SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: ~{PLA}~ Seth on October 20, 2009, 03:14:41 PM

Title: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on October 20, 2009, 03:14:41 PM
Just a topic for the sharing of weird/disturbing/amazing/insane/awkward SWBF moments. The one I can think of right now is a couple days ago I was playing a SWBF2 Tantive level as the rebels, I got to the engine room, and I see a stormtrooper up on the ledge, so I chuck a nade at him. It hits him smack on the head, bounces off, and the stormie is running around in circles, panicing. Oh, and once on Kashyyyk:Docks in SWBF1, I was being a reb vanguard and shooting the walkers from the pier, and I jumped onto one for fun. The walker freaks out, turning, looking up, shooting, and then out of nowhere it explodes and disappears into thin air.

Crazy stuff.
Title: Re: Weird SWBF Stuff
Post by: Droideka on October 20, 2009, 03:17:14 PM
I was on bespin cloud city, and after somebody laid a mine another player stepped on it, but the explosion kept going on for like 5 minutes...I still don't know how that happened
Title: Re: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on October 20, 2009, 06:33:22 PM
Whoa. Was it actually exploding, anybody on the other team getting killed when they came near, or was it just looking like it exploded for 5 minutes? Either way, extreme lag. Nice one lol
Title: Re: Weird SWBF Stuff
Post by: Darth Verik on October 21, 2009, 02:26:33 AM
When im in cloud city whit a lot of lagg and im on the upper floor i can see true everything beneed me xD
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi536.photobucket.com%2Falbums%2Fff327%2Fdarthvdieren%2FPicture9-34.png&hash=286af4b450fc2b8242dea8f3b6b5e9a92535f86c)
Title: Re: Weird SWBF Stuff
Post by: Xfire Keenmike aka cull on October 21, 2009, 08:14:43 AM
no, i dont believe that Verik. want to prove it? take a video of it actually happening if you can.
Title: Re: Weird SWBF Stuff
Post by: Unit 33 on October 21, 2009, 08:17:29 AM
Quote from: keenmike on October 21, 2009, 08:14:43 AM
no, i dont believe that Verik. want to prove it? take a video of it actually happening if you can.
Oh come on, why would somebody fake something like that ?!?!
Title: Re: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on October 21, 2009, 02:55:24 PM
He posted a pic.
Title: Re: Weird SWBF Stuff
Post by: CommanderChristian on October 21, 2009, 05:21:52 PM
I was playing dune sea as the clones and i used a starfighter to get on one of those giant pillars, the one nearest to the arch. I got out and started sniping and my ship blew up for no apparent reason. Kinda stinks when your not a jet trooper!
Title: Re: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on October 21, 2009, 05:42:10 PM
Yeah, vehicles will randomly explode when not used for a while.
Title: Re: Weird SWBF Stuff
Post by: Xfire Keenmike aka cull on October 21, 2009, 06:06:46 PM
not a fake a make? prove it with a video? i give him a choice if he wants to prove it or not.
Title: Re: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on October 21, 2009, 06:08:12 PM
He already HAS. Look at the pic.
Title: Re: Weird SWBF Stuff
Post by: Jedikiller on October 21, 2009, 06:13:33 PM
That's a known glitch- an invisible platform out there by the round thing that covers the health and ammo droids near the rear entrance.
Title: Re: Weird SWBF Stuff
Post by: Droideka on October 21, 2009, 07:09:14 PM
Quote from: ~{PLA}~ Seth on October 20, 2009, 06:33:22 PM
Whoa. Was it actually exploding, anybody on the other team getting killed when they came near, or was it just looking like it exploded for 5 minutes? Either way, extreme lag. Nice one lol

I'm actually not sure, I would guess that anybody going near the explosion would die though.
I think it probably was some sort of lag or it's just simply a glitch in the game. I've only seen it happen once or twice though.
Title: Re: Weird SWBF Stuff
Post by: Xfire Keenmike aka cull on October 21, 2009, 11:07:45 PM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi725.photobucket.com%2Falbums%2Fww253%2Fkeenmike%2Fswbf-20091022-002152.png&hash=f2f03b63a293c36f59a53b6027ff8e8ad2ff7e9f)

this is a photo of something i am standing on that is solid. it would not be hard to imagine to do this in places so that one can see thru a wall or the floor. jk, i dont see a health and ammo.
Title: Re: Weird SWBF Stuff
Post by: Hardcore on October 21, 2009, 11:28:25 PM
About the long lasting mine, i once tossed one at Wrath on maz1, he got trapped in it, for a good 5/6 mins, we all went to watch, it was clearly still blowing up as a few people walked up and died from it......infact i have a ton of screenshots from that....i might make it into an animation for you all.
Title: Re: Weird SWBF Stuff
Post by: Xfire Keenmike aka cull on October 22, 2009, 12:35:47 AM
Quote from: keenmike on October 21, 2009, 06:06:46 PM
not a fake a make? prove it with a video? i give him a choice if he wants to prove it or not.
let me rephraze. with a video one can show the before and after. so, i am just asking if he can take a video and post it in xfire for a cool proof of something weird. something to think about, where is the lots of lag symbol at the bottom of his screenshot?
Title: Re: Weird SWBF Stuff
Post by: Darth Verik on October 24, 2009, 04:31:39 AM
First its not a glitch its a fault in my computer. Secondly i haven't faked it. and 3thly i cant and will not make a video of it because i reinstalled the game because it stopped working and because of the reinstall its still working.
+ this is a pic of a guy shooting against the ground and it aint a glitch
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi536.photobucket.com%2Falbums%2Fff327%2Fdarthvdieren%2FPicture18-22.png&hash=a9f679ce147f3afe9f468abe385577f97792a6be)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi536.photobucket.com%2Falbums%2Fff327%2Fdarthvdieren%2FPicture8-29.png&hash=38cdcbd108d8dd9928e3b86e2dbcd8a5100889dc)
Title: Re: Weird SWBF Stuff
Post by: Xfire Keenmike aka cull on October 24, 2009, 12:52:25 PM
as for me, it is a nice file concept. swbf1 has been so big for so long this is what i would have made if i had come to swbf1 earlier. with jets every where it is not hard to think of ways to see them.
Title: Re: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on October 24, 2009, 07:15:52 PM
Quote from: keenmike on October 24, 2009, 12:52:25 PM
as for me, it is a nice file concept. swbf1 has been so big for so long this is what i would have made if i had come to swbf1 earlier. with jets every where it is not hard to think of ways to find them.
What are you talking about?

Title: Re: Weird SWBF Stuff
Post by: Napseeker on October 24, 2009, 11:17:38 PM
Quote from: CommanderChristian on October 21, 2009, 05:21:52 PM
I was playing dune sea as the clones and i used a starfighter to get on one of those giant pillars, the one nearest to the arch. I got out and started sniping and my ship blew up for no apparent reason. Kinda stinks when your not a jet trooper!

The self-destructing vehicles are part of the game itself - the idea is that there can only be a fixed number of vehicles spawned in a game and if a gamer flies their fighter some place out of reach and abandons it there (deliberately or by dying), then the fighter is stuck there for the rest of the game and useless to other players.  So when you make a map, you can decide how long a fighter can be left abandoned "in the field" before it self-destructs.  By destroying itself, it can then be respawned back at its original spawning location for another gamer to fly.  The mapmaker usually defines a safe zone where you can abandon/leave a fighter and not have to worry about it blowing up - this is usually near a CP controlled by your team - but gamers have no way of knowing where a safe zone is. 

The best way is to just get back into your fighter every once in a while so that the game doesn't think the fighter has been abandoned.  Every time you exit the fighter, the counter starts to tick again - the mapmaker may set the self-destruct to happen 30 seconds after being abandoned or 10 minutes. It's up to them.

In my BofC map, a LOT of self-destructing happens so that a fighter is always available in the CIS or REP cruiser hangars for AI bots to hop into... keeps the space dogfights constantly going.


Title: Re: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on October 25, 2009, 02:28:37 PM
One day when I was playing the COruscant: Knightfall campaign mission on SWBF2, when I got to the CP I was ordered to capture, and several jedi appeared and all came after me. One, I noticed, was the model of Yoda, but human. So he was the size of Yoda, but looked like the rest of the random jedi on that mission. He just looked funny and that's the only time I've seen it happen. I loled.
Title: Re: Weird SWBF Stuff
Post by: Jon415 on October 25, 2009, 07:07:11 PM
once on cc i was a wookiee and shot a nade at an imp pilot's head
it hid his head directly, then nade that yellow headshot flash, then his head disappeared
the grenade which was floating above his neck and exploded and he flew away

hey verik whered u get the swbf2 clone skins?
i had them once and lost them :(
Title: Re: Weird SWBF Stuff
Post by: CommanderChristian on October 26, 2009, 01:41:42 PM
Quote from: Napseeker on October 24, 2009, 11:17:38 PM
The self-destructing vehicles are part of the game itself - the idea is that there can only be a fixed number of vehicles spawned in a game and if a gamer flies their fighter some place out of reach and abandons it there (deliberately or by dying), then the fighter is stuck there for the rest of the game and useless to other players.  So when you make a map, you can decide how long a fighter can be left abandoned "in the field" before it self-destructs.  By destroying itself, it can then be respawned back at its original spawning location for another gamer to fly.  The mapmaker usually defines a safe zone where you can abandon/leave a fighter and not have to worry about it blowing up - this is usually near a CP controlled by your team - but gamers have no way of knowing where a safe zone is. 

The best way is to just get back into your fighter every once in a while so that the game doesn't think the fighter has been abandoned.  Every time you exit the fighter, the counter starts to tick again - the mapmaker may set the self-destruct to happen 30 seconds after being abandoned or 10 minutes. It's up to them.

In my BofC map, a LOT of self-destructing happens so that a fighter is always available in the CIS or REP cruiser hangars for AI bots to hop into... keeps the space dogfights constantly going.

That makes sense, thanks for the tip!
Title: Re: Weird SWBF Stuff
Post by: Xfire Keenmike aka cull on November 05, 2009, 02:02:33 AM
here is something weird.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi725.photobucket.com%2Falbums%2Fww253%2Fkeenmike%2Fswbf-20091105-035630.png&hash=5f33373f966fcffdd3b007a2765280ffe039f2c8)
here is something weird.
Title: Re: Weird SWBF Stuff
Post by: ~{PLA}~ Seth on November 05, 2009, 03:03:57 PM
Oh yeah, I've been over there a couple times.
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