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Messages - Jendo7

#1
SWBF1 Modding / Re: an idea of mine
September 05, 2010, 07:20:34 AM
Could you post some screenshots... this has got my interest.
#2
SWBF1 Modding / Re: an idea of mine
September 02, 2010, 04:27:14 PM
Sounds good. That's quite a lot of work for one person though... I would start off by doing a side faction, and see if you can get anyone interested in helping out.
#3
Other Games / Re: bad company 2
January 06, 2010, 12:49:51 PM
Day one purchase for me. I've been playing Battlefield 2 for years, and it's about time the frostbite engine is coming to the PC. We have been without a new Battlefield game for too long. I just hope they don't do a straight port, but make sure it's optimized.
#4
Mygeeto is my favourite standard. Mainly because of the layout of the map, it reminds me a bit of Bespin Platforms.

My favourite mod map would definitely be Delinquent's Raxus Prime.
#5
Bespin: Escape Final just released:

http://starwarsbattlefront.filefront.com/file/Bespin_Escape;101491

Great archive you got there. I've just been discovering some really cool maps  :tu:
#6
This is fantastic news. I thought this would never happen. Maybe lucasarts is feeling bad about the Free Radical fiasco with Battlefront III.
#7
That was a really fun map and great layout.  Looking forward to the final version  :smile:
#8
Thanks for the fair review.

The bots do have routes and will use the first ramp to the skyway bridges but the fighting usually centers around the courtyard, until you capture the upper CP's playing as the rebels/CIS.  I will try to improve the bot pathing around the central courtyard, so they use the other ramps scattered around the square and this should stop some of the AI from hanging around.

I gave the rep/imp sides vehicles as the attackers to make it more challenging for the rebels/CIS, otherwise it would be too easy but once you get to the higher levels the balance is more even, but still challenging. Although I agree that vehicles in MP could become uneven.

It's not  final, so I will try to improve certain aspects of the gameplay where I can.
#9
local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=153


Bespin: Escape Version 2.0

Thanks to EraOfDesann for the review and screenshots.

Readme:
Star Wars Battlefront

Bespin: Escape
Version: 2.0

Made by "Jendo7"
27th of May 2009

This is my first map for Star Wars Battlefront

I decided to make a map that is loosely based on the climactic ending of episode V: THe Empire Strikes Back with an escape route leading to the Millennium Falcon.

History: GCW era: The Empire is making a sweep of all Outer Rim settlements and have discovered with the help of a bounty hunter that a small band of rebels are hiding in Cloud  City on Bespin, the central settlement in this rich tibanna gas region.

CW era:During the Clone Wars the CIS and The Republic were fighting for control of this rich planet for the bountiful natural resource tibanna gas that was used in weapon production.

Vehicles: GCW era: ATST and Trooptrans
CW era: Fightertank and Republic Gunship

"and a few easter eggs"


Credits: Rends for his Coruscant City Assets
Psych0fred for his Trooptrans and board at secretsociety.com
Lucasarts and Pandemic for Star Wars Battlefront and the Mod Tools
Guru for Gametoast.com and the Star Wars Battlefront Community

Changes since version 1.1:

Trooptrans has now got sound
Mini-map has been added
Flythrough movie shortened
Vehicle planning paths improved


Installation: Extract the bes3 folder to the, " LucasArts/Star Wars Battlefront/GameData/AddOn" directory.

Uninstallation: Remove bes3 from GameData\AddOn folder.

     
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.  ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.


Download: http://www.gametoast.com/index.php?option=com_docman&task=doc_details&gid=1306&Itemid=62

Enjoy!

Admins: Feel free to upload this to mpcgamers