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Messages - Antstafer

#61
This is a very odd bug I've encountered for a year or so now, and I can't find a definite fix for it besides restarting the game completely.

The ai can enter vehicles perfectly fine and use them for two matches on the same level, then in the next match they can't use them, nor even attempt to use them. It's completely random. Once the bug happens, it continues to happen until you restart battlefront completely.

My hunch is that it's some combination of-


  • Switching difficulties mid-game

  • Restarting the match manually

  • Modding the mission lua's



Does anyone have any idea as to why this may be occurring?
#62
Still can't find a solution to this. It's a very peculiar bug.
#63
I found out why the edits weren't taking effect, and that's because I was a fool and didn't put the edited .odfs in the "custom" folder before munging. Thanks for the help regardless you guys!
#64
I've found "com_weap_bldg_gunturret.odf" in the common.lvl builder, but after editing it and the ordnance and explosion.odfs to my liking, there is no change to the turrets after I munged a new common.lvl and replaced the vanilla one.

Any suggestion on where I could find the right .odfs?

Here's the turret I'm talking about, in case there's any confusion.
#65
Quote from: Led on August 02, 2017, 08:25:52 PM
I would use the dedi software in LAN mode if you have an extra computer, but a players computer would work just fine too.  You don't need to port forward in LAN mode, but if you have problems check the firewall settings and players and host computers  :cheers:

Thanks for the help, Led. Luckily I got a spare 'craptop' that can run BF2. Any particular reason why the dedicated server software's LAN is more favorable than the vanilla LAN host?
#66
I'm a little out of practice with server configuration with these games, so I'm not sure what the most obvious approach to go about doing this is.

Two of my buddies and I are going to be getting together for a BF2 LAN party sometime soon, and I'm not sure if I should just run it through the dedicated server software (in LAN mode of course), or just use BF2's vanilla LAN capabilities, without the server software and swbfspy.

And as I understand it, you do NOT need to port forward for a LAN server, correct? Any recommendations and points I may be missing would be greatly appreciated!
#67
Quote from: Gistech on February 12, 2017, 10:13:35 AM
The closest you can get for fixing the LODs is to replace the LOD models with re-rigged high-res models, but it's not a true fix. It's to do with the memory of the game but there is currently no way we can amend the memory pools necessary to fix this. I'm surprised at how the game handles LODs, to be honest. Usually, LODs are for objects at a distance and are changed when you are closer to those objects but there appears to be no such system in Battlefront.

Wow, that's really interesting. So Battlefront's lod is dependent on memory in a way? That's such an odd way to optimize a game.
#68
This mod is the successor to Eisenfaust's Realism Mod. My main goal in this mod is to make Battlefront's combat terrifying and real. If you don't take cover, you'll die. If you don't work with your teammates, you'll die. I've seen situations while playing where the last 10 units of the opposing enemy were able to take on my remaining 50.

As of right now, only the Galactic Civil War has been touched, and It still has a some of tweaking to go. I WILL be doing the Clone Wars too, and I will post updates here when I do so. I finally got both eras completed!

Videos: [spoiler]480p- https://youtu.be/OhBYLEVXXwA
HD- https://youtu.be/npYD6UCljf0[/spoiler]

Things this mod does-

  • Realistic Damage. 1-2 hit kills, depending on distance, type of unit, and radius.
  • Blasterbeams move faster and go much farther
  • Firing While moving is inaccurate for some units
  • Explosions from vehicles are semi-deadly, and knock back units
  • Sticky grenades can stick to troops and have more of an effect on troops
  • Imperial Jet Trooper, Wookies, and Republic Jet Troopers take 3-4 hits to take down
  • Vehicles are deadly
  • Jedi/Sith can now die
  • Blood Particle Effect is turned on (Optional)
  • Each heavy weapon troop from each faction carries a machine gun, but moves slower (except for CIS, instead pilot carries machine gun)
  • Units move faster
  • Turrets fire faster and are deadly
  • Larger Battle Sizes for each level depending on what it is (I.e, Geonosis will have more units on the battlefield as opposed to Bespin: Platforms)

BONUS: I've also included my own edited versions of the following maps- Hoth, DOCKS, AND ENDOR. (My edited Hoth is named Hot3)
NOTE: My edited Endor has been known to crash for unknown reasons during battle. I've tried a lot of troubleshooting with it, to no avail. The vanilla Endor works fine though.

Download: [spoiler]Latest-https://download1336.mediafire.com/wtrkdl319nxg/oiwi4sfclxy80kf/Antstafer%5C%27s+Realism+Mod+v2.3.zip

OLD-http://www.mediafire.com/file/dmy2h8aj79h6wc8/Antstafer%27s%20Realism%20Mod%20v2.2.zip[/spoiler]

Changelog
[spoiler]
2.3-
-Changed FOV for units and vehicles

-Decreased damage for rifles and pistols and a few other weapons

-Increased damage for recondroid explosion

-Decreased knockback for some weapons

-Tusken Raiders balanced

-Gunturrets balanced

-Mines balanced

-Other misc balancing fixes

2.2-
-Clone Pilot's arccaster does much more damage, has more shots before overheating, and has further range

-All low LOD unit models replaced with hi-res counterparts

-Darkened red blaster effect a bit

-Snowspeeder blasters move at a higher velocity and do more damage to buildings and units

-ATST and ATAT now have faster laser velocity

-Added small explosion effect to wookie bowcaster fire

-Rifles and pistols are now more inaccurate the longer you fire

-Explosions from Super Battle Droid rockets now pack a bigger punch

-Fixed crash issue with Kamino

-Made turrets less precise when firing

2.1-

-Raised health for REP AT-TE

-Gave Machine Guns more ammo

-Made Machine Guns more innaccurate while firing

-Added 'NO BLOOD' optionials.

[/spoiler]


There probably is a lot more tweaking and work to be done, but I figured it would be best to upload it here now in it's working state in case I never get down to messing with it again.
Please report any bugs!

Screenshots
[spoiler]


[/spoiler]

#69
I've attached a picture of the contents of milehighguy's graphics mod. All the lod removal it seemed, was possible through the all/rep/cis/imp .lvls.
#70
I've been fiddling around with trying to disable the low lod for units. This is what I tried to far-
- Replace the low.msh files with the normal ones
- Delete the low.msh all together
- Combination of a few other things that I tried

All result to this monstrosity.


I would just keep using milehighguy's graphics improvement mod to get rid of the low lod, but I'm altering the sides currently to make my own mod, so I need to figure out just how he pulled it off. I noticed in the credits of his mod, he lists these names-

tirpider's Schme tool - biped high to low
Phobos - .lua editing and .lvl builders
CodaRez
RepSharpShooter
RogueKnight
Other authors I might have forgotten


Tirpider's schme tool didn't seem to be much use.

If anybody has any idea on how to achieve this, I'd love the help!
#71
Thanks a bunch! I'll give it a whirl when I have free time.
#72
I'd like to apologize ahead of time if this answer is blatantly obvious, and was right in front of my face in the modding tutorials section/documentation, but I've looked through almost every post that has to do with modding, and I still can't find out how to do this. I imagine it has something to do with bfbuilder? I have all the bfbuilder stuff set up, and I want to edit the Assets/sides and convert them into the appropriate all/rep/cis/etc .lvls. I looked through some bfbuilder documentation and found nothing relating to actually munging and creating said files. I tried editing the sides in bfbuilder but apparently edit mode Isn't implemented yet for those.
#73
Would this be possible to replicate with the first battlefront? The possibilities....
That being said, this toolkit works surprisingly well. Had some issues with my antivirus but after that I couldn't believe my eyes!

I do however want to point out that it only works if both players are on the same team. If one player chooses the opposing team, the spawn timer goes into a 10-15 second loop for them, and keeps timing out.
#74
Though these are all things we expect, we all know it won't be the end result. It'll be the same cash grab as the last one. Even now, trying to look up stuff for Battlefront 1 is impossible, because all you get is the 2015 one in place of it. Battlefront 2 will be the next one to be replaced from the public view.
#75
General / Re: Carrie Fisher has passed away.
December 27, 2016, 09:26:42 PM
2016 had to throw one more curveball at us didn't it?  :'(