discussion on IPs and ISPs

Started by Led, July 19, 2015, 06:25:01 AM

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July 19, 2015, 06:25:01 AM Last Edit: July 19, 2015, 07:26:55 AM by Led
Quote from: codergames on July 19, 2015, 05:54:02 AM
LOL, not how Internet protocols work. The ping is related to the distance not the quality of connection. Means that packets of data have to pass through more routers if the distance if larger which renders larger ping, which is a response time. Eg. I'm in Serbia, you're from US and the other server is from Germany. My ping, whether I'm on wireless or ADSL or whichever, will be much larger for US server than for server from the Germany. The quality of connection determines how many packets are lost. My wireless connection is actually better than ADSL I had before, which was a wire.

Modern wireless routers are pretty good.  However, there can always be temporary connectivity issues that causes disconnects in games that you will not observe in general web-surfing or watching movies (that get buffered).  So, in general, a wired connection while gaming is still preferable.




Quote from: codergames on July 19, 2015, 05:54:02 AM
I'm blaming organizers for poor organization of entire event. Poor organization doesn't normally deserve any respect. If you think poor organization is something deserving respect, that's your opinion, most people tend to disagree, excluding people who poorly organized or people who are a part of poor organization.

The answer here is simple.  Codergamer, organize your own tournament.  If no-one plays, that will tell you something.  If people whine at you and call your a poor organizer, then that will also tell you something.

In the meantime, we have all heard your whining, and it is time for you to be quiet now.  I give great latitude to the tournament board admin to keep the peace on this board, but I will step in when I feel it has gone too long without formal intervention.


Quote from: codergames on July 19, 2015, 05:54:02 AM
I think Lucas developers ceasing support and NOT making patch for a bunch of bugs and holes they produced while making mistakes during development is the main cause. It's a buggy game allowing people to cheat and whatnot. But, yeah, a rematch would be fair, although you'd have to really apologize to Lord Majesty and ask for forgiveness for something like that to happen.
Pandemic hasn't been a company with employees for almost 10 years.  Get over it.  The anti-cheating tools in this game are actually pretty good.  You don't see any weapon strength or speed hacking in this game like you will see in other, more recent games.  The only exploits are related to visual issues.

And, no one around here will ask forgiveness from Majesty for anything. 





Quote from: codergames on July 19, 2015, 05:54:02 AM
Dude!!! Lord Majesty is on the shared server, that's why the IP is the same! I'm on a shared server, but fortunately none of the people from my country play in  this tourney, otherwise it would seem like I'm doing the same thing, lol.
On a shared server?  There goes any credibility for you knowing anything about computers...you either have to be in the same house behind a common router or using the same proxy server to have the same IP address.  Even then, you will come into SWBF with a different port number.



Quote from: codergames on July 19, 2015, 05:54:02 AM
For the 100th time, he didn't read the rules, when he sees someone, he shoots, it's a normal reaction. I'd do the same as I don't know how to differentiate between admin spectators and normal enemies. These are kids, most of them are joining games to shoot stuff, not to read dozens of rules. Me too, but I did waste time reading them, which I regret now, because the authors of rules don't obey them either. It was a waste of time.
So, someone doesn't understand the rules or doesn't read them, and it is the tournament organizers' fault.  I think it is time you move along from this community.



Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

July 19, 2015, 06:40:24 AM #1 Last Edit: July 19, 2015, 06:43:40 AM by codergames
@Led:
The sharing or whatever they're using is done by the ISP, not by their clients. It's the same IP it just internally gets routed to the local network IP which is usually 192.168.x.x. So there are 2 IPs, one is public, which is the same for, for example, 100 ISP clients, and the other is internal address which is 192.168.x.x, the real one. It's just a translation between the two, it's something that is done on a low level, based on MAC (Media Access Control) address, not ports, lol.

@Anyder:
Asperger's is a form of mild autism, not mental illness. You have serious issues, buddy.
I'm ~PFA~ Lord Satan, I love killing you on the battlefront and then devouring your souls for eternity :o

I'm a part of Lord Majesty's skillful clan of leaders.

July 19, 2015, 06:44:39 AM #2 Last Edit: July 19, 2015, 06:52:37 AM by Led
Quote from: codergames on July 19, 2015, 06:40:24 AM
@Led:
The sharing or whatever they're using is done by the ISP, not by their clients. It's the same IP it just internally gets routed to the local network IP which is usually 192.168.x.x. So there are 2 IPs, one is public, which is the same for 100 ISP clients, and the other is internal address which is 192.168.x.x, the real one. It's just a translation between the two, it's something that is done on a low level, based on MAC (Media Access Control) address, not ports, lol.

The sharing of IP's that I am talking about is by players, not by servers. 

The servers are not sharing IP addresses.  The servers used for the ICW are directly connected to the internet, not behind any routers.  And you obviously don't know how the server software works.  And yes, I know how a router works, but that is not relevant to this discussion.

The bottom line is that no two players on this game will have the same IP address unless they sit behind the same router or use the same proxy server. 

The ports to which I refer are the UDP ports that each player connects through from their game.  In this way, even if two players are behind the same router, they are uniquely identified by their IP adress:port number combination, so that the game can keep the player movements, etc. even though they have the same IP address.

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

So, to sum it all up for you, you will see the same IP address and they will have different internally inside their ISP network, which will be, eg. 192.168.1.1 and 192.169.1.2, in case of 2 clients of the same ISP. I think that was the problem, but of course, I cannot know until you show me the log.
I'm ~PFA~ Lord Satan, I love killing you on the battlefront and then devouring your souls for eternity :o

I'm a part of Lord Majesty's skillful clan of leaders.

Quote from: codergames on July 19, 2015, 06:50:14 AM
So, to sum it all up for you, you will see the same IP address and they will have different internally inside their ISP network, which will be, eg. 192.168.1.1 and 192.169.1.2, in case of 2 clients of the same ISP. I think that was the problem, but of course, I cannot know until you show me the log.

It doesn't work this way unless they share the same router.  For obvious reasons, ISPs don't usually do NAT.  I can assure you that this is not the case for any SWBF players that currently play the game.

So, if a player in SWBF has the same IP address as another player, it is not because of their ISP, it is because they are in the same household.

Please re-read my post above.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

July 19, 2015, 06:59:05 AM #5 Last Edit: July 19, 2015, 07:00:50 AM by codergames
My ISP does, so your "usually" failed. I know several of ISPs that do as well, depends on the options you pick. I picked cheap. I have the exact same static public IP as their 1000 other clients and we do NOT live under same roof nor in the same city for that matter.
I'm ~PFA~ Lord Satan, I love killing you on the battlefront and then devouring your souls for eternity :o

I'm a part of Lord Majesty's skillful clan of leaders.

July 19, 2015, 07:00:55 AM #6 Last Edit: July 19, 2015, 07:03:35 AM by Led
Quote from: codergames on July 19, 2015, 06:59:05 AM
My ISP does, so your "usually" failed. I know several of ISPs that do as well, depends on the options you pick. I picked cheap.

Actually, yours doesn't.

http://www.infosniper.net/index.php?ip_address=91.234.132.182&map_source=1&overview_map=1&lang=1&map_type=1&zoom_level=7

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Verified and confirmed, same public static address shared by thousands of others, all over our country.
I'm ~PFA~ Lord Satan, I love killing you on the battlefront and then devouring your souls for eternity :o

I'm a part of Lord Majesty's skillful clan of leaders.

July 19, 2015, 07:05:12 AM #8 Last Edit: July 19, 2015, 07:07:48 AM by Led
Quote from: codergames on July 19, 2015, 07:02:33 AM
Verified and confirmed, same public static address shared by thousands of others, all over our country.

Then refer to my comments about using the same proxy. 


The point, if you can remember from that long ago, is that Keygen and Majesty are not using the same IP address, unlike what you initially asserted.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

I don't understand how you concluded it was Lord Majesty and not his friend from the same country playing under a different nick?
I'm ~PFA~ Lord Satan, I love killing you on the battlefront and then devouring your souls for eternity :o

I'm a part of Lord Majesty's skillful clan of leaders.

Quote from: codergames on July 19, 2015, 05:54:02 AM

LOL, not how Internet protocols work. The ping is related to the distance not the quality of connection. Means that packets of data have to pass through more routers if the distance if larger which renders larger ping, which is a response time. Eg. I'm in Serbia, you're from US and the other server is from Germany. My ping, whether I'm on wireless or ADSL or whichever, will be much larger for US server than for server from the Germany. The quality of connection determines how many packets are lost. My wireless connection is actually better than ADSL I had before, which was a wire.

I'm blaming organizers for poor organization of entire event. Poor organization doesn't normally deserve any respect. If you think poor organization is something deserving respect, that's your opinion, most people tend to disagree, excluding people who poorly organized or people who are a part of poor organization.

I think Lucas developers ceasing support and NOT making patch for a bunch of bugs and holes they produced while making mistakes during development is the main cause. It's a buggy game allowing people to cheat and whatnot. But, yeah, a rematch would be fair, although you'd have to really apologize to Lord Majesty and ask for forgiveness for something like that to happen.


Lol no... Ping is affected by distance from client to server AND connection quality of the clients internet. Several players like Helios have used WIFI in servers before, and they noticed a decrease in lag on their end when switching to ethernet. Not saying it would fix the issue, if your router is good it might have no affect but its worth trying.

If you think the tournament is so poorly organized then why are you playing?

People can cheat in games even without bugs. And yeah I don't owe anyone an apology for the server glitching due to Pandemics's unfixed programming bugs. Especially after the insults directed by him towards various FC members.

Quote from: codergames on July 19, 2015, 07:09:01 AM
I don't understand how you concluded it was Lord Majesty and not his friend from the same country playing under a different nick?

I have not made any conclusions about who it was.  I am simply asserting that (unless you live in Serbia and use your ISP, according to you) that they would not have the same IP address.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: Led on July 19, 2015, 07:12:43 AM
I have not made any conclusions about who it was.  I am simply asserting that (unless you live in Serbia and use your ISP, according to you) that they would not have the same IP address.

I think you're wrong as many other countries have ISPs that do exact same, use some form of overlapping or overloading of addresses, simply because they have a lot of clients and not that many reserved public addresses, which is normal nowadays. I think Lord Majesty is from France and I think many of his friends are as well. I think you overreacted. He's just reacting to your injustice. You can do whatever you want, it's your website, those are your server, but you'll lose players. If that is your goal, keep it up, I think you're on the right track.

Quote from: Phobos on July 19, 2015, 07:12:16 AM
Lol no... Ping is affected by distance from client to server AND connection quality of the clients internet. Several players like Helios have used WIFI in servers before, and they noticed a decrease in lag on their end when switching to ethernet. Not saying it would fix the issue, if your router is good it might have no affect but its worth trying.

Ping is a response time. I don't have lost packets, so the connection is good.

Quote from: Phobos on July 19, 2015, 07:12:16 AM
If you think the tournament is so poorly organized then why are you playing?

What r u talking 'bout!? I'm not playing at all, I'm writing in the forum!!! Which is something I won't do either anymore, starting from tomorrow.
I'm ~PFA~ Lord Satan, I love killing you on the battlefront and then devouring your souls for eternity :o

I'm a part of Lord Majesty's skillful clan of leaders.

July 19, 2015, 07:23:05 AM #13 Last Edit: July 19, 2015, 07:27:17 AM by Led
Quote from: codergames on July 19, 2015, 07:20:36 AM
What r u talking 'bout!? I'm not playing at all, I writing in the forum!!! Which is something I won't do either anymore, starting from tomorrow.

Why wait until tomorrow?

I am locking this topic while I split out the irrelevant posts.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

July 19, 2015, 07:27:06 AM #14 Last Edit: July 19, 2015, 07:27:31 AM by Led
Quote from: codergames on July 19, 2015, 07:20:36 AM
Ping is a response time. I don't have lost packets, so the connection is good.
What r u talking 'bout!? I'm not playing at all, I'm writing in the forum!!! Which is something I won't do either anymore, starting from tomorrow.
The server is always going to reject 'some' packets now and then, this has to do with TPS and other issues with the server software. No need to post on the threads if you think its poorly organized then. Perhaps Majesty can speak for himself here instead. 

@Led
Thanks for locking the thread