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Messages - LitFam

#106
Released Assets / Re: AT-ACT
August 03, 2017, 03:41:37 PM
Whats the key??
#107
You removed all the first persons and you took a screen shot at a random sniper bot/AI?

Oh wait nvm I just read you text  (It wasn't through editing the game or picture whatsoever)
#108
Released Assets / Re: swbf-unmunge
July 17, 2017, 03:57:18 AM
If sleep killer wants the link on Moddb to be removed I will do so at his request, also I did it so people would know about this (tool it is a open source for the SWB1 and SWB2, and maybe other games that use .lvl files) people deserve to know about this. This tool should not be kept a secret becuase people have been waiting for something like this for a long time.

Sleep killer if you wish to see the comment I posted on the fourm on Moddb look here, also if you wish for it to be removed I will remove it.

http://www.moddb.com/games/star-wars-battlefront-ii (Scroll down to the comment section)


#109
SWBF2 Modding / Re: Replace Republic Sound/Voices?
July 16, 2017, 04:09:52 PM
Quote from: n7blaze on July 15, 2017, 03:57:09 PM
Anyways, it is possible like you said. I'm just surprised no one has tried doing it since modding for this old game started back in the day.

Ok first of all do you realise how much work you have to do to make custom VO sound I don't even want to list all the file types you have to make?! Second of all it's time consuming so most mod makers just use the stock sound. Third of all how do you know people didn't try to import custom VO since modding back in the day (very insulting)...
#110
Released Assets / Re: swbf-unmunge
July 16, 2017, 09:28:24 AM
I am using the SWB2 (evolved mod rep.lvl)

Update I just tested your latest version it still crashes.
#111
SWBF2 Modding / Re: Replace Republic Sound/Voices?
July 15, 2017, 02:48:10 PM
Well I know its possible because the mass effect team did it, also I don't think you can use the SWB2 (2017) VO because of copyright.
#112
Released Assets / Re: swbf-unmunge
July 11, 2017, 05:08:31 AM
Yes, 2.0 released thank you!  :D

I have noticed I get crashes with the latest version 2.0, I am using a .lvl named rep
#113
Released Assets / Re: swbf-unmunge
July 07, 2017, 08:49:11 AM
Quote from: RC-1138 on July 07, 2017, 08:37:21 AM
why I msh files are inviicible ? :confused:

He will probably fix this, however, I think some people will be using this tool to steal assets once it is stable that is my fear of this tool.
#114
Released Assets / Re: swbf-unmunge
July 06, 2017, 11:13:17 PM
Amazing work sir, wait are your saying you can crack open any .lvl file in including a side .lvl for our personal use only and not to be used in public as you stated, also I thought it was impossible to crack open .lvl files.

#115
SWBF2 Modding / Re: BF3 212th clone trooper
July 06, 2017, 01:03:20 PM
Looks awsome!
#116
SWBF2 Modding / Re: Side not munging
July 06, 2017, 01:02:19 PM
Quote from: KingCurry1717 on July 06, 2017, 10:51:48 AM
Ah, ok ill try doing it manually then

EDIT: That solved it, thanks!

Your welcome :)
#117
SWBF2 Modding / Re: Side not munging
July 06, 2017, 05:36:39 AM
You have to make a new folder called NPR in your  _BUILD/Sides then copy the contents of one of the stock folders like rep and put them in your NPR folder, then you must do this. You have to open the munge in your new NPR folder and rename rep to NPR and it should munge your new side.
#118
SWBF2 Modding / Re: Side not munging
July 05, 2017, 02:16:59 PM
Wait is your NPR a custom name side?

(Meaning it's not a stock reference like rep, cis, imp, all.)

If it is then you have to have a new folder in your _BUILD/Sides
#119
SWBF2 Modding / Re: Side not munging
July 05, 2017, 01:08:08 PM
Is there a .msh file that has no .option file sometimes this can cause problems when munging.
#120
SWBF2 Modding / Re: Side not munging
July 05, 2017, 05:08:47 AM
Quote from: KingCurry1717 on July 04, 2017, 10:09:23 PM
Ok, so I searched around for this, but could not find an answer,

I'm creating a new republic side for my mod, however unlike my previous side I created for the mod following the exact same steps, this one will not munge. Basically no munge folder appears in the munge file, and no NRP.lvl is anywhere to be found. Anyone have an idea what could be causing this issue?

Do you have the munge fix?