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Topics - Bamdur

#1
Released Maps and Mods / Old Cultist Model
March 12, 2014, 08:32:54 PM
I was going through my files and I found this old cultist model I made a couple years ago.
This ones blue. Here's the download link :
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1121


Here is one I uploaded previously. It's green. : http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=625

#2
SWBF1 Modding / Tutorial Videos
March 12, 2014, 08:23:36 PM
Hey guys, I know its been a while but a very long time ago I made some modding tutorials. If anyone wants to know some basics in zero editor here they are. (made these like 3 years ago so don't mind the video style  :P, you might also want to mute the music)
These videos are extremely basic and old, so if you are an experienced modder these videos probably aren't worth your time.

If I ever have the time I might eventually make a modding tutorial series with me explaining by talking rather than this boring and annoying old style I did 3 years ago.


Star Wars Battlefront 1 Zeroeditor Modding Basics. :

Star Wars Battlefront 1: #2 Adding Objects to your map :

Star Wars Battlefront 1: #3 Adding Command posts and Health/Ammo droids  :


Star Wars Battlefront 1: #4 Adding Vehicles to your map (Part 1) :

Star Wars Battlefront 1: #5 Making your terrain Darker :
#3
Welcome Center / Hey guys
March 11, 2014, 07:17:20 PM
Whats up guys, hows everyone been? I completely forgot about swbf. What's new around here?
#4
Welcome Center / Hey
March 02, 2013, 11:52:38 AM
Hey everyone its bamdur. Just wanted to see how everyones doing.
#5
Released Assets / Cultist Model
June 21, 2012, 12:04:46 PM
Well, I was cleaning up my HardDrive and I found a model I made long ago. Here is a picture.
[spoiler]
[/spoiler]
Furthermore I believe I made 4, all different colors but I cant seem to find the others. Enjoy.
The texture names are quite generic, being as there is more then one, and might interfere with other mods. This does make it more detailed though. If someone could hexedit them to reflect it, as I am a bit lazy it would be much appreciated.

Download Link : http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=625
#6
Scummies / Time to go
December 06, 2011, 08:50:42 PM
Hey everyone, its been fun. Im leaving star wars battlefront and modding it now, ill still help with modding from time to time here on the forums, Farewell everyone!  :xmastim:
#7
General / Happy Thanksgiving!
November 24, 2011, 03:55:14 PM
 :moo: :xmastim:  :xmastim:
#8
This is a basic tutorial on how to make your own custom hologram.
It will be more detailed later


How to make a custom unit a hologram

1.)Open your unit mesh in swbfviewer (ill put a link here)
2.)Click File-Export and save it as something like test.wrl
3.)Close swbfviewer and reopen it
4.)Drag your new file (test.wrl) into the swbfviewer window
5.)Click File-Save as and save it as the unit name your going to use for the hologram
6.)Get your holo odf (ill explain more of this later)(thers an example one below)
7.)Where it says HoloImageGeometry Uncomment that (if you havent already) and put your new mesh name there.
8.)Get your Command post odf and where it says
HoloOdf       = "put_your_holo_odf_here"
HoloImageGeometry   = "putyournewmeshhere"
9.)Save and your all done :)

Side note: Holo turn time is how long it takes for the mesh to rotate 360 degrees. If you made it 0.1 it would spin like crazy

Making a custom vehicle mesh is the same as a unit mesh

For making this just using a prop
Do steps 6-9















Basic Hologram odf(me_holo_controlzone)
[GameObjectClass]
ClassLabel = "hologram"

[Properties]
Color = "0 0 0"
NeutralColor = "255 255 255"
FriendlyColor = "30 220 30"
EnemyColor = "240 30 30"
LocalsColor = "240 220 30"
HoloType = "aligned"
HoloImageGeometry = "me_bldg_geometry"
HoloVisibleDistance = 200.0
HoloHeight = 3.5
HoloSize = 2.5
HoloBeamIntensity = 1.0
HoloLightIntensity = 1.0
HoloImageIntensity = 0.5
HoloFlareIntensity = 1.0
HoloLightRadius = 8.0
HoloRotateRate = 0.2
HoloPopRate = 0.01
HoloFlickerRate = 0.01
HoloFlickerAlphaMin = 0.4
HoloFlickerAlphaMax = 0.8
HoloFadeInTime = 2.0






Basic command post odf (me_bldg_controlzone)
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "com_bldg_controlzone.msh"
GeometryScale = 1.0


[Properties]

BUILDINGSECTION = "BODY"

Label = "Control Zone"

NeutralizeTime = 12.0
CaptureTime = 10.0

MapTexture = "hud_flag_icon"
MapScale = 2.5
GeometryName = "com_bldg_controlzone"
HoloOdf = "me_holo_controlzone"
HoloImageGeometry = "me_bldg_geometry"
HoloTurnOnTime = 2.2
ChargeSound         = "com_blg_commandpost_charge defer"
CapturedSound       = "com_blg_commandpost_capture defer"
DischargeSound      = "com_blg_commandpost_discharge defer"
LostSound           = "com_blg_commandpost_lost defer"
DisputeSound        = "com_blg_commandpost_dispute defer"
AmbientSound        = "all com_blg_commandpost_goodie defer"
AmbientSound        = "cis com_blg_commandpost_baddie defer"
AmbientSound        = "imp com_blg_commandpost_baddie defer"
AmbientSound        = "rep com_blg_commandpost_goodie defer"
SoundPitchDev       = "0.4"
Lighting = "dynamic"

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = "all_off_com_report_captured_commandpost"
VO_All_AllLost = "all_off_com_report_lost_commandpost3"
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = "all_off_com_report_lost_commandpost"
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = "imp_off_com_report_lost_commandpost"
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = "imp_off_com_report_captured_commandpost"
VO_Imp_ImpLost = "imp_off_com_report_lost_commandpost3"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = "rep_off_com_report_captured_commandpost"
VO_Rep_RepLost = "rep_off_com_report_lost_commandpost3"
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = "rep_off_com_report_lost_commandpost"
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = "cis_off_com_report_lost_commandpost"
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = "cis_off_com_chatter_goodjob2"
VO_CIS_CISLost = "cis_off_com_report_lost_commandpost3"
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
FlyerBan = ""

#9
Released Maps and Mods / Standalone Lua Munger
November 04, 2011, 11:26:42 PM
http://www.gamefront.com/files/20961652/CustomLuaMunger.zip
If you have any luas that need to be munged into .script this makes it easy
#10
(havent tested yet)
You can add a wide range of features, but i will just be showing you how to make a basic menu addition

First get ifs_pausemenu from downloads section http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=374

open it in notepad/or any other text editor you use.

for the first part, adding the button


-- Ingame pause menu

ifspausemenu_vbutton_layout = {
ySpacing = 5,
width = 260,
font = "gamefont_medium",
buttonlist = {
{ tag = "resume", string = "common.resume", },
{ tag = "freecam", string = "game.pause.freecam", },
{ tag = "lobby", string = "game.pause.playerlist", },
{ tag = "opts", string = "ifs.main.options", },
{ tag = "console", string = "Fake Console", },
{ tag = "suicide", string = "game.pause.suicide", },
{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
{ tag = "recent", string = "common.mp.recent", },
{ tag = "restart", string = "common.restart", },
{ tag = "quit", string = "common.quit", },
{ tag = "exit", string = "common.quit2windows", },
},
title = "game.pause.title",
}

ifspausemenu_split_vbutton_layout = {
ySpacing = 5,
width = 220,
font = "gamefont_small",
buttonlist = {
{ tag = "resume", string = "common.resume", },
{ tag = "freecam", string = "game.pause.freecam", },
{ tag = "lobby", string = "game.pause.playerlist", },
{ tag = "opts", string = "ifs.main.options", },
{ tag = "console", string = "Fake Console", },
{ tag = "suicide", string = "game.pause.suicide", },
{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
{ tag = "restart", string = "common.restart", },
{ tag = "quit", string = "common.quit", },
{ tag = "exit", string = "common.quit2windows", },
},
title = "game.pause.title",
}


we will add a button that sets reinforcements to 0 on both sides, effectivly ending the map.

first we add our button and additional localization

{ tag = "SRTZ", string = "End Game", },    (note that you cant change localization from core.lvl if you do this method, to add core.lvl localization for sting put common.SRTZ.endgame)

now we add it to both sides and it should look like

-- Ingame pause menu

ifspausemenu_vbutton_layout = {
ySpacing = 5,
width = 260,
font = "gamefont_medium",
buttonlist = {
{ tag = "resume", string = "common.resume", },
{ tag = "freecam", string = "game.pause.freecam", },
{ tag = "lobby", string = "game.pause.playerlist", },
{ tag = "opts", string = "ifs.main.options", },
{ tag = "console", string = "Fake Console", },
{ tag = "suicide", string = "game.pause.suicide", },
{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
{ tag = "recent", string = "common.mp.recent", },
{ tag = "restart", string = "common.restart", },
{ tag = "quit", string = "common.quit", },
{ tag = "exit", string = "common.quit2windows", },
                { tag = "SRTZ", string = "End Game", },
},
title = "game.pause.title",
}

ifspausemenu_split_vbutton_layout = {
ySpacing = 5,
width = 220,
font = "gamefont_small",
buttonlist = {
{ tag = "resume", string = "common.resume", },
{ tag = "freecam", string = "game.pause.freecam", },
{ tag = "lobby", string = "game.pause.playerlist", },
{ tag = "opts", string = "ifs.main.options", },
{ tag = "console", string = "Fake Console", },
{ tag = "suicide", string = "game.pause.suicide", },
{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
{ tag = "restart", string = "common.restart", },
{ tag = "quit", string = "common.quit", },
{ tag = "exit", string = "common.quit2windows", },
                { tag = "SRTZ", string = "End Game", },
},
title = "game.pause.title",


You have now succesfuly added your first button.

Stay tuned for part 2! giving your button functionality

(Important)
You must munge ifs_pausemenu correctly and then replace the old ifs_pausemenu in common.lvl
#12
Star Wars Battlefront ifs_pausemenu shell script

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=374

common pausemenu script, enjoy ;)
#13
Public Square / Smileys
October 20, 2011, 06:10:54 PM
Some/Most of the smileys here are gifs/images that are from the mpcgamers directory which is unavailible so the smileys dont work, i think we sholud fix this or add new ones :)
#14
So about a couple months ago i found this amazing site where you can get free stuff by completing offers and surveys and stuff. its really diffucult at first and thats a reason why many give up, ive already earned 43 dollars and this is what ive gotten so far CLICK ON THIS PICTURE TO GO TO SITE AND TO REGISTER CLICK JOIN FREE(notice, ive ordered the prizes at really far appart times because i do like one offer a week xD)

If you want free games or just anything else ( they have amazon gift cards, wii points xbox live and more) you should try this.


#15
This Tutorial will be divided into several parts including
SCREENSHOTS LATER!

  • What you need to get started
  • Tips
  • Getting Started
  • Organization of your unit
  • Setting up your unit
  • Envoloping
  • Texturing/UV
  • (Something else here)


Lets Begin

What you need to get started


  • PhyscoFreds Unit Template (Link will be posted in these paretnthesissssissi)
  • (Optional) A custom mesh
  • (Optional) Custom textures
  • Familiarity with XSI Interface
  • Patience (alot)
  • Pandemics MSH Exporter
And xsi of course..

Optional Tools

  • MilkShape 3d (link)
  • SWBF Msh Viewer
  • something

Tips


  • Save Frequently (really, if you dont youll be sorry)
  • Take your time when adjusting and envoloping
  • Make sure if your using a model you didnt make its not copyrighted/illegal
  • Some more tips i post later


Getting Started

Before you begin, make sure you have pandemics exporter installed. If you dont, i will post a tutorial how to install it later. you also need what was posted at the top section.

You should put your Custom models, Tga files and the Template in a folder to stay organized.




  • Import PhyscoFreds Unit Template Beta into XSI (file,import,model, template .emdl)
  • If not using a custom model (recomeneded for first timers) Texture the override texture with rep_inf_trooper (explained later
  • Set up the template into layers
Before we do that we need to make layers.
Press 6 on yiour keyboard in xsi.
Make 4 new layers called

  • Skeleton
  • Rig
  • Mesh
  • Shadowvolume
(its easiest to press 8 on keyboard and press L to organize it into layers then sort it)
Afterwards Place All objecs that say bone_xxx in the skeleton folder
Place anythign taht says eff_ in the rig folder

#16
SWBF1 Modding / SWBF Easy animation munger
July 19, 2011, 12:07:39 AM
Note: this is for expierence modders only(maybe not if your smart )

BTW: All animation raw files will go in a folder you create in Project folder

This is basically a tool that makes it easier to munge animations, munge skeletons, scale animations and so forth
Readme inside
Comes with an elevator example prop and animation files.

Link: http://www.gamefront.com/files/20570855/AnimationMunge.zip

This is version 1.0
More to come soon
#17
SWBF1 Modding / Programs request
June 10, 2011, 09:27:19 AM
since im getting into java, ill ask if anybody has a SIMPLE (yes simple) program request they would like, for example, an auto odf creator with built in functions
#18
SWBF1 Modding / Custom Team Commands Version 1.1
May 26, 2011, 04:45:02 PM
This is a pretty simple tool i made that allows you to have longer or shorter team commands that you couldnt normally get through hexediting.

Readme In Rar.

QuoteCustom Team Chat version 1.0 made by Bamdur.

THIS ALLOWS YOU TO HAVE YOUR TEAM CHAT AS LONG OR SHORT AS YOU WANT!

(Over 100 characters crash the game)


MultiLanguage SUPPORT!

For maximum simplicity i pretty much made the munge.bat include everything
that needs to be done.

simply click edit-team-chat.bat

go to common-chat-0,1,2,3,4,5,6,7
and edit those accordingly
(the rest leave alone)
(i will remove them later but also add a custom tools with all commands)

(SELECT YOUR LANGUAGE)


Then click munge.bat when your done and take your core.lvl our of the core.lvl folder
and place that in your battlefront data/_lvl_pc folder
(backup your old one) next to mission.lvl

enjoy:)


CHANGELOG:

1.0
Released

1.1
Fixed bug with f5 command

1.2 TBA

Smaller custom file for munge.



Download:
http://www.gamefront.com/files/20369386/Custom_Team_Chat_V1.1.rar
#19
SWBF1 Modding / SWBF Modding Video Series.
May 25, 2011, 11:09:19 PM
i will start making videos on certain things of modding including zeroeditor, animation, common.lvl, mission.lvl, lua, XSI, unit modifications, reskinning and many more.

Some will have voice naration to come and others wont


ZEROEDITOR/MAP

1.) Beggining Zeroeditor.  (tutorial for those who dont know the basics of modding)
(someone embed if they can)

http://youtu.be/PtMMfuvULWs



2.) Adding Objects



3.) Vehicles


4.) AI Pathing/Planning and AI Boundarys


5.) Commands Posts


6.)Custom Textures/Detail textures


7.)Localization


8.)Water


9.)Effects/Enviromental things


10.)Sound Incorporation




SOFTIMAGE XSI


1.)Basic Prop Modeling


2.)Vehicles (Flying) Part 1


3.)Vehicles (Flying) Part 2


4.)Vehicles (Hover) Part 1


5)Unit Basics


6.)Unit Envoloping


7.)Unit Exporting


8.)
#20
Released Assets / Simple Bench Prop.
May 19, 2011, 11:04:06 PM
Just a standard stone bench (feel free to edit the texture its stock.) Made this for a map im making so if anyone wants to use it go ahead (i might change this later since it looks a bit shabby)

Picture


Download link:
http://www.gamefront.com/files/20347931/Simple+bench.rar