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#5386
General / Re: MegaUpload shut down
February 09, 2012, 08:30:30 PM
As an author myself, I think that copyrighted works need to be protected and the authors' compensated  8)

But you know that copyright terms have been extended and extended again since the original copyright act of 1790. 

http://www.copyright.gov/circs/circ1a.html   
go near the end of that page for details

It used to be 14 years, with a 14 year renewal.
Then 28 years, with a 14 year renewal.
Then 28 years with a 28 year renewal.
Then the life of the author plus 50 years after that.
Then life plus 70 years.

I think that this is a real shame since I think it can stifle creativity.  One could argue that the copyright should be a shorter term now in the information age than in 1790.


And who holds the copyright?  Usually not the author, but the distributor is assigned the copyright by the author, because they control everything and it won't go anywhere without it.   

So, I think what we are witnessing is the thrashing of a failing revenue model.  MPAA can still get the government to go after players that don't follow the rules so the distributor is not shut out of their cut.  Those are the rules, and that is fine.  But--who do you think help make those new sets of rules, particularly the time extensions :)

Anyway, my main concern was that I hope no one lost assets due to them being shut down.

(It really bugs me when filefront loses stuff.  I encourage anyone that make models or assets to upload them here.  After my initial 3-year lease on this website is up, I plan to renew it for (at least) another 10.  Even if we are all long gone from SWBF, your content will be available for a long time.  :)  )

#5387
Requests / Re: Mando skin for swbf1
February 09, 2012, 06:03:58 PM
Quote from: SleepKiller on February 09, 2012, 03:14:35 PM
Al right I just munged and uploaded them, here you go http://www.mediafire.com/?z262id4qcya2d51.

Credits I do believe go to,
Icemember
Unit 33


Thanks, time during the week is hard to come by these days...I will put these on SWBFgamers this weekend if you don't mind.

#5388
Quote from: tirpider on February 07, 2012, 08:59:23 PM
I don't hate them, but I don't really care for them either.

My big complaint with jets is really with Zero itself.  I miss the skiing abilities of Tribes.
(Using gravity, inertia, small hops, light jet pulses, and terrain countours to gather tremendous speed with minimal effort.)
Without the 'bounce' to it, the jets are kinda flat feeling.

Id rather walk. (Or nade launch.. same thing ... or not.)

You should try the jet droid.  The settings for it sound similar to what you describe.
#5389
Forum News and Forum Rules / Re: Holiday Cheer
February 07, 2012, 05:48:35 AM
That vermin slipped through the spam stoppers for the forum--although since it was a gmail account, I did have to give the final ok by hand.

I suspect that not many here are interested in fake Coach purses anyway.

All taken care of now :)





#5390
Quote from: jdee-barc on February 06, 2012, 08:28:03 PM
how do you do this?
http://www.secretsociety.com/forum/display_message.asp?mid=1181

ok, maybe not an answer about how, but why you don't want to change the decay rate.

(I recalled this thread, and thought there was an answer.  I will change the answer to "maybe" through exe hex edit :P )
#5391
yes, please make a new topic.  I have done it for you this time.

Bodies can be set to decay more slowly.  However, this comes at a cost--it eats memory. The game now
has to keep track of the collision of all those bodies.  You will be more likely to lag and crash.

#5392
Welcome Center / Re: MoToR here!
February 05, 2012, 07:41:15 PM
Welome Motor!

:cheers:
#5393
what link--
#5394
Requests / BF1 yoda by milehigh guy
February 05, 2012, 06:16:01 PM
#5395
ok, let us know please!
#5396
Requests / Re: Mando skin for swbf1
February 05, 2012, 12:26:00 PM
ok, here are Units second version:

Let me know if you prefer these or the first ones.







#5397
Requests / Re: Mando skin for swbf1
February 05, 2012, 11:42:08 AM
I made a purple-ish jet pack skin--

#5398
sounds like some TGA file for the skin is missing, or else is was saved with RLE compression.

For SWBF TGA files, be sure to save them with RLE compression off.
#5399
I'm not sure what you mean by better--could you clarify?

If you mean easier, not much is easier than gimp, although it is difficult to know what part of the skin you are editing.
#5400
Requests / Re: Mando skin for swbf1
February 05, 2012, 11:06:57 AM
OK, i will change up the other units.  It will take a few moments to get the others taken care of, but I can do it today.


If you do find a Boba model or some other skin packs that work with SWBF units, we can give that a shot.

Unit 33--do you know where those skins came from (Stock SWBF2)?  I can include it in the credits.