How do I alter the ambience for the lighting on a model? I've modified the Carbon Freezing Chamber for Cloud City and it's got a yellowish hue that I don't really want:
(https://i.imgur.com/o9O0OWB.jpg)
Well, the original assets have -vertexlighting line in the msh.option. Perhaps you may also need to edit vertex color of the model, to make those line work.
I've never done that before. How do you alter the vertex lighting?
In the XSI under left, Model panel click Property>Map Paint Tools>Brush Properties. It gives you pop-up window which is better keep open. Here you need to choose Vertex Colors, maybe change Brush to Raycast, and choose color which you like. Then you have to activate brush itself, by choosing your model, and click Property>Map Paint Tools>Paint Vertex Color Tool.
Quote from: Sereja on October 23, 2018, 12:18:36 PM
In the XSI under left, Model panel click Property>Map Paint Tools>Brush Properties. It gives you pop-up window which is better keep open. Here you need to choose Vertex Colors, maybe change Brush to Raycast, and choose color which you like. Then you have to activate brush itself, by choosing your model, and click Property>Map Paint Tools>Paint Vertex Color Tool.
Thanks, Sereja!
Just out of curiosity, is there a way for me to 'cheat' it and block-colour the vertexes so that I can have a solid colour to work with and then paint on where I need changes in the colour?