anakin is the best hero share your opinions down below.
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#282
Star Wars Battlefront (2004 Original) / how to do wired lan party on pc bf2 ?
February 24, 2019, 11:50:54 AM
how do i setup a offline no internet lan party through a cable ?
#283
Star Wars Battlefront (2004 Original) / fix for high resolution water bug?
February 22, 2019, 04:13:46 PM
is there a fix for this issue? it ocurs in 1440 p and 4k in battlefront 1 and 2.
#284
SWBF1 Modding / invincibility and infinite ammo in battlefront 1 ?
February 21, 2019, 01:15:34 PM
Is there a way to be invincible and have infinite ammo in battlefront 1 excluding the sptest.exe file ?
#285
SWBF1 Modding / adding custom map as a stock map ?
February 20, 2019, 03:29:41 AM
is it possible to add my own custom map as a stock map instead of an addon ?
#286
SWBF1 Modding / water on two different heights and layers ?
February 19, 2019, 09:50:46 AM
can i have 2 layers of water in my map ? for example layer 1 at -0.5 and layer 2 at -140 ?
#287
SWBF1 Modding / Naboo Jungle [released]
February 19, 2019, 03:45:54 AM
This is my first map and it is finally released so feel free to post your feedback here please. https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-naboo-jungle
#288
SWBF2 Modding / self made bf1 map converted to bf2 crashes with high foliage.
February 18, 2019, 06:32:24 AM
Hi fellow battlefrontians i have a weird issue where in my battlefront 1 map that i converted for battlefront 2 it crashes with high level of foliage or high spread level of 0.1 but is totally fine at 0.5 i have 3 layers of foliage and here is my prp file contents. Layer(0)
{
SpreadFactor(0.5);
Mesh()
{
GrassPatch("nab1_grass.odf", 80);
File("editor_grasspatch.msh", 80);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
}
}
Layer(1)
{
SpreadFactor(0.2);
Mesh()
{
GrassPatch("nab1_grass_close.odf", 30);
File("editor_grasspatch.msh", 30);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
}
}
//Layer(2)
//{
// SpreadFactor(0.5);
// Mesh()
// {
// GrassPatch("nab1_prop_grass_tall.odf", 80);
// File("editor_grasspatch.msh", 80);
// Frequency(100);
// Scale(1);
// Stiffness(0.0);
// ColorVariation(0.1);
// CollisionSound("");
// }
//}
{
SpreadFactor(0.5);
Mesh()
{
GrassPatch("nab1_grass.odf", 80);
File("editor_grasspatch.msh", 80);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
}
}
Layer(1)
{
SpreadFactor(0.2);
Mesh()
{
GrassPatch("nab1_grass_close.odf", 30);
File("editor_grasspatch.msh", 30);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
}
}
//Layer(2)
//{
// SpreadFactor(0.5);
// Mesh()
// {
// GrassPatch("nab1_prop_grass_tall.odf", 80);
// File("editor_grasspatch.msh", 80);
// Frequency(100);
// Scale(1);
// Stiffness(0.0);
// ColorVariation(0.1);
// CollisionSound("");
// }
//}
#289
SWBF1 Modding / need help with custom cross era sounds.
February 17, 2019, 09:45:19 AM
I need help with creating custom cross era sounds i would like to have sounds for stormtroopers vs clonetroopers and all of their ground vehicles. I would also like to have stormtroopers vs droids and all of their ground vehicles, i know this has been done in battlefront 2 by the creator of the 123 mod. any help is greatly appreciated if someone wants to create the sounds for me i will be in debt to you forever and will help you in anyway i can in exchange in modding battlefront 1 or 2
#290
SWBF1 Modding / porting bf2 map to bf1 ?
February 16, 2019, 01:48:41 PM
Is it possible to port a battlefront 2 map to battlefront 1 ?
#291
SWBF1 Modding / command to make the game render more ai ?
February 16, 2019, 09:40:24 AM
is there a command to make the game render more ai i tried setubermode (1)but not sure where am supposed to put it .
#292
SWBF1 Modding / weird water texture that only appears on my mod map.
February 15, 2019, 12:41:51 AM
Hi i have this on my mods maps i know the screen shot is from the second game but i have this problem in the first. Also i play at 4k but when i turn the resolution down to 1080 p the problem disappears.
#293
SWBF1 Modding / how to remunge stock sounds that are ripped ?
February 14, 2019, 01:49:13 PM
how would i remunge the stock effects sounds like pandemic did ?
#294
Star Wars Battlefront (2004 Original) / looking for standalone sounds for the atte and a few other vehicles.
February 12, 2019, 10:18:30 AM
Hi fellow battlefront fans i am looking for the sounds of atte ,aat,ift combatspeeder and the atat am looking for these sounds already created with the mod tools or ready to munge. if anyone wants to share theirs i would love it for my upcoming cross era mod i will credit who credit is due to.
#295
Star Wars Battlefront (2004 Original) / fake console for bf1
February 11, 2019, 08:23:58 AM
is there a fake console for the first battlefront game ?
#296
Star Wars Battlefront (2004 Original) / star wars battlefront 1 when adding water to my map it crashes.
February 09, 2019, 08:17:51 AM
when i add water to my map in battlefront 1 it crashes i have followed the tutorial on gametoast to no avail. does anyone nkow what could be wrong ? also i am using the best of pc fix for the mod tools if that helps.
#297
Star Wars Battlefront (2004 Original) / star wars battlefront 1 map with cross era ?
February 08, 2019, 05:24:26 AM
Hi does anyone know where i can get a map with clones vs empire and droids vs empire with sounds or where i can get the sounds and how to make them in the mod tools?
#298
Star Wars Battlefront (2004 Original) / no cd or dvd version of zero editor and bfbuilder for battlefront 1 mod tools ?
February 07, 2019, 04:29:20 AM
Hi i need a no cd and no dvd version of the mod tools from the first game because i lost my disc a while back can anyone help me please ?
#299
Star Wars Battlefront 2 (2005 Original) / vehicle repair droid (solved)
July 26, 2018, 01:36:30 PM
does anyone know how to make the vehicle repair droid spawn in the game it appears just fine in the editor but when I go ingame its not there