Dark Trooper Differences between 1.0 and 1.2 Patch

Started by Phobos, April 18, 2011, 07:46:14 PM

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For those who aren't aware of the changes between 1.0 and 1.2, dark jet got a jetpack and shotgun buff. There are some other modified settings like vehicle collision and such but those are mostly irrelevant.

Here's a comparison:

1.0 Dark Jet Values
Imp_Inf_Dark_Trooper.odf & Imp_inf_dark_troopersnow.odf
Quote
JetJump          = "21.0"      //The initial jump-push given when enabling the jet
JetPush          = "0.0"   //The constant push given while the jet is enabled (20 is gravity)
JetEffect         = "darktrooper_jetpack"
JetFuelRechargeRate      = "0.025" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost         = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost      = "0.5" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder      = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)

Imp_weap_inf_shotgun.odf
Quote
PitchSpread         = "2.0"
YawSpread         = "4.0"

1.2 Dark Jet Values
Imp_Inf_Dark_Trooper.odf & Imp_inf_dark_troopersnow.odf
Quote
JetJump          = "21.0"      //The initial jump-push given when enabling the jet
JetPush          = "0.0"   //The constant push given while the jet is enabled (20 is gravity)
JetEffect      = "darktrooper_jetpack"
JetFuelRechargeRate      = "0.06" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost         = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost      = "0.45" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder      = "0.45" //minimum fuel to perform a jet jump(fuel is 0 to 1)

Imp_weap_inf_shotgun.odf
Quote
PitchSpread         = "1.5"
YawSpread         = "3.0"

As you can see, the pitch and yaw spread values control how much the shotgun pellets spread out. The rebel shotgun therefore, is less accurate than the dark jet shotgun, assuming the host is using 1.2 values for imperial side.

The reason I'm posting this is because most people who modify the imp.lvl using bfbuilder for use with the dedicated software do not make the neccesary changes to the dark trooper. The 1.2 GCW builder however, already has this setting implemented. You can download it here http://www.swbfgamers.com/index.php?topic=3622.0