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Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: Rede on May 17, 2015, 06:40:42 AM

Title: Custom side questions
Post by: Rede on May 17, 2015, 06:40:42 AM
Hi!
I made a custom side only with skin changes. Its 100% multiplayer compatible, as well as 100% instant action compatible. Why does it crash in galactic conquests on some of the planetary battles as well as on Heart of Darkness" and other single player campaign missions?
Title: Re: Custom side questions
Post by: Anyder on May 17, 2015, 07:12:59 AM
If u only did a side reskin and u didnt touch anything else it's really weird that it crashes.
Idk what that heart of darkness is tbh xd but i guess it is not a stock map.

I have my own skin and some other edits in the weapons' odf, and i havent had a single crash, but look at the munge log, post here the errors and warnings
Title: Re: Custom side questions
Post by: Rede on May 17, 2015, 08:35:59 AM
Here you go, kind sir:

[spoiler]WARNING[PC_modelmunge msh\rep_inf_jettrooper.msh]:rep_inf_jettrooper has 2379 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\all_inf_luke.msh]:all_inf_luke has 1171 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:Mesh rep_inf_aaylasecura segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:rep_inf_aaylasecura has 1597 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:Mesh rep_inf_aaylasecura segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
WARNING[PC_modelmunge msh\rep_inf_arctrooper.msh]:rep_inf_arctrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_clonecommander.msh]:rep_inf_clonecommander has 1560 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3anakin.msh]:rep_inf_ep3anakin has 2900 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3armoredpilot.msh]:rep_inf_ep3armoredpilot has 2193 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3cloakedanakin.msh]:rep_inf_ep3cloakedanakin has 3896 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3heavytrooper.msh]:rep_inf_ep3heavytrooper has 2280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3jettrooper.msh]:rep_inf_ep3jettrooper has 2368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3obiwan.msh]:rep_inf_ep3obiwan has 2936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3sniper.msh]:rep_inf_ep3sniper has 4737 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3spacepilot.msh]:rep_inf_ep3spacepilot has 1797 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3trooper.msh]:rep_inf_ep3trooper has 1963 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_feluciatrooper.msh]:rep_inf_feluciatrooper has 1364 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_kiadimundi.msh]:rep_inf_kiadimundi has 1713 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_luke.msh]:rep_inf_luke has 1171 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_macewindu.msh]:rep_inf_macewindu has 2866 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_pilot.msh]:rep_inf_pilot has 2418 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_pilot_low1.msh]:rep_inf_pilot_low1 has 1060 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_trooper.msh]:rep_inf_trooper has 1807 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_yoda.msh]:rep_inf_yoda has 2283 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_weap_inf_chaingun.msh]:rep_weap_inf_chaingun has 1178 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors   35 Warnings
[/spoiler]

This is the complete munge log. Although, I think it's the standard ammount of errors even when munging the stock republic side :)

By the way, do you know where I can get the assets from the 1.3 patch?
Title: Re: Custom side questions
Post by: Anyder on May 17, 2015, 11:06:48 AM
Quote from: Rede on May 17, 2015, 08:35:59 AM
Here you go, kind sir:

[spoiler]WARNING[PC_modelmunge msh\rep_inf_jettrooper.msh]:rep_inf_jettrooper has 2379 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\all_inf_luke.msh]:all_inf_luke has 1171 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:Mesh rep_inf_aaylasecura segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:rep_inf_aaylasecura has 1597 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_aaylasecura.msh]:Mesh rep_inf_aaylasecura segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
WARNING[PC_modelmunge msh\rep_inf_arctrooper.msh]:rep_inf_arctrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_clonecommander.msh]:rep_inf_clonecommander has 1560 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3anakin.msh]:rep_inf_ep3anakin has 2900 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3armoredpilot.msh]:rep_inf_ep3armoredpilot has 2193 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3cloakedanakin.msh]:rep_inf_ep3cloakedanakin has 3896 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3heavytrooper.msh]:rep_inf_ep3heavytrooper has 2280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3jettrooper.msh]:rep_inf_ep3jettrooper has 2368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3obiwan.msh]:rep_inf_ep3obiwan has 2936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3sniper.msh]:rep_inf_ep3sniper has 4737 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3spacepilot.msh]:rep_inf_ep3spacepilot has 1797 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3trooper.msh]:rep_inf_ep3trooper has 1963 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_feluciatrooper.msh]:rep_inf_feluciatrooper has 1364 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_kiadimundi.msh]:rep_inf_kiadimundi has 1713 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_luke.msh]:rep_inf_luke has 1171 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_macewindu.msh]:rep_inf_macewindu has 2866 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_pilot.msh]:rep_inf_pilot has 2418 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_pilot_low1.msh]:rep_inf_pilot_low1 has 1060 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_trooper.msh]:rep_inf_trooper has 1807 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_yoda.msh]:rep_inf_yoda has 2283 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_weap_inf_chaingun.msh]:rep_weap_inf_chaingun has 1178 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors   35 Warnings
[/spoiler]

This is the complete munge log. Although, I think it's the standard ammount of errors even when munging the stock republic side :)

By the way, do you know where I can get the assets from the 1.3 patch?
U havent touched anything, have u ?
I dont know where u can get it, but i'd rather not talk about that patch in here ;)
Title: Re: Custom side questions
Post by: Rayce on May 17, 2015, 11:14:52 AM
Heart of Darkness is the Felucia campaign mission.
Title: Re: Custom side questions
Post by: Rede on May 18, 2015, 06:04:04 AM
I am not making a map - only a side mod to replace the stock side.
BTW, why is the 1.3 patch "taboo" ?  :censored:
Ps. How can I modify the scopes? The files have the extension .texture, but cant be opened as tga files. Anyone had luck with them?
Title: Re: Custom side questions
Post by: Anyder on May 18, 2015, 09:28:07 AM
Quote from: Commander Awesome on May 17, 2015, 11:14:52 AM
Heart of Darkness is the Felucia campaign mission.
Lol... i didnt know missions had a custom name xd

Quote from: Rede on May 18, 2015, 06:04:04 AM
I am not making a map - only a side mod to replace the stock side.
BTW, why is the 1.3 patch "taboo" ?  :censored:
Ps. How can I modify the scopes? The files have the extension .texture, but cant be opened as tga files. Anyone had luck with them?
I think i didnt say anything about creating a map, but anyway lol
The 1.3 patch has some "mods" which are considered hacks by the community, such as the sniper reticule and the fake console which i, personally, dislike.
I think i have them edited, but i'd have to look at the modding tools i have in my old laptop... (I'll edit the post later)
Title: Re: Custom side questions
Post by: Rayce on May 18, 2015, 10:13:41 AM
Strange, my version of the patch does not add a reticule to sniper rifles. And i'm pretty sure I read that the fake console is server-side only.
Title: Re: Custom side questions
Post by: Rede on May 18, 2015, 11:53:31 AM
1. The snipers reticule was always a matter of concern - thats why I use a fineliner to mark the dot on my screen. 100% foolproof, 100% safe, 100% undetectible  :tu:
2. 1.3 patch doesent have reticule for snipers and the fake console is fun when playing private matches  :XD:
3. How can I edit the weap_scope3.texture file in the folder C:\BF2_ModTools\data_ABC\_BUILD\Common\MUNGED\PC ?????  :moo:
Title: Re: Custom side questions
Post by: Anyder on May 18, 2015, 01:35:50 PM
Quote from: Commander Awesome on May 18, 2015, 10:13:41 AM
Strange, my version of the patch does not add a reticule to sniper rifles.
Well, i can tell it does ;)
Quote from: Commander Awesome on May 18, 2015, 10:13:41 AM
And i'm pretty sure I read that the fake console is server-side only.
That is completely false.

Quote from: Rede on May 18, 2015, 11:53:31 AM
1. The snipers reticule was always a matter of concern - thats why I use a fineliner to mark the dot on my screen. 100% foolproof, 100% safe, 100% undetectible
That is up to u, but i will not help anyone with any question refered to the sniper crosshair, im sorry.

Quote from: Rede on May 18, 2015, 11:53:31 AM
2. 1.3 patch doesent have reticule for snipers and the fake console is fun when playing private matches
I can say it does, cause I've seen it myself.

Quote from: Rede on May 18, 2015, 11:53:31 AM
3. How can I edit the weap_scope3.texture file in the folder C:\BF2_ModTools\data_ABC\_BUILD\Common\MUNGED\PC ????? 
To edit common stuff, u cant do it in the build folder, that is only for the munged stuff.
In 1 hour I'll post how to mod that...

EDIT:

I'm sorry, i completely forgot to post here what i was gonna say lol
So, to edit the common.lvl u can do it here: C:\BF2_ModTools\data_ABC\Common\interface

weap_scope3 is located here: C:\BF2_ModTools\data_NEW\Common\interface\PC
Title: Re: Custom side questions
Post by: Rayce on May 18, 2015, 05:22:57 PM
I just took this a minute ago.
Title: Re: Custom side questions
Post by: Rede on May 18, 2015, 10:54:06 PM
Anyder, thanks for answer,
I found the file, edited it, saved as tga with unchecked rle compression, but it does not show up in game - only the stock version. Do I have to check anything else besides Common in Visiual Munge? 
Title: Re: Custom side questions
Post by: Anyder on May 19, 2015, 12:52:24 AM
Quote from: Commander Awesome on May 18, 2015, 05:22:57 PM
I just took this a minute ago.
And i can take one of the previous SIDE to prove u wrong. But i wont waste my time this way.

EDIT:
Quite funny. I just watched ur pic. That update of urs has the stock SIDE, not the upgraded one.
I guess u dont know much about modding bf2, and i might be revealing something i didnt wanna say, but the sniper crosshair is not in the "common.lvl" file ;)
Title: Re: Custom side questions
Post by: Rede on May 19, 2015, 01:47:30 AM
Anyder,
Yes, I'm a newbie :)
I already know how to toggle the crosshair on/off by messing with the weapon properties; but thats not what I want to do - I want a re-skin of the units and maybe some cool new weapon models for the clone troopers
I want to re-skin the zoomed view from the sniper rifle to make it look like the DC-17 sniper attachment zoom mode. THIS FILE: WEAP_SCOPE3.TGA
I cant get it ingame after munging - Any ideas???
Thanks in advance  :D
Title: Re: Custom side questions
Post by: Anyder on May 19, 2015, 01:58:36 AM
Quote from: Rede on May 19, 2015, 01:47:30 AM
Anyder,
Yes, I'm a newbie :)
I already know how to toggle the crosshair on/off by messing with the weapon properties; but thats not what I want to do - I want a re-skin of the units and maybe some cool new weapon models for the clone troopers
I want to re-skin the zoomed view from the sniper rifle to make it look like the DC-17 sniper attachment zoom mode. THIS FILE: WEAP_SCOPE3.TGA
I cant get it ingame after munging - Any ideas???
Thanks in advance  :D
I didnt answer u ,bro. I'll have some time in the evening to post about ur prob...
Title: Re: Custom side questions
Post by: Rede on May 19, 2015, 03:36:15 AM
Ok, thanks. I'm feeling kinda stupid now  ^^
Title: Re: Custom side questions
Post by: Anyder on May 19, 2015, 06:26:07 AM
Alright, so the scope stuff is not in the common.lvl file, it's in the ingame.lvl file, so whenever u munge again the common stuff, make sure u clean it and u set the visual munger like in the attached pic.

I've never edited the common cause i have no complaints on how it looks like, but i eventually will.

Also, I'm gonna attach a pic of my scope

Title: Re: Custom side questions
Post by: Rede on May 23, 2015, 06:30:39 AM
Step by step please what you did, cause I still cant get it ingame after hours of frustration. Thank you  :confused:
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