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#5371
Released Maps and Mods / SWBF server 1.1
February 12, 2012, 01:50:51 PM #5372
Released Maps and Mods / SWBF server 1.11
February 12, 2012, 01:49:11 PM #5374
SWBF1 Modding / Re: [tool]MSH_TAG_SIZE_VALIDATION_TOOL v1.0
February 12, 2012, 07:32:46 AM
Phobos,
What you describe sounds like a memory error or leak to me. But hey, what do I know
Anyway, have you tried adjusting memory parameter in the addme.lua file?
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("MOD1","MOD1c",4)
AddDownloadableContent("MOD1","MOD1a",4)
What you describe sounds like a memory error or leak to me. But hey, what do I know
Anyway, have you tried adjusting memory parameter in the addme.lua file?
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("MOD1","MOD1c",4)
AddDownloadableContent("MOD1","MOD1a",4)
Code Select
-- add the new tat level to the missionlist
local newEntry = { mapluafile = "MOD1", showstr = "MOD MAP 1", side_c = 1, side_a = 1, dnldable = 1, }
-- append it to the sp missionlist table
local n = getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[n+1] = newEntry
-- append it to the mp missionlist table
n = getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[n+1] = newEntry
-- associate this mission name with the current downloadable content directory
-- you should list all missions in mission.lvl here.
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("MOD1","MOD1c",4)
AddDownloadableContent("MOD1","MOD1a",4)
-- all done
newEntry = nil
n = nil
#5375
Released Maps and Mods / SWBF ps2 server
February 12, 2012, 07:19:28 AM #5376
Released Maps and Mods / SWBF2 Mod Tools
February 12, 2012, 05:54:24 AM #5378
Public Square / Re: Where are the games?
February 11, 2012, 07:03:00 PM
Or do you mean like Pac-man and such?
#5379
Requests / Re: REQUEST COMPLETED: Mando skin for swbf1
February 11, 2012, 06:31:07 PM
Very nice Unit 33. Thanks Sleepkiller!
It is nice to see a community effort.
Boom27, you can repay the effort by getting more players to become active at SWBFgamers.com
It is nice to see a community effort.
Boom27, you can repay the effort by getting more players to become active at SWBFgamers.com
#5382
Star Wars Battlefront (2004 Original) / Re: Why I hate jets.
February 11, 2012, 05:25:27 PMQuote from: Jamman on February 11, 2012, 05:13:26 PM
I'd be a lot happier if the jet recharge on both clone and empire was slower. I don't mind the weapons and the quantity, but when they fly away i just want to blow them up with my mind.
Well, you do pretty good with that sniper rifle
#5385
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
February 11, 2012, 02:58:34 PM
Hi Tyllo
Here is the command I use for the jet droid server:
battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30 /gamename SWBFgamers.com-UPDATE1.0Patch1 /playerlimit 32 /playercount 1 /bots 8 /difficulty 2 /throttle 3072 /spawn 5 L0035x 200 200 L0036x 200 200 L0004x 200 200 L0030x 200 200 L0031x 200 200 L0032x 200 200 L0003x 200 200 L0033x 200 200 L0034x 200 200
Here is the command I use for the jet droid server:
battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30 /gamename SWBFgamers.com-UPDATE1.0Patch1 /playerlimit 32 /playercount 1 /bots 8 /difficulty 2 /throttle 3072 /spawn 5 L0035x 200 200 L0036x 200 200 L0004x 200 200 L0030x 200 200 L0031x 200 200 L0032x 200 200 L0003x 200 200 L0033x 200 200 L0034x 200 200