Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SchTicK

#301
SWBF 1 and 2 Tournaments / Re: iBlade v ALL
February 26, 2009, 12:38:10 PM
Very brave and honorable of you iBlade. I'll SchTicK it to ya.
#302
Released Maps and Mods / Re: Battlefront Main Play Mod
February 24, 2009, 08:56:30 AM
Wow. Looks pretty nice ggytuk.

I don't know anything about modding but lots of people around here do. GL.
#303
Welcome Center / Re: Hi!
February 24, 2009, 08:48:27 AM
Welcome ggctuk, always nice to see new people who still play BF. Maybe we will meet on the Battlefield sometime.
#304
Welcome Center / Re: Hello (I guess)
February 24, 2009, 05:27:18 AM
Welcome MacGenius, sounds like you'll fit right in here. Hope to see you around.
#305
Never noticed before, but now that I'm looking at it, it looks kind of nicely detailed. I will compare with the other pistols. Nice hi-res screenie though.
#306
Other Games / Re: Free copy of Lugaru plus interview
February 20, 2009, 05:56:46 AM
That game looks fun. Thanks for the heads up, Zorba.
#307
Public Square / Re: DC announcement system?
February 16, 2009, 05:41:10 AM
I'm with you on this Pi. I think it would reflect the theme of this site (Mac & PC Gamers) if we had an easy way to see if a DC was up and available.  A green light on the home page, pulsing to indicate a DC game is running with a link to the IP info. That would be soo sweet. Could use that for Tournys and other events too.

Note: There haven't been any advertised on GR for a while now, so you haven't missed anything.
#308
Released Maps and Mods / Re: Woods: Search and Destroy
February 14, 2009, 07:46:14 AM
NIce job BD. I played this map on GR 4 times with 4 to 5 people. No lag or not much lag during game play (although I was hosting) but I didn't hear any complaints. The layout is nice and the objective is fresh. The Empire seems to have an advantage since they won every time and we're able to get to and cap the middle CP first every time.  I agree with Dresh that this map does not need vehicles. It's not that big and it's nice to take a walk through the woods, nice scenery.  I wouldn't mind one  more neutral CP a little closer to the Rebs cargo CP, might even out the sides and a little more fighting in the woods would make it a little tougher to get to the oppositions cargo. All in all , lots of fun, fun online, everyone in game said "nice map". Good job BD.
#309
SWBF 1 and 2 Tournaments / Re: ACW vs Legends
February 13, 2009, 09:15:38 AM
You guys need to start a Game Bandwidth Topic.
#310
Released Maps and Mods / Re: Woods: Search and Destroy
February 13, 2009, 05:43:20 AM
Can't wait for this. Thanks BD.
#311
SWBF 1 and 2 Tournaments / Re: ACW vs Legends
February 11, 2009, 08:37:24 AM
No worries Mac. We have plenty of time to line someone else up.
#312
SWBF 1 and 2 Tournaments / Re: ACW vs Legends
February 10, 2009, 08:59:44 PM
Yea!  NightFalcon, I was hope you could make it.
#313
Welcome Center / Re: hey
February 10, 2009, 01:19:18 PM
Hello Tim

Glad to see you on again. Always nice to see a friendly face, err ahh name. NF said with luck he would make our next clan match at the end of the month, but not sure what his schedule is. Later dood.

same old same old
#314
Wow, I never realized there were so many maps for BF. I've DL a lot of these. If you ever want to try some out on GR i'm your man. And I'm sure Analogue would play these too. Thanks for this great resource.
#315
SWBF 1 and 2 Tournaments / Re: ACW vs Legends
February 06, 2009, 01:00:00 PM
Looks who's talking about boring maps. You guys picked Frag World. 8-)