Just a topic for the sharing of weird/disturbing/amazing/insane/awkward SWBF moments. The one I can think of right now is a couple days ago I was playing a SWBF2 Tantive level as the rebels, I got to the engine room, and I see a stormtrooper up on the ledge, so I chuck a nade at him. It hits him smack on the head, bounces off, and the stormie is running around in circles, panicing. Oh, and once on Kashyyyk:Docks in SWBF1, I was being a reb vanguard and shooting the walkers from the pier, and I jumped onto one for fun. The walker freaks out, turning, looking up, shooting, and then out of nowhere it explodes and disappears into thin air.
Crazy stuff.
I was on bespin cloud city, and after somebody laid a mine another player stepped on it, but the explosion kept going on for like 5 minutes...I still don't know how that happened
Whoa. Was it actually exploding, anybody on the other team getting killed when they came near, or was it just looking like it exploded for 5 minutes? Either way, extreme lag. Nice one lol
When im in cloud city whit a lot of lagg and im on the upper floor i can see true everything beneed me xD
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi536.photobucket.com%2Falbums%2Fff327%2Fdarthvdieren%2FPicture9-34.png&hash=286af4b450fc2b8242dea8f3b6b5e9a92535f86c)
no, i dont believe that Verik. want to prove it? take a video of it actually happening if you can.
Quote from: keenmike on October 21, 2009, 08:14:43 AM
no, i dont believe that Verik. want to prove it? take a video of it actually happening if you can.
Oh come on, why would somebody fake something like that ?!?!
He posted a pic.
I was playing dune sea as the clones and i used a starfighter to get on one of those giant pillars, the one nearest to the arch. I got out and started sniping and my ship blew up for no apparent reason. Kinda stinks when your not a jet trooper!
Yeah, vehicles will randomly explode when not used for a while.
not a fake a make? prove it with a video? i give him a choice if he wants to prove it or not.
He already HAS. Look at the pic.
That's a known glitch- an invisible platform out there by the round thing that covers the health and ammo droids near the rear entrance.
Quote from: ~{PLA}~ Seth on October 20, 2009, 06:33:22 PM
Whoa. Was it actually exploding, anybody on the other team getting killed when they came near, or was it just looking like it exploded for 5 minutes? Either way, extreme lag. Nice one lol
I'm actually not sure, I would guess that anybody going near the explosion would die though.
I think it probably was some sort of lag or it's just simply a glitch in the game. I've only seen it happen once or twice though.
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this is a photo of something i am standing on that is solid. it would not be hard to imagine to do this in places so that one can see thru a wall or the floor. jk, i dont see a health and ammo.
About the long lasting mine, i once tossed one at Wrath on maz1, he got trapped in it, for a good 5/6 mins, we all went to watch, it was clearly still blowing up as a few people walked up and died from it......infact i have a ton of screenshots from that....i might make it into an animation for you all.
Quote from: keenmike on October 21, 2009, 06:06:46 PM
not a fake a make? prove it with a video? i give him a choice if he wants to prove it or not.
let me rephraze. with a video one can show the before and after. so, i am just asking if he can take a video and post it in xfire for a cool proof of something weird. something to think about, where is the lots of lag symbol at the bottom of his screenshot?
First its not a glitch its a fault in my computer. Secondly i haven't faked it. and 3thly i cant and will not make a video of it because i reinstalled the game because it stopped working and because of the reinstall its still working.
+ this is a pic of a guy shooting against the ground and it aint a glitch
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(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi536.photobucket.com%2Falbums%2Fff327%2Fdarthvdieren%2FPicture8-29.png&hash=38cdcbd108d8dd9928e3b86e2dbcd8a5100889dc)
as for me, it is a nice file concept. swbf1 has been so big for so long this is what i would have made if i had come to swbf1 earlier. with jets every where it is not hard to think of ways to see them.
Quote from: keenmike on October 24, 2009, 12:52:25 PM
as for me, it is a nice file concept. swbf1 has been so big for so long this is what i would have made if i had come to swbf1 earlier. with jets every where it is not hard to think of ways to find them.
What are you talking about?
Quote from: CommanderChristian on October 21, 2009, 05:21:52 PM
I was playing dune sea as the clones and i used a starfighter to get on one of those giant pillars, the one nearest to the arch. I got out and started sniping and my ship blew up for no apparent reason. Kinda stinks when your not a jet trooper!
The self-destructing vehicles are part of the game itself - the idea is that there can only be a fixed number of vehicles spawned in a game and if a gamer flies their fighter some place out of reach and abandons it there (deliberately or by dying), then the fighter is stuck there for the rest of the game and useless to other players. So when you make a map, you can decide how long a fighter can be left abandoned "in the field" before it self-destructs. By destroying itself, it can then be respawned back at its original spawning location for another gamer to fly. The mapmaker usually defines a safe zone where you can abandon/leave a fighter and not have to worry about it blowing up - this is usually near a CP controlled by your team - but gamers have no way of knowing where a safe zone is.
The best way is to just get back into your fighter every once in a while so that the game doesn't think the fighter has been abandoned. Every time you exit the fighter, the counter starts to tick again - the mapmaker may set the self-destruct to happen 30 seconds after being abandoned or 10 minutes. It's up to them.
In my BofC map, a LOT of self-destructing happens so that a fighter is always available in the CIS or REP cruiser hangars for AI bots to hop into... keeps the space dogfights constantly going.
One day when I was playing the COruscant: Knightfall campaign mission on SWBF2, when I got to the CP I was ordered to capture, and several jedi appeared and all came after me. One, I noticed, was the model of Yoda, but human. So he was the size of Yoda, but looked like the rest of the random jedi on that mission. He just looked funny and that's the only time I've seen it happen. I loled.
once on cc i was a wookiee and shot a nade at an imp pilot's head
it hid his head directly, then nade that yellow headshot flash, then his head disappeared
the grenade which was floating above his neck and exploded and he flew away
hey verik whered u get the swbf2 clone skins?
i had them once and lost them :(
Quote from: Napseeker on October 24, 2009, 11:17:38 PM
The self-destructing vehicles are part of the game itself - the idea is that there can only be a fixed number of vehicles spawned in a game and if a gamer flies their fighter some place out of reach and abandons it there (deliberately or by dying), then the fighter is stuck there for the rest of the game and useless to other players. So when you make a map, you can decide how long a fighter can be left abandoned "in the field" before it self-destructs. By destroying itself, it can then be respawned back at its original spawning location for another gamer to fly. The mapmaker usually defines a safe zone where you can abandon/leave a fighter and not have to worry about it blowing up - this is usually near a CP controlled by your team - but gamers have no way of knowing where a safe zone is.
The best way is to just get back into your fighter every once in a while so that the game doesn't think the fighter has been abandoned. Every time you exit the fighter, the counter starts to tick again - the mapmaker may set the self-destruct to happen 30 seconds after being abandoned or 10 minutes. It's up to them.
In my BofC map, a LOT of self-destructing happens so that a fighter is always available in the CIS or REP cruiser hangars for AI bots to hop into... keeps the space dogfights constantly going.
That makes sense, thanks for the tip!
here is something weird.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi725.photobucket.com%2Falbums%2Fww253%2Fkeenmike%2Fswbf-20091105-035630.png&hash=5f33373f966fcffdd3b007a2765280ffe039f2c8)
here is something weird.
Oh yeah, I've been over there a couple times.