Quote from: Ginev on June 23, 2018, 11:08:51 PMLink has been fixed.actuay its broke again lol
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Released Assets / Re: Star Wars First Assault Tatooine map files RELEASED!
September 11, 2021, 02:17:14 PM #2
3D-Modeling, Animation and Texturing / converting .ter to obj or other formats
June 05, 2020, 02:39:36 PM
for a while now if been looking to find a way to make a .ter terrain file into a obj ,msh or some other static model format someone suggested to me that after i reach he terrain limit in ze that i make it into a static model and add new terrain to expand the map afterwards
so i come asking if anyone here knows anything on the subject
so i come asking if anyone here knows anything on the subject
#3
Released Maps and Mods / Re: Tim Skillman's MSH Viewer
June 05, 2020, 02:28:50 PM
does it import them as well?
#4
SWBF2 Modding / Re: Star Wars: Rogue One Player Models [WIP]
May 03, 2020, 12:16:06 PM
did u ever release?
#5
SWBF2 Modding / Re: Modifying Mission Scripts
May 03, 2020, 12:04:06 PM
id love to understand how you did it a tad better id love to do this on maps like star destroyer assault
#6
SWBF2 Modding / Re: SWBF2 how do you import a rigged custom character? Plz help!
May 03, 2020, 11:58:58 AM
im surprised there arent tutorials for this yet on youtube
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SWBF2 Modding / Re: Custom side
May 03, 2020, 11:51:02 AM
make sure you run visual munge as administrator also it doesnt go in build\sides it goes in data abc/sides
#8
SWBF2 Modding / Re: DICE scout trooper skin
May 03, 2020, 11:47:14 AM
the link here is broken do you have another link
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