SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Soulname on April 10, 2024, 11:12:32 PM

Title: Are their have been mods that bring back Alliance class/vehicule from the beta ?
Post by: Soulname on April 10, 2024, 11:12:32 PM
Good Morning Everyone,



I am curious to know if the commande tank and bothan spy girl were retrieve one way or the others from the ps2 demo?  :blink:

 video made by Phantom567459 ; https://youtu.be/HMkdSB9E8G4?t=258 (is the iso accesible too ?) 

Was it gone completely from the release disc/data or like the MTT its still on there ?  :confused:

(found this "mods" beside ; https://gamebanana.com/mods/147279)



Thanks you very much for any reply.
Sincerely

Title: Re: Are their have been mods that bring back Alliance class/vehicule from the beta ?
Post by: Dark_Phantom on April 11, 2024, 05:18:25 AM
Hey, I did see your comment on the video but I haven't had much chance to reply.
The Bothan Spy is available through here: http://www.secretsociety.com/forum/downloads/Psych0%20Projects/Maps/ChainIsle/
DataChainisle I believe has the Bothan Spy with a higher resolution.

That iso itself I never put out there.  It was a Jampack Demo that I will have to look up and get back to you.  Volume 13 sticks out in my mind.
If I can't find a downloadable version, I may have to try to recreate it.  I just did changes through a hex editor to remove some "hide this field" code.

Hovernaut and MTT both exist in the stock game assets but I believe the Hovernaut has collision issues.
Title: Re: Are their have been mods that bring back Alliance class/vehicule from the beta ?
Post by: Ty294 on April 11, 2024, 06:13:27 AM
Quote from: Dark_Phantom on April 11, 2024, 05:18:25 AMHovernaut and MTT both exist in the stock game assets but I believe the Hovernaut has collision issues.

I think just the Hovernaut weapon ODFs are in the stock assets, however the MSH, textures and the main vehicle ODF will also need to be downloaded from secretsociety.com (http://www.secretsociety.com/forum/downloads/Psych0%20Projects/BetaVehicles/Hovernaut/).

Oh, and I found that the collision problem is due to the SpringBody functions in the ODF. I have all of mine commented out when I use the Hovernaut and the collision works much better then.
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