This tutorial is a work in progress. It contains items that I have found out by creating new mission files.
Existing Maps with Vehicle Spawns, assets not available:
These kinds of maps are typically downloadable content.
-In my opinion, releasing new missions in a separate release for these maps is fine. Place a link in your documentation for the original author's map and instructions on how to install the new mission.
-some maps are set up for vehicles in one era. The vehicles that spawn can determined by the name of the faction that controls the CP. If you do a cross era mod, you name need to set the team name to match what is defined in the map. For example:
- Republic Stats
SetTeamName(REP, "Empire");
SetTeamIcon(REP, "rep_icon");
AddUnitClass(REP, "rep_inf_clone_trooper",11)
AddUnitClass(REP, "rep_inf_arc_trooper",5)
AddUnitClass(REP, "rep_inf_clone_pilot",5)
AddUnitClass(REP, "rep_inf_clone_sharpshooter",4)
AddUnitClass(REP, "rep_inf_jet_trooper",3)
SetHeroClass(REP, "rep_inf_macewindu")