SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Antstafer on February 09, 2017, 05:42:06 PM

Title: Am I missing something here? (Trying to replace all low lod meshes)
Post by: Antstafer on February 09, 2017, 05:42:06 PM
I've been fiddling around with trying to disable the low lod for units. This is what I tried to far-
- Replace the low.msh files with the normal ones
- Delete the low.msh all together
- Combination of a few other things that I tried

All result to this monstrosity.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjeLeRlU.png&hash=3027a25fe0e25892f798e6f7ae8348105b61797d)

I would just keep using milehighguy's graphics improvement mod to get rid of the low lod, but I'm altering the sides currently to make my own mod, so I need to figure out just how he pulled it off. I noticed in the credits of his mod, he lists these names-

tirpider's Schme tool - biped high to low
Phobos - .lua editing and .lvl builders
CodaRez
RepSharpShooter
RogueKnight
Other authors I might have forgotten


Tirpider's schme tool didn't seem to be much use.

If anybody has any idea on how to achieve this, I'd love the help!
Title: Re: Am I missing something here? (Trying to replace all low lod meshes)
Post by: Antstafer on February 09, 2017, 05:46:45 PM
I've attached a picture of the contents of milehighguy's graphics mod. All the lod removal it seemed, was possible through the all/rep/cis/imp .lvls.
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