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Messages - African with 2 Kalishnakov

#2
Well this map feels great, and the variety of buildings is nice. It definitely has it's own atmosphere and it feels like a new planet. Having all four factions was a chaotic bit of fun. With the larger scale, more availability of cover, and greater ease of movement in this map the droidekas lost their crushing advantage as compared to the last map, which was nice. The CP arrangement is solid.

However, there was no hills or cliffs or other elevation changes, which might be something to think about for your next project. I guess its probably pretty hard to get tanks to move over hills and such. I'm sure someone on here will have better criticism than me, but this was my take.
#3
Is that what you did when you first started? If so than that's probably what I need to do.
#4
I like that hill I see in the left. Maybe you could make some more hills? Off-topic I know lol
#5
Am I supposed to change all the files to read/write? The readme says:

IMPORTANT:  the ODF files will be read only.  Change their properies so that they are not read only, then edit them.

Does that mean I only have to change the ODF files? Or do I need to change the MSH, TGA ect. files as well?
#6
Ok, I did that but now I'm getting a runtime error.

If I import a stock map I get a runtime error,

If I try to open Mod1 or Mod2, I get the origional error I posted above,

And this is interesting: If I try to open the blank map the following window pops up:


                               
                        The mission lua located in
                        Datatatooine\Common\Scripts\tatooine\tatooinec.lua
                        is not formatted for BFBuilder editing.
                        This file must be deleted and reformatted or edited manually.

                        Delete this file and recreate LUA using default values?

                        Yes - This will erase all of your lua settings
                        No - will not change the lua file


                                                          Yes/No




Then once I select yes for that it gives me this error:



                              Line:   320

                              Char:   5
                             
                              Error:   Permission denied

                              Code:   0

                              URL:   file:///C:/LucasArts/BFBuilder/BFBuilderPro2.01.hta


                                        Do you want to continue running scripts on this page?
                                                                 Yes/No




After that when I try to edit the blank map (tatooine) It gives me a Runtime error.

How do I get around the runtime errors?                               
                             




                               




                         
                       
                                         
#7
No, I actually just downloaded this blank map (http://www.swbfgamers.com/index.php?topic=13463.0) from wsa30h to see if it would work. When I try to open Mod1 or Mod2 from BFBuilder pro it just crashes, so I thought I'd try this blank map.
#8
Yea once you start making large elevation changes it gets really cool. My favorite maps have multiple levels (Jabba's Palace, Bespin cloud city)
#9
SWBF1 Modding / How do I get around error 800a004c?
June 29, 2019, 10:00:50 AM
When I tried to open a test map in BFBuilder pro it gave me this error:



                     An error has occurred in the script on this page

Line: 1

Char: 1

Could not complete the operation due to error 800a004c

Code: 0

URL: [Blank]


                        Do you want to continue running scripts on this page?
                                                 
                                                      Yes/No



Does anyone know how to get around this error?

#10
Yea Np  :D
#11
It's definitely better with the neutrals added. Idk but for some reason it's still weighted against the empire in both eras. It may be because the CIS and the Republic start with one more CP than the Empire does, but that may not make a difference. You could play around with that to see if it changes anything.

It may just be that with so many troops on the battlefield some factions just have an advantage. But that wouldn't make very much sense in the case of the Republic vs the Empire.

#12
1. I definitely think the map needs vehichles

2. The map needs to be expanded with more CPs. Right now it's six CPs: Two for one side two for the other and two contested ones in the middle. The problem is, both the contested CPs are out in the open which gives droidekas a crushing advantage. It's a little too simplistic which makes the gameplay too vanilla. One of the contested CPs in the middle (the one that's less central) needs to have a bunch of buildings put around it so that different troop types can shine.

Right now the map is somewhat of a line, with combat occuring only in the middle. More CPs need need to be added so that the map is more of a circle. This will vary combat and ad complexity. This is probably the most important addition to make.

3. If you want to take the time, you can add more eye candy, but you were probably going to do that anyway.



Thats all I can think of. Thanks for asking  ;)

#13
Yea those rivets were deadly. I remember reading that they were a problem on the M3 Lee.
#14
Duuuude. That's so awesome. Longtime tank nerd here so...

That looks exactly like the tank in Indiana Jones and The Last Crusade, which I assumed was a fake tank, but am happy to find that it's not. Great scene. Basically that whole movie is one great scene tho.
#15
Released Maps and Mods / Re: Nal Hutta: Wastes
June 18, 2019, 09:54:09 AM
Can't wait to play it! I will definitely give it a try. The battlefront one modding community has definitely slowed down alot. But I think alot of people still play the Mods. In fact: "That's... why I am here."


Btw I'm going to post this in my battlefront clan's discord If you're ok with that.