

Quote from: Auggie on October 03, 2016, 09:56:50 AM9. Space to ground battles. After seeing, alpha footage of Free Radical's SWBF3, it's definitely possible and can be done well.
Agreed.

Quote from: Auggie on October 03, 2016, 09:56:50 AM10. Similar again to fun trumps canon, give us rebel tanks. Imperials having AT-STs on Bespin and Rebels having nothing is unacceptable.
Again I agree.

Quote from: Auggie on October 03, 2016, 09:56:50 AM11. Give us better flying controls. The BF4 flying controls are great. Don't fix something that ain't broken.
*Jumps into BF4 multiplayer match to compare flight controls to SWBF*

Quote from: Auggie on October 03, 2016, 09:56:50 AM12. Value gameplay over the player's "Star Wars battle fantasy." Ugh. Once the and wow wears off, theres really nothing left.
Hmm... it hasn't for me, yet.

Quote from: Auggie on October 03, 2016, 09:56:50 AM13. Focus more on content than graphics. Graphics are another one of the "wows" that wears off very quickly. I'd rather have more maps at launch that picture perfect graphics.
See above.

Quote from: Auggie on October 03, 2016, 09:56:50 AMAnd it's ok if you actually like the game,
Well, that's a nice change of pace. It seems like a most of the people bashing the new game think those who don't are idiots.

Quote from: Auggie on October 03, 2016, 09:56:50 AMbut the drastically diminished player base (at least on PC) proves that most don't.
Not according to Metacritic and Amazon.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Luna-old on October 03, 2016, 01:27:53 PM
Well, Rebels is an exception. I think they know that they can trust Dave Filoni to make sure it isn't too much. But, I've read a few things of Disney not liking the prequels. But, I also read through EASWBF forums and many people on there want the CW but many people also say it will not happen as the contents of the next game have been semi-confirmed.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on October 03, 2016, 03:41:10 PM
Quote from: Nyx on October 03, 2016, 01:27:53 PM
Well, Rebels is an exception. I think they know that they can trust Dave Filoni to make sure it isn't too much. But, I've read a few things of Disney not liking the prequels.
It's not just Rebels, there's also the new comics and mobile games, which aren't directly related to Rebels.
Quote from: Nyx on October 03, 2016, 01:27:53 PM
But, I also read through EASWBF forums and many people on there want the CW but many people also say it will not happen as the contents of the next game have been semi-confirmed.
All that's confirmed is that it will feature stuff from the sequel trilogy. It's possible the game features multiple eras like the old Battlefronts. We don't know  :censored: about it yet. We don't even have a name.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: [FC]BoMbeR on October 03, 2016, 04:26:45 PM
Quote from: Auggie on October 03, 2016, 09:56:50 AM
2. Make the game less casual. Some argue that SWBF2 was also casual, but I think we can all agree here that it's definitely not.

I actually lol'd out loud.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on October 10, 2016, 07:09:14 PM
Updated with another idea of mine:
QuoteCombat Roles
One thing I always found annoying is how hard it is to communicate with teammates in public multiplayer matches, especially on consoles. Another is when I want to attack the objective but my partner is sniping. What I propose would fix both of these problems. My idea is for there to be a new system of 'combat roles', in which the player's teammates would see an icon over the player's head, telling them what said player plans to do in the battle. Options could be Defense (a sheild), Offense (a blaster?), Sniper (a crosshair), Anti-Vehicle (Ion symbol) and Medic (a swiss cross, or the SW equivalent seen in TCW). That way, everyone on a team knows what each other is doing, and your partner could be chosen based on the your current role. This could also determine the kind of power-ups the player gets. For example if your role is set to 'Defense', you'll get mostly Personal Shields, Droids and Turrets.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: William on October 10, 2016, 08:38:44 PM
Quote from: Commander Awesome on October 10, 2016, 07:09:14 PM
Updated with another idea of mine:

Knowing what someone plans on doing before the match matters very little when considering how often people change classes in SWBF2. I think the same should be assumed for all games pretty much. Nobody plays solely one thing, but if there's a way to mid-match change your approach that wouldn't be too bad, I guess.
Title: Re: My ideas to improve EA Star Wars Battlefront.
Post by: Rayce on October 10, 2016, 08:49:41 PM
Quote from: Jean on October 10, 2016, 08:38:44 PM
Knowing what someone plans on doing before the match matters very little when considering how often people change classes in SWBF2. I think the same should be assumed for all games pretty much. Nobody plays solely one thing, but if there's a way to mid-match change your approach that wouldn't be too bad, I guess.
Yeah, players should be able to change it mid-game.
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