Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cmd_Smith

#31
Ohhh okay thank you! I tried for so long in 3 battles just now to figure that out :P thanks!
#32
It cycles through them?
#33
SWBF2 Modding / Re: Munging BFII ModHelp
June 03, 2015, 01:11:45 PM
This is what I got after doing that:
[spoiler]\AMD was unexpected at this time.
Munging addme.lua...done.
Munge process finished
[/spoiler]

Where is my new file located?Or did it even go correctly?
#34
SWBF2 Modding / Munging BFII ModHelp
June 03, 2015, 12:56:16 PM
Munging seems sort of different for BF 2 from BF 1. So myquestion is, do I still do the clean.bat and munge.bat? Or clean_all.bat and munge_all.bat? Or do I use Modtools VisualMunge.exe? What about all the other .bat files that say MUNGE in the name..?

I am only trying to do a side, not a level.
#35
SWBF2 Modding / Re: Decompile Existing Mod?
June 03, 2015, 12:48:25 PM
Could you maybe walk me through the process?  :rofl:
#36
Quote from: Commander Awesome on June 03, 2015, 12:45:31 PM
Yes there are, though unfortunately they are limited to "Follow me" and "Move out" for infantry and "Hold Up", "Get In" and "Get Out" for vehicles.

So.. how? XD I can't find control binds for them...
#37
Alright.

Is there a way to completely disable award weapons for all maps?

(STUPID QUESTION INCOMING) Are there squad commands like in BF1? (follow, hold, at ease, etc.)
#38
SWBF2 Modding / Re: Decompile Existing Mod?
June 03, 2015, 12:31:40 PM
:/ No way to extract textures?
#39
Quote from: Anyder on June 03, 2015, 12:19:59 PM
Also, Im not sure if I should say this, but I hope u dont have a 64 bit pc xd

I do. WHy???

And how do I edit the points it takes to unlock a class?

And why is everyone posting to this instead of my ther one XD
http://www.swbfgamers.com/index.php?topic=9222.0
#40
Yup. Just figured that out lol thanks man. To add sides, do  just copy the data folders from assets/sides to data()/sides ?
#41
SWBF2 Modding / Re: Launch Error
June 03, 2015, 12:01:53 PM
LOL already made a new post 'bout it :D
#42
SWBF2 Modding / Decompile Existing Mod?
June 03, 2015, 12:01:20 PM
Is there a way to decompile an existing BFII mod? I solely want to look at the files for a few weapons and units from a mod that I have in my addon folder. So is there any decent .lvl decompiler to unwrap the files so I can take a look?
#43
So.. evidently, I need a BFII CD to run the BFII Tools... but I play BFII on steam... can anyone help me out?
#44
SWBF2 Modding / Re: Launch Error
June 03, 2015, 11:55:01 AM
Ugh.. wheres Led XD

Why do I have to have the CD? I don't need one for the BF1 Tools
#45
SWBF2 Modding / Re: Launch Error
June 03, 2015, 11:29:25 AM
Now it says:

Please insert CD 1.

What CD...? I use steam for BFII