SWBFGamers

General => General => Topic started by: Sereja on July 09, 2013, 04:32:29 AM

Title: Any rules for mod maps?
Post by: Sereja on July 09, 2013, 04:32:29 AM
I've try to read site rules, but seems, most of them represent the rules about posts, and images. So, is there exist any limits for mod maps?
For example:
Quote•Avoid political and religious topics.
That's clear, but what if the map represent some of real exist Earth fraction conflict? Or fiction war event, with real exist armies? Well, any war, is just a logical result of the politic, after all. ;)
As far as I know, some of WW2 German symbolic, forbidden in Germany itself. So, seems, they are can't officialy by some of videogames. Is there exist some similar limits about this for SWBF maps?
Quote•No sexual content or pornography, or links to any sites with it
Perhaps, that's may have sense, but what is exactly can be represent such content? Is the mod map with some... "overbeauty girls", like it was in the "Duke Nukem", and some other videogames, can be classificated as this content?
I have no any personal position about this, so, I will just try keep the rules, if you have any.
Title: Re: Any rules for mod maps?
Post by: Unit 33 on July 09, 2013, 06:22:41 AM
This has topic has never really come up before as the vast majority of SWBF maps are pure Star Wars fantasy and unrelated to real-world affairs.

The rules are in regard to forum content, we cannot prevent modders from doing what they like as that is beyond the realm of the boards, since they are not bound to them.
However if the mod is extremely offensive it probably won't be received too well... and may be removed from the site.

When making anything you have to be aware of how the audience will receive it, being careful not to out-right offend players.
And no this isn't soppy political correctness tosh, it's being aware that players are human beings and topics such as The Third Reich may annoy or upset people.

In regards to sexual/mature content etc I'd say that nudity is definitely off limits, semi-clad women? Probably a bit racy.
I'd advise that you just stay generally within the ratings for the original game which was 12+ right?

So essentially; do as you like, but on your head be it.
Title: Re: Any rules for mod maps?
Post by: Sereja on July 09, 2013, 07:48:13 AM
Thank's, got it.
I am afraid, in this case, my "Indiana Jones" project, have to be closed, but, it's always better ask ;).
Title: Re: Any rules for mod maps?
Post by: Roxas on July 09, 2013, 07:53:34 AM
Quote from: Sereja on July 09, 2013, 07:48:13 AM
Thank's, got it.
I am afraid, in this case, my "Indiana Jones" project, have to be closed, but, it's always better ask ;).
You could always upload to a external file hosting site and leave a warning or something along the lines.
Title: Re: Any rules for mod maps?
Post by: Unit 33 on July 09, 2013, 08:04:58 AM
Quote from: Sereja on July 09, 2013, 07:48:13 AM
Thank's, got it.
I am afraid, in this case, my "Indiana Jones" project, have to be closed, but, it's always better ask ;).
I think featuring Nazi paraphernalia within the mod should be alright as long as your not glorifying it.
... it's more about approaching it with some amount of maturity, which I'm pretty sure you have.

Alright, I think it's fair to say a mod with some fictitious naughty Nazis from a film is fine, considering the Lego Indiana Jones game could manage it.

I personally don't mind the featuring of Nazis, I've played a heap-full of games with them making large appearances.

Just wait for some more opinions, because this is new ground here.
Title: Re: Any rules for mod maps?
Post by: Kit Fisto on July 09, 2013, 08:13:23 AM
Your basing the map off of a movie. A fun movie at that. I say go for it!
I wouldn't get offended and as long as Indy is the only playable class (no playing as Nazis) I don't see why people would not like it/ get offended.

I trust that you (Sereja) will be mature with the Nazis in your map. :)
Title: Re: Any rules for mod maps?
Post by: {PLA}gdh92 on July 09, 2013, 10:39:27 AM
An Indiana Jones map needs to be released, that should be the main rule. ;)
I can see why playing as Nazi's could be a problem but battlefront is about playing the bad guys sometimes, as long as maps come with warnings I think anything should be allowed if it has a reason to be there(gameplay or story). The only thing I think shouldn't be allowed is something targeted at a specific person or small group but who am I to judge? :)
Title: Re: Any rules for mod maps?
Post by: Phobos on July 09, 2013, 10:54:18 AM
Quote from: {PLA}gdh92 on July 09, 2013, 10:39:27 AM
An Indiana Jones map needs to be released, that should be the main rule. ;)
I can see why playing as Nazi's could be a problem but battlefront is about playing the bad guys sometimes, as long as maps come with warnings I think anything should be allowed if it has a reason to be there(gameplay or story). The only thing I think shouldn't be allowed is something targeted at a specific person or small group but who am I to judge? :)
I agree that content warning should be clear and up front. As long as this is included, I think it is up to the modder to decide which mods they want to distribute (within the rules of the community they release these mods on). Just as it is up to the player which mods they choose to download. If you know you will be offended by a certain mod because of the warnings, you have no reason to download and then complain about it.
Title: Re: Any rules for mod maps?
Post by: Black Water on July 09, 2013, 11:08:53 AM
I wouldn't be offended, I just won't let my parents catch me playing it, lol, you could always upload it to another website if it's not allowed here.
Title: Re: Any rules for mod maps?
Post by: Roxas on July 09, 2013, 12:07:21 PM
Quote from: UNIT 33 on July 09, 2013, 08:04:58 AM
glorifying
So it can't be like Inglorious "Bankers" then? (sometimes I curse not being able to curse on these forums lol).
Title: Re: Any rules for mod maps?
Post by: Led on July 09, 2013, 12:39:21 PM
An SWBF Indiana Jones based mod map would be fine here.  SWBF itself is a T (teen) rated game, so I think that this mod would still fit within it.  The Indiana Jones movie is PG-13, I think, which still fits within our site.
R-rate or above should be avoided here  ;)


There are limits to the game engine that keep things from getting too graphic, too.
Title: Re: Any rules for mod maps?
Post by: Kit Fisto on July 09, 2013, 01:42:28 PM
Quote from: Buckler on July 09, 2013, 12:39:21 PM
An SWBF Indiana Jones based mod map would be fine here.  SWBF itself is a T (teen) rated game, so I think that this mod would still fit within it.  The Indiana Jones movie is PG-13, I think, which still fits within our site.
R-rate or above should be avoided here  ;)
The first 2 Indy movies are PG and the last one is PG-13 (crystal skull isn't an Indy movie because it sucked)

SWBF is T for for violence, not cussing/blood. So you can't really make that comparison. I say go for it Sereja! Besides, who would play as the Nazis over Indy? ;)
Title: Re: Any rules for mod maps?
Post by: Led on July 09, 2013, 02:45:06 PM
Quote from: Kit Fisto on July 09, 2013, 01:42:28 PM
The first 2 Indy movies are PG and the last one is PG-13 (crystal skull isn't an Indy movie because it sucked)

SWBF is T for for violence, not cussing/blood. So you can't really make that comparison. I say go for it Sereja! Besides, who would play as the Nazis over Indy? ;)

You forget Kit, there is only one opinion here that counts :)
Title: Re: Any rules for mod maps?
Post by: Kit Fisto on July 09, 2013, 02:57:51 PM
Quote from: Buckler on July 09, 2013, 02:45:06 PM
You forget Kit, there is only one opinion here that counts :)
Yes. But then why did your trusty moderator post this?

Quote from: UNIT 33 on July 09, 2013, 08:04:58 AM
Just wait for some more opinions
:happy:
Title: Re: Any rules for mod maps?
Post by: BlackScorpion on July 09, 2013, 05:08:18 PM
Quote from: Kit Fisto on July 09, 2013, 02:57:51 PM
Yes. But then why did your trusty moderator post this?
:happy:

You interpret that as if it was referring to the membership of SWBFGamers.com at large.  As this would amount to an interpretation of the rules, I doubt that this what Unit meant.  What Unit probably meant was that his opinion is just a single opinion offered by those who enforce the rules of this forum.
Title: Re: Any rules for mod maps?
Post by: SleepKiller on July 09, 2013, 05:18:40 PM
Quote from: Kit Fisto on July 09, 2013, 02:57:51 PM
Yes. But then why did your trusty moderator post this?
:happy:
The dictator has spoken, leave it be...
Title: Re: Any rules for mod maps?
Post by: Kit Fisto on July 09, 2013, 05:38:18 PM
Quote from: SleepKiller on July 09, 2013, 05:18:40 PM
The dictator has spoken, leave it be...
We must overthrow the dictator! SK has been corupted by power. Come members who have no position on this forum, unite and we will win! :huzzah: [spoiler]I only did that because we have that little british guy with the gun going huzzah!  :D

I'll leave it be now. [/spoiler]
Title: Re: Any rules for mod maps?
Post by: BlackScorpion on July 09, 2013, 05:43:57 PM
Quote from: Kit Fisto on July 09, 2013, 05:38:18 PM
We must overthrow the dictator! SK has been corupted by power. Come members who have no position on this forum, unite and we will win! :huzzah: [spoiler]I only did that because we have that little british guy with the gun going huzzah!  :D

I'll leave it be now. [/spoiler]

Everybody knows that things don't go well for the British concerning revolutions.
Title: Re: Any rules for mod maps?
Post by: Phobos on July 10, 2013, 07:26:09 AM
Quote from: Buckler on July 09, 2013, 12:39:21 PM
An SWBF Indiana Jones based mod map would be fine here.  SWBF itself is a T (teen) rated game, so I think that this mod would still fit within it.  The Indiana Jones movie is PG-13, I think, which still fits within our site.
R-rate or above should be avoided here  ;)
There are limits to the game engine that keep things from getting too graphic, too.
@Buckler
So to clarify, you don't allow mods above the T/PG-13 rating to be hosted here, download linked here, or both? I know swbf has a blood effects mod and this is generally acceptable, but under what rating would you classify "gore mods" such as a modified droid explosion animation for dead zombies exploding into limbs?
Title: Re: Any rules for mod maps?
Post by: Unit 33 on July 10, 2013, 08:10:37 AM
Quote from: Phobos on July 10, 2013, 07:26:09 AM
@Buckler
So to clarify, you don't allow mods above the T/PG-13 rating to be hosted here, download linked here, or both? I know swbf has a blood effects mod and this is generally acceptable, but under what rating would you classify "gore mods" such as a modified droid explosion animation for dead zombies exploding into limbs?
I'd say that still falls under cartoon humour, I think Napseeker did it a couple of times, and loads of previous mods have had blood.
Title: Re: Any rules for mod maps?
Post by: Kit Fisto on July 10, 2013, 08:48:24 AM
Quote from: UNIT 33 on July 10, 2013, 08:10:37 AM
I'd say that still falls under cartoon humour, I think Napseeker did it a couple of times, and loads of previous mods have had blood.
Yea Napseeker has a couple mods where the character blows up into pieces and (for example) in SK's Unleashed mod the IMP pilot's gun makes the rebels blood go everywhere. But I think those aren't that big of a deal in SWBFI because you can only do so much. It doesn't look real and so I think that's ok. I don't think you can make it look real in SWBFI at all so that kind of solves the problem.  :shrug:



Wait a minute Sereja, what happened to Otoh Gunga?  I was looking forward to another masterpiece of yours! :'(
Title: Re: Any rules for mod maps?
Post by: Led on July 10, 2013, 11:55:49 AM
Quote from: Phobos on July 10, 2013, 07:26:09 AM
@Buckler
So to clarify, you don't allow mods above the T/PG-13 rating to be hosted here, download linked here, or both? I know swbf has a blood effects mod and this is generally acceptable, but under what rating would you classify "gore mods" such as a modified droid explosion animation for dead zombies exploding into limbs?

I would say that anything you can do with SWBF looks too cartoonish and is not a problem.

The things I would be concerned about would would be into the realm of realistic looking GTA stuff, esp. the "secret" stuff they patched out of it a few years back.
Title: Re: Any rules for mod maps?
Post by: Jangofett96 on February 02, 2014, 12:13:00 PM
Quote from: Buckler on July 09, 2013, 12:39:21 PM
An SWBF Indiana Jones based mod map would be fine here.  SWBF itself is a T (teen) rated game, so I think that this mod would still fit within it.  The Indiana Jones movie is PG-13, I think, which still fits within our site.
R-rate or above should be avoided here  ;)


There are limits to the game engine that keep things from getting too graphic, too.






Why not actually? There is plenty of games featuring nazis and making a mod map about it is OK, in my opinnion. Unless there is blood, because then you should warn. Sorry for my english i'm a 13 year old swedish.



Title: Re: Any rules for mod maps?
Post by: Led on February 02, 2014, 03:05:34 PM
Quote from: Jangofett96 on February 02, 2014, 12:13:00 PM


Why not actually? There is plenty of games featuring nazis and making a mod map about it is OK, in my opinnion. Unless there is blood, because then you should warn. Sorry for my english i'm a 13 year old swedish.

Make whatever you want. 

What gets hosted here is up to me  though ;)
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