SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Giftheck on October 23, 2018, 09:21:44 AM

Title: Lowering/changing the ambient lighting on a model?
Post by: Giftheck on October 23, 2018, 09:21:44 AM
How do I alter the ambience for the lighting on a model? I've modified the Carbon Freezing Chamber for Cloud City and it's got a yellowish hue that I don't really want:

(https://i.imgur.com/o9O0OWB.jpg)
Title: Re: Lowering/changing the ambient lighting on a model?
Post by: Sereja on October 23, 2018, 10:24:15 AM
Well, the original assets have -vertexlighting line in the msh.option. Perhaps you may also need to edit vertex color of the model, to make those line work.
Title: Re: Lowering/changing the ambient lighting on a model?
Post by: Giftheck on October 23, 2018, 10:52:43 AM
I've never done that before. How do you alter the vertex lighting?
Title: Re: Lowering/changing the ambient lighting on a model?
Post by: Sereja on October 23, 2018, 12:18:36 PM
In the XSI under left, Model panel click Property>Map Paint Tools>Brush Properties. It gives you pop-up window which is better keep open. Here you need to choose Vertex Colors, maybe change Brush to Raycast, and choose color which you like. Then you have to activate brush itself, by choosing your model, and click  Property>Map Paint Tools>Paint Vertex Color Tool.
Title: Re: Lowering/changing the ambient lighting on a model?
Post by: Giftheck on October 23, 2018, 02:08:01 PM
Quote from: Sereja on October 23, 2018, 12:18:36 PM
In the XSI under left, Model panel click Property>Map Paint Tools>Brush Properties. It gives you pop-up window which is better keep open. Here you need to choose Vertex Colors, maybe change Brush to Raycast, and choose color which you like. Then you have to activate brush itself, by choosing your model, and click  Property>Map Paint Tools>Paint Vertex Color Tool.

Thanks, Sereja!
Title: Re: Lowering/changing the ambient lighting on a model?
Post by: Giftheck on October 27, 2018, 07:48:57 AM
Just out of curiosity, is there a way for me to 'cheat' it and block-colour the vertexes so that I can have a solid colour to work with and then paint on where I need changes in the colour?
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