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Messages - CrazyGentleman

#16
SWBF2 Modding / Re: Restricting a class to the player
January 21, 2017, 11:48:39 AM
Okay, thanks! . Just to be sure, if I had for example: AddUnitClass("imp_inf_501stormtrooper",0,0). Which number would be the amount of bots?

Kind regards,

CrazyGentleman
#17
Hello,

As the title already mentions it, how do I go about restricting a class to only the player?

Thanks in advance,

CrazyGentleman
#18
SWBF2 Modding / Re: [ISSUE] Map crashing
January 20, 2017, 02:31:29 PM
I tried, unfortunately did not work.

EDIT: Fixed it by putting the kashyyyk map and assets in an already working mod folder, thanks nonetheless!
#19
SWBF2 Modding / Re: In need for help, please
January 20, 2017, 02:16:06 PM
That would require the original author of the mod to edit it, since you can't convert a .lvl to something everybody can edit or you would need explicit permission from said author.
#20
SWBF2 Modding / Re: In need for help, please
January 20, 2017, 02:00:14 PM
Quote from: golselect on January 20, 2017, 10:26:43 AM
I did as you said, and the profile failure stopped. But the error with the texts of some modded maps is still there. I thought to myself if the problem would be because of my version of the game (I have the spanish version), but other mods seem to work fine with english texts instead, so I don't know.

Would it not be possible that the mod creators didn't localize for the spanish language?
#21
SWBF2 Modding / [ISSUE] Map crashing [Solved]
January 20, 2017, 01:35:03 PM
Hello,

I am in quite a bit of trouble. I am trying to test a map, simply copied over the Kashyyyk and changed it to a custom side that works, but I seem to get this error when I view it in the log when the map crashes:

[spoiler]Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_inf_flamethrower_ord" not found[/spoiler]

Funny thing is: I haven't changed the Ordnance.cpp nor do I use a flamethrower anywhere. Could somebody maybe shed some more light on this?

P.S.: In case anybody requires the full log, I have included it in this post as an .txt.

Kind regards,

CrazyGentleman
#22
SWBF2 Modding / Re: My first map idea.
January 16, 2017, 05:11:29 AM
Quote from: Ascertes on January 15, 2017, 06:07:05 PM
I believe he's talking about this map:
http://www.mediafire.com/file/r143u2exrf38tl1/Star_Destroyer_Assault_1_1.zip

Here's a video about it:


I've played this map before and its pretty fun, but monotonous. I wonder how yours will be  ;)


Correct, that is the map I am referring to. It is a unique map with quite a few corridors and open spaces with gaps.
#23
SWBF2 Modding / Re: My first map idea.
January 14, 2017, 03:09:51 PM
Somebody made a star destroyer map, maybe you could use that as a reference.
#24
Welcome Center / Re: Hi Im new! I'm into modding!
January 14, 2017, 04:02:38 AM
Looking pretty good, welcome to the site!  :cheers:
#25
Thank you, gentlemen. I have been fiddling with the installation for 4 days straight now, but I will keep trying.  :tu:
#26
Other Games / Re: Star Wars Redemption!
January 12, 2017, 12:37:31 PM
Looks very nice, a well talented man. I indeed hope too this will not get alderaaned.
#27
Evening,

I can't seem to get the ZE Tools to work, so I tried hex-editing with XVI32. I think this tutorial is correct?
Is this also the same method you would use for kama's textures to show on either side?

Kind regards,

CrazyGentleman
#28
Goodday,

As title already explains, how do I go about making a texture show double-sided on a .msh?
Is it a command for the .tga.option/.msh.option or something else?

Thanks in advance,

CrazyGentleman
#29
I do seem to have it aswell, could be browser related. I'm using Firefox, will check with Chrome.

EDIT: Checked with Chrome, seems to be the same issue.
#30
Quote from: Gistech on January 10, 2017, 01:18:59 PM
Looks like it's mapped to one of the spine bones instead of the pelvis bone.

Would you be so kind to fix this for me if it doesn't take too much time? I'm rather inexperienced with rigging and 3D Modeling in general.

Thanks in advance,

CrazyGentleman