SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Led on July 31, 2014, 06:24:59 PM

Title: Sereja's Otoh Gunga
Post by: Led on July 31, 2014, 06:24:59 PM
Sereja's Otoh Gunga

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1162 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1162)
Title: Re: Sereja's Otoh Gunga
Post by: Rayce on July 31, 2014, 06:27:46 PM
Woot! It's finally out!  :cheer:
Title: Re: Sereja's Otoh Gunga
Post by: RepComm on July 31, 2014, 06:33:15 PM
It's finally here! And to quote a great man "HUZZAH! What a fruity delight!"

It made me want to say "Best map for SWBF ever. No question about that." But I realize that the majority (if not, all) your maps are pure amazing like this. Thank you for sharing your amazing talent with us!
Title: Re: Sereja's Otoh Gunga
Post by: Snake on July 31, 2014, 07:00:21 PM
I can't wait to play this..

This is amazing.. I do have some comments though
-I am confused by the presence of Geonosians  :blink: I guess they could ride around with the droids on ships, though.
-The only big thing I noticed is that I usually wonder around, capturing cps, maybe killing one or two droids, but overall it feels kind of empty. I'm not sure what the AI count is but maybe turning it up 15 or 20 would remedy that.
-This is probably the most beautiful map I've ever played.
-I absolutely love the detail and variety of the gungans.

Excellent work, Sereja. Absolutely excellent.
Title: Re: Sereja's Otoh Gunga
Post by: Sereja on July 31, 2014, 07:21:58 PM
Thank's! :)
The Titles:
----------------------------------------------------------------------------------------------
EXPLOSIVE! BRILLIANT! MUST SEE!

Naboo: Otoh Gunga.

Proudly introduce for you, my map: Naboo: Otoh Gunga!

[spoiler](http://i51.fastpic.ru/big/2013/0327/89/5520ac9e5ca7e846cff14109229a4c89.jpg)[/spoiler]
[spoiler](http://i51.fastpic.ru/big/2013/0327/06/116d4b349077292e589ceed06415cc06.jpg)[/spoiler]
[spoiler](http://i53.fastpic.ru/big/2013/0327/5f/4d42f5abfc123c92604fa8e398e2915f.jpg)[/spoiler]
[spoiler](http://i54.fastpic.ru/big/2013/0327/83/48d6f43a4ae00a95f7382de66f417983.jpg)[/spoiler]
[spoiler](http://i51.fastpic.ru/big/2013/0327/f9/98b2b8349388b51b55c13993aa7b37f9.jpg)[/spoiler]
[spoiler](http://i68.fastpic.ru/big/2014/0801/c1/e2123702c2c941ba792729c1e16168c1.jpg)[/spoiler]
[spoiler](http://i66.fastpic.ru/big/2014/0801/b1/bbae5fa10442da833db15039b98623b1.jpg)[/spoiler]
[spoiler](http://i65.fastpic.ru/big/2014/0714/fc/1660f58ddc9f8e0363fadd66a07456fc.jpg)[/spoiler]
[spoiler](http://i66.fastpic.ru/big/2014/0721/e0/515887a4e4cad024f05335406db851e0.jpg)[/spoiler]
[spoiler](http://i66.fastpic.ru/big/2014/0721/c3/6fba59ef6728caf0b4e5dfa765b918c3.jpg)[/spoiler]
README:

Features:
1. My models, effects, reticules and huds; hex edited sides;
2. Edited sides with new effects, reticules, huds, hex edition, and chargable weapon;
3. Alternative mission.lvl's added;
4. killable jedi;
5. 5th weapon added;
6. 2nd, locals added;
7. decreased weapon impact effects sides added;
8. SWBF2/custom sound effects and new backgrouund music added;
9. New infantry, animation added;
10. Glass render effects added.

Instalation:

1. Put the 020 folder in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn folder

My map, as usualy, overload by effects, so, if you use slow PC, you have to use my "decreased effect sides": from my Decreased_Sides folder, put them, in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE folder, make backup first.

Easter Egg contest: just find my avatar pic, and you are winner!

ALTERNATIVE MISSIONS

If you wish to play alternative missions, just replace my mission.lvl in: C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\020\Data\_lvl_pc to the some from alternative folders.

Gungan Sides Mission:
Grand Gungan Army, is ready for protect theyr home, in any eras.

Hunter Sides Mission:
Bounty hunters, will try to claim some bounty, and survive in such unfriendly places...


KNOWN BUGS:

1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. Kaadu stuck in any possible places, specialy when drived by AI.
3. AI, are using upper bubbles and bottom catwalks, for "meditation".
4. Floor getting buggy, if shadow set on "high", so try to play with setting shadow to "low" or "off".
5. AI can't use fambaa turret. I have to do not let them using it, by adding line Controllable = "0". Without it, they are crash the game, when try to use it. Parhaps, AI, can't use "commandarmedanimatedbuilding", or "armedanimatedbuilding", without crash. Reason unknown.
Title: Re: Sereja's Otoh Gunga
Post by: Led on July 31, 2014, 07:25:46 PM
Spectacular!

Someone should send this to Psych0Fred.  I bet the developers would be amazed.
Title: Re: Sereja's Otoh Gunga
Post by: Gamma (Ray) on July 31, 2014, 08:31:49 PM
 Aw that looks so cool. Great job on the map!  :tu:
Title: Re: Sereja's Otoh Gunga
Post by: Norwood on July 31, 2014, 10:01:49 PM
Absolutely amazing!!! I love it! Great job. :D

I do have one question: is it multiplayer compatible?
Title: Re: Sereja's Otoh Gunga
Post by: HGHG on August 01, 2014, 05:53:19 AM
wow.  just wow.  its amazing!
Title: Re: Sereja's Otoh Gunga
Post by: Phobos on August 01, 2014, 08:51:44 AM
very nice
Title: Re: Sereja's Otoh Gunga
Post by: {PLA}gdh92 on August 01, 2014, 09:56:04 AM
Another brilliant map Sereja. Thank you for releasing it.
Title: Re: Sereja's Otoh Gunga
Post by: Ryanoceros on August 01, 2014, 02:12:23 PM
Awesome! My computer is old and slow, so I had to use the stock mission lvl, but what a great map. This is a map that I wish was made a long time ago. Very well done, as always.  :cheer:

I just added it to the Custom Map Review. Nicely done.
Title: Re: Sereja's Otoh Gunga
Post by: Sereja on August 01, 2014, 05:51:31 PM
Thank's, guys! :)
Yes, probably DICE, may realy feeling a lack of my assistance, when trying to finish SWBF3... :D
This map, is a result of many years of work, and few discoveries, so it's realy a rare thing.
Quote from: PatriotNorwood on July 31, 2014, 10:01:49 PM
I do have one question: is it multiplayer compatible?
I have no any idea.
Title: Re: Sereja's Otoh Gunga
Post by: RepComm on August 01, 2014, 08:15:45 PM
I was able to play on Lan line (didn't have any other folks joining my server, but it worked at least..)
--
If you were working on SWBFIII stuff, you wouldn't have to "discover" new cool features, hardly any engine bugs, and you've already got years of work. I agree with SK, it would be amazing to see your hand in CryEngine3..
Title: Re: Sereja's Otoh Gunga
Post by: Ltin on August 01, 2014, 08:18:56 PM
It was fun! It seemed very difficult to me at some times though. And it's confusing. And I never saw any muzzle flashes.
Because you reported a bug I couldn't find,  0/-47 would immigrate again.
Title: Re: Sereja's Otoh Gunga
Post by: Unit 33 on August 02, 2014, 12:45:55 AM
What an absolutely amazing map! All that hard work has certainly paid off.
It seems that every time you release a map we have to redefine what is aesthetically possible in SWBF.
Title: Re: Sereja's Otoh Gunga
Post by: Sereja on August 08, 2014, 02:49:00 PM
Thank's! :)
Well, the best map, it is the map, we didn't make yet, and the only limit, we can't path thru, it is a limit of our imagination ;)
Keep on dreaming, guys! :D
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