SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Giftheck on May 01, 2015, 12:00:03 AM

Title: Fixing a model
Post by: Giftheck on May 01, 2015, 12:00:03 AM
So, I've successfully trial-ran a model conversion to SWBF. However, as I want to use the model in game, I need to fix it so it works 100%.

Below, I have the model screenshot in game and I've highlighted how I want to fix it. Can anybody give me instructions on how to perform these fixes? I'm assuming I will have to weight certain parts of the mesh to bones?

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FRoyalGuardNeeds%2520Fixes.jpg&hash=b151ab45d3a57afaacf89638154579c0a3aa85b2) (http://s23.photobucket.com/user/ggctuk/media/RoyalGuardNeeds%20Fixes.jpg.html)

So, some additonal notes:

-Shoulder pads: These need to move with the shoulders (nearest bone would be the upper arms I believe) but seem to be attached to the clavicle bones.
-Head: This doesn't move, it's pretty rigid. For this particular model, it's not 100% crucial though it might look a little more natural if it did move. However, it will be a problem for other models.
-Belt: I don't want this to move at all. It also looks like the gleaves and parts of the chest move when I don't want them to as well.
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