SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Dark_Phantom on March 15, 2013, 08:27:02 AM

Title: Removing Jetpack
Post by: Dark_Phantom on March 15, 2013, 08:27:02 AM
I have tried removing the jetpack from some skins for my next mod, but whenever I change the texture to alpha and hex edit after ATRB to:
04 00 00 00 04 00 00 00
All I get is black.  Is there a special way to remove them or did I miss something when I was doing this?  I know I'm on the right texture because I moved the 04 over and it made the jetpack shiny.  And just picking a different skin is out of the question at the moment.
Title: Re: Removing Jetpack
Post by: Sereja on March 15, 2013, 09:01:34 AM
I am usualy use hard edged transparence code, for removing things:
04 00 00 00 14
But I guess, it's does not matter after all...
The black (no texture) bug, may happens, if you change name of tga, or your tga, in some reason changed to some incorect parameters (not sure what exactly), when you add an alpha channel to it.
Possible solution: create another tga, with alpha channel, or use already exist stock one, like com_inv_col.
Title: Re: Removing Jetpack
Post by: Dark_Phantom on March 15, 2013, 09:35:48 AM
Ok, that worked, combined with a new .tga.  I must have accidentally messed up the old .tga when I tried to make it alpha (also added an .option file to com_inv_col.tga which probably helped).  Anyway, now we have a trooper with no jetpack  8)
EhPortal 1.34 © 2024, WebDev