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Messages - EA711

#1
Very, very good, every thing seems to work and looks great but I think that the draw distance of the map needs to be increased, when you look across the map terrain far away goes white and objects disappear.
#2
SWBF1 Modding / Re: Work In Progress: Felucia: Woods
September 20, 2009, 07:38:49 AM
Fantastic work there JK  :o
#3
Hi Seth :wave: hope you keep likeing it here.
#4
Requests / Re: BF2 Kashyyyk
September 08, 2009, 08:40:23 AM
My favorite too,would be great if someone ported it. Snail tanks would be great but they float on water in bf1
#5
Welcome Center / Re: Hello
September 02, 2009, 01:46:52 AM
As the maker of the Star fire side mod I welcome you to MPC hope you have a great time  :tu:
#6
Quote from: Mirdala on September 01, 2009, 03:27:36 PM
Dude, I love your mod.  :tu: But I can't seem to find the Utapau map. :blankemote:

Thank you the maps are on this site in the downloads section.

Utapau map just in case:http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=17
#7
Released Maps and Mods / Re: GGW Maps
August 31, 2009, 03:01:21 AM
Quote3rd space is better off left in bf2..

The space maps are good they just need paths and sounds.

I think a map modding team needs to be organised to make some space maps because they seem to be hard to make.
#8
Released Maps and Mods / Re: GGW Maps
August 30, 2009, 03:08:36 AM
Edit: I played them and well they are for multiplayer only. most of the maps don't or have bad ai paths so gameplay is very boring in singleplayer. The space maps have no sound and the cloning facility map is just the normal kamino map with the walkways rearranged and a few ported objects. Imp/scums death star map is much better than this one it may have less collision issues but it is smaller ie. there is no death star control room and large parts of the orginal swbf2 map don't exist.
#9
Primary 1: automatic sniper rifle
Primary 2: some form of shot gun or a dc15s carbine

Secondry 1: wrist rocket 12 overall
Secondry 2: recon droid that self destructs and is armed with a blaster

some form of high powered jump pack with blue jets

scout trooper armour with blue on it.
#10
SWBF1 Modding / Re: Animated cloth kamas?
August 25, 2009, 02:43:12 PM
Quote from: Braeden on August 25, 2009, 02:27:00 PM
However I think you can model on the kama manually

Using xsi right?
#11
SWBF1 Modding / Animated cloth kamas?
August 25, 2009, 10:42:27 AM
How do you get animated cloth to appear in swbf1 [the kamas on swbf2 units]?
#12
Released Maps and Mods / Re: SWBF Mission Pack 1
August 11, 2009, 08:54:41 AM
Good I loved these missions, downloading know.  :tu:
#13
Welcome Center / Re: Away for 10 days
August 11, 2009, 08:16:10 AM
Thanks
#14
Welcome Center / Away for 10 days
August 11, 2009, 03:32:34 AM
I will be away from Wednesday 12th to Saturday 22nd. Bye.
#15
Released Maps and Mods / Re: Cato Nemoidia
August 10, 2009, 10:37:09 AM
Ok I have tried it out. It is a strangely textured large building surrounded by geonosis style hills. the building is good in the sense that there are many hidding places and corridors but the only way to get to them is by using a jet trooper. There are only 2cps and the teams meet in the middle of the ground floor, so gameplay wise it is not very good. It has pottential but it is not staying in my addon folder, needs more work and cps.