Actually, you bring up a good point there.
Bearing in mind that the Gammoreans also have custom skeleton and shoot animations too. So it isn't exactly 'impossible'. However, I agree that simply 'porting' it won't do. Skeletons ARE possible (somebody ported the Yoda skeleton although it's never been shown how, or released) but it's quite some work there.
As I understand it, the game calls for a specific animation when a unit does a certain action. I have an idea on this. Theoretically, if an animation set has the SAME NAMES for individual .msh files, and the animations (zaabin) are added in the unit .REQ file, then I would assume that the game tries to use the unit's animations, possibly filling the gap with the ones inside common.lvl. I could be mistaken however, as I have never tested this theory myself.
Bearing in mind that the Gammoreans also have custom skeleton and shoot animations too. So it isn't exactly 'impossible'. However, I agree that simply 'porting' it won't do. Skeletons ARE possible (somebody ported the Yoda skeleton although it's never been shown how, or released) but it's quite some work there.
As I understand it, the game calls for a specific animation when a unit does a certain action. I have an idea on this. Theoretically, if an animation set has the SAME NAMES for individual .msh files, and the animations (zaabin) are added in the unit .REQ file, then I would assume that the game tries to use the unit's animations, possibly filling the gap with the ones inside common.lvl. I could be mistaken however, as I have never tested this theory myself.