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Messages - Epifire

#361
Other Games / Re: JK Outcast Map Details.
August 04, 2010, 01:02:46 PM
Well I will check that out. And yes I do play JK online, but stoped for a good while due that there are no saber only servers.

So its to bad you don't have an xfire. Cause if you ever had one you could just freind me, and then notify me when you want to play. If I get some of the basics cleared up, in modding HL 2, this should go just fine.
#362
Other Games / Re: JK Outcast Map Details.
August 03, 2010, 08:05:05 AM
Detention map, is a nice idea. I was going to try and do the mines, but that could be more harder.

The best ways, some one could help right now is to get the textures, from the outcast pk3 files. I couldn't get them to open, when people told me how.

Could some one send them to me?

That would be a major help, and then freinds could add this map into half life 2. So textures I would say are highly needed.
#363
Other Games / Re: JK Outcast Map Details.
August 02, 2010, 05:49:20 PM
Lol. Well, after figuring some things when trying to make buildings. I found that each needs to be modled in some thing other than Hammer.

And working off of screen shots, is very hard. Especaily getting size dimentions right.

So where luck counts, I might try some thing like Artus. Artus is much more plausable.  :tu:
#364
Other Games / JK Outcast Map Details.
August 02, 2010, 03:46:58 PM
Well I wanted to rebuild Nar Shadaa, from JK's engine to, valves source. So mainly I wanted to get map pics on specific, areas.

More like good pics on all of Nar Shadda. But being that their are three differing maps in the missions, I wanted the first one with the bar room and stuff.

Other wise taking screen shots all day is tough, and long work.   :blink:

So if you know what I mean, I just want to re-construct (Peice by peice) the whole first level. So can anyone give any pointers on that. Yeah I know its a kind of crazy thought, but I got the time.
#365
Tech Support / Re: swbf earth russia
July 29, 2010, 10:23:14 PM
Are you running a mac OS, or windows? I myself am not a mac user, but I know alot of people who run windows operating systems, on macs.

Just a thought, but does the earth russia map have any modded features? Cause, well you know how mods can scew up maps.
#366
Tech Support / Re: Source Engine SDK Tools
July 29, 2010, 03:39:08 PM
Thanks a bundle. That explains why I couldn't find the SDK download to begin with.  :XD:
#367
Tech Support / Source Engine SDK Tools
July 28, 2010, 01:00:02 PM
Hey guys I was hoping you guys could help me on this, or at least make some thing more clear. Stating out, I am wanting to make maps and so on, through the source engine, but need the SDK package, to do that.

I have steam, cause I know its supposed to be ran through that. But I can't find where you get download the Kit. Couldn't find it on steam.  ???

Anyone else ever had this problem?
#368
Tech Support / Re: BF Error
July 28, 2010, 10:09:50 AM
Well as far as copying the files over like that, I am almost shure thats not leagal. However buying a new copy of BF 1, is not hard.

Amazon.com has it for about five bucks...

http://www.amazon.com/Star-Wars-Battlefront-Pc/dp/B000VVEMXY/ref=sr_1_2?ie=UTF8&s=videogames&qid=1280336764&sr=8-2
#369
For some reason now I find this area of mission maps interesting. I didn't know anyone did stuff like that.

If some one getts some good mission maps like that finnished, I would love to play some thing like that.  :tu:
#370
Oh ok. I guess that I just need to find out how to get transparency to work in xsi. I got it to work in 3D Wings one time, and don't know how I did.  ???

From my info, if you have a tga enabled with a alpha channel, it will then be a texture usable for transparency? If I could find some place to re-dowload gimp again I think I could do that.
#371
I had fun for as long as I was playing in the tourney. I guess I was one of the players coming off with alot of lag comments, but that was due to my PC (a old '03' rig). I can be quite audable to all the issues that manage to crimp my score.  :rant:

Sorry if I was being a pain about server issues, but least to say I would play again and still enjoy my time with some of the best gamers around.
#372
Well I am sorry that I couldn't stay the entire thing. I had to go after the server crashed, for paint ball.

Can't say I was on for that long but I will play a tourney, any time. So lets do this again next time, and I'll be there.  :cheers:
#373
SWBF1 Modding / Re: Major Modeling Issues
July 11, 2010, 03:00:51 PM
I'll do that. Yeah I'm thinking that there was a screw up in the settings. Cause objects were at the same angle, just missplaced. That is if they were even there.
#374
SWBF1 Modding / [HELP] Major Modeling Issues
July 11, 2010, 11:03:47 AM
I have been trying to put models into BF 1 for about half a year now and when I exported my model from XSI 5.11 foundation heres what I get...

http://s905.photobucket.com/albums/ac254/Epifire/Modding%20Questions%20Pics/?action=view&current=HugwWallError1.jpg

This is a major screw up of this...

http://s905.photobucket.com/albums/ac254/Epifire/Model%20Pics/?action=view&current=Raxus_Retaining_Wall1.jpg&newest=1

There is some thing very wrong with it and I don't know what went happened. Its clear that in the XSI program it was fine. I can't identifiy where I went wrong when modeling.

How do you fix this?
#375
SWBF1 Modding / Re: [WIP] Random Characters
July 09, 2010, 10:12:52 PM
I am looking forward to it.  :tu: